VampirePatriatch_LOD Prefab

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Author name
Mister Necturus
Source
Unity Asset Store
Polygon Count
10,573
Release Date
2018-09-18
License
Standard Unity Asset Store EULA
Vampires Family
16 Assets

Package Overview


4 low polygonal game ready animated models of vampires.

Low polygonal character versions (LOD) included.
Mecanim humanoid rig.
PBR shader.
Rigged version in 3D MAX files included.

Baby: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.

Patriarch: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.

Mister Vampire: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.

Missus Vampire: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes.

Every rig has 63 bones.

Textures: diffuse, specular, and normals maps.
TIF file format 4096x4096

Characters have same number (72) of animations. 48 "on place and 24 with root motion.

Animation list:

0. T-Pose: 0 - 0fr.
1. IDLE - 2 - 100 fr.,
2. Pick_object - 101 - 141 fr.,
3. pointing_A - 142 - 202 fr.,
4. Shrugs - 203 - 248 fr.,
5. Talking_A - 249 - 289 fr.,
6. Talking_B - 290 - 440 fr.,
7. COMBAT_mode - 445 - 495 fr.,
8. 2_Blows - 496 - 546 fr.,
9. anger - 547 - 597 fr.,
10. Blow_left_hand_A - 598 - 633 fr.,
11. Blow_left_hand_B - 635 - 670 fr.,
12. Blow_right_hand_A - 670 - 705 fr.,
13. Blow_right_hand_B - 706 - 741 fr.,
14. Cray - 742 - 822 fr.,
15. M_Knocked_backward - 823 - 863 fr.,
16. Down_back - 865 - 905 fr.,
17. Recover_from_knocked_backward - 906 - 946 fr.,
18. Hit_from_back - 946 - 981 fr.,
19. Hit_from_front - 982 - 1017 fr.,
20. Hit_from_left - 1018 - 1053 fr.,
21. hit_from_righ - 1054 - 1089 fr.,
22. Looking_around - 1090 - 1266 fr.,
23. Tracking - 1267 - 1442 fr.,
24. M_2_Blows_moving - 1443 - 1493 fr.,
25. M_Blow_left_hand_A_Moving - 1494 - 1529 fr.,
26. M_Blow_left_hand_B_Moving - 1530 - 1565 fr.,
27. M_Blow_right_hand_A_Moving - 1566 - 1601 fr.,
28. M_Blow_right_hand_B_Moving - 1602 - 1637 fr.,
29. M_Dodge_Jump_Backward - 1638 - 1663 fr.,
30. M_Dodge_JumpLeft - 1664 - 1689 fr.,
31. M_Dodge_JumpRight - 1690 - 1715 fr.,
32. M_Jump_standing - 1716 - 1791 fr.,
33. M_Moving_left - 1792 - 1812 fr.,
34. M_Moving_right - 1813 - 1833 fr.,
35. M_Turn_Left_90t - 1834 - 1859 fr.,
36. M_Turn_Right_90t - 1860 - 1885 fr.,
37. Dying_A - 1886 - 1951 fr.,
38. Dying_B - 1956 - 1996 fr.,
39. M_Die_knocked_backward - 2001 - 2018 fr.,
40. M_Die_knocked_forward - 2023 - 2040 fr.,
41. M_Casual_walk - 2045 - 2081 fr.,
42. M_Cautious_walk - 2086 - 2126 fr.,
43. M_Climbing_wall - 2131 - 2161 fr.,
44. M_combat_run - 2166 - 2188 fr.,
45. M_Jump_runing - 2193 - 2233 fr.,
46. M_run - 2238 - 2260 fr.,
47. M_Walking_back_A - 2265 - 2300 fr.,
48. M_falling_down - 2305 - 2345 fr.,
49. RM_2_Blows_moving - 2350 - 2400 fr.,
50. RM_Blow_left_hand_A_Moving - 2405 - 2440 fr.,
51. RM_Blow_left_hand_B_Moving - 2445 - 2480 fr.,
52. RM_Blow_right_hand_A_Moving - 2485 - 2520 fr.,
53. RM_Blow_right_hand_B_Moving - 2525 - 2560 fr.,
54. RM_Casual_walk - 2565 - 2601 fr.,
55. RM_Cautious_walk - 2606 - 2646 fr.,
56. RM_Climbing_wall - 2651 - 2681 fr.,
57. RM_combat_run - 2686 - 2708 fr.,
58. RM_Die_knocked_backward - 2713 - 2730 fr.,
59. RM_Die_knocked_forward - 2735 - 2752 fr.,
60. RM_Dodge_Jump_Backward - 2757 - 2782 fr.,
61. RM_Dodge_JumpLeft - 2787 - 2812 fr.,
62. RM_Dodge_JumpRight - 2817 - 2842 fr.,
63. RM_falling_down - 2847 - 2887 fr.,
64. RM_Jump_runing - 2892 - 2932 fr.,
65. RM_Jump_standing - 2937 - 3012 fr.,
66. RM_Knocked_backward - 3017 - 3057 fr.,
67. RM_Moving_left - 3062 - 3082 fr.,
68. RM_Moving_right - 3087 - 3107 fr.,
69. RM_run - 3112 - 3134 fr.,
70. RM_Turn_Left_90t - 3139 - 3164 fr.,
71. RM_Turn_Right_90t - 3169 - 3194 fr.,
72. RM_Walking_back_A - 3199 - 3234 fr.,