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For Real World Scale (CM) : Just Scale the it up to 2 unit (or set the scale option to 2 in importing setting )
Update : 2020-11-03
- Unreal Asset Added
- Some minor Changes for more comfortable Importing and better Textures
Transformations are At 0.0.0 (scene origin)
Real World Scale (CM)
Objects : SM _Sponge _01 (Group)
- SM _Sponge _Low _01 112 Vertex
- SM _Sponge _High _01 524 vertex
Material : M _Sponge _01
Textures : 4K + 512 PNG
- T _Sponge _01 _Color
- T _Sponge _01 _Roughness
- T _Sponge _01 _AO
- T _Sponge _01 _Normal
- T _Sponge _01 _Metallic
- T _Sponge _01 _Specular
- T _Sponge _01 _Height
3D Formats :
- UE4 Asset
- 3ds Max 2015
- FBX 2016 2013 (Please Contact for other Versions )
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OBJ (.obj, .mtl)
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Maya MA
- 3DS
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Collada (.dae)
Importing:
- Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
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First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
- If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)
For unreal engine 4 Asset
Just Copy and Paste Content Files in to the Content Folder
If you need help... please send me a message :)