Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
• Textures are up to 4K & PBR with the following set of maps: Albedo (RGB) Transparency (A), Metallic (R) Smoothness(A), Normal, AmbientOcclusion, Height (where applicable), Emission (where applicable)\n
• Prefab workflow: Prefabs for each object already set up & ready to go
• Custom collision meshes where needed
• Example scenes with day & night lighting, post processing and a basic first person controller included
• Can be upgraded to HDRP with Unity's own material upgrader as the vast majority of meshes uses the Standard Shader (decal & glass materials need to be set up manually, but unlike the built-in pipeline HDRP features shaders for these things out of the box).
Please note: There are currently no dedicated versions for the SRPs included.
• This pack is intended for high-end hardware, but can be optimized e.g. by reducing texture resolutions to something smaller than 4K.
Please use Linear color space.
• It is recommended to use ProGrids or a similar tool to make the most of the modularity.
Total mesh count: 247
\nTotal prefab count: 286
\nHighest texture resolution: 4096 x 4096 pixels
\nPolycount range: 1 - 14352\n
Abime Studio is a team that creates the necessary assets to create a 3D environment.
\nPackage contains over 130 prefabs to make fantasy cartoon style dungeons.
\nPackage contains\n
- More than 130 different models\n
- Rocks, Walls, Pillars, Tiles, Candles, Carpets, etc.\n
- Flame FX \n
- 2 Demo scenes\n
- Atlased textures(1024x1024)
WAND AND CIRCLES: HYPEPOLY - Battleground Standart is a incredibly laconic and beautiful set of models for creating arenas or levels based on multiple rooms!
HYPEPOLY -Battleground Standart includes:
-Environment objects (Shown in video and screenshots)
-Animated bridge and gate
-Modular borders with separated decor parts
-A lot of different floors
-Demo scene with a demonstration of how you can use models to achieve maximum beauty
*On screenshots and video we use a Unity Post Processing profiles, which doesn't include in asset, but you can do it by yourself in few minutes. And in presentations we use a FOG shader, which doesn't include to.
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-Environment objects (Shown in video and screenshots)
-Animated bridge and gate
-Modular borders with separated decor parts
-A lot of different floors
-Demo scene with a demonstration of how you can use models to achieve maximum beauty
*On screenshots and video we use a Unity Post Processing profiles, which doesn't include in asset, but you can do it by yourself in few minutes. And in presentations we use a FOG shader, which doesn't include to.
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HYPEPOLY -Battleground Standart includes:
-Environment objects (Shown in video and screenshots)
-Animated bridge and gate
-Modular borders with separated decor parts
-A lot of different floors
-Demo scene with a demonstration of how you can use models to achieve maximum beauty
*On screenshots and video we use a Unity Post Processing profiles, which doesn't include in asset, but you can do it by yourself in few minutes. And in presentations we use a FOG shader, which doesn't include to.
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HYPEPOLY -Battleground Standart includes:
-Environment objects (Shown in video and screenshots)
-Animated bridge and gate
-Modular borders with separated decor parts
-A lot of different floors
-Demo scene with a demonstration of how you can use models to achieve maximum beauty
*On screenshots and video we use a Unity Post Processing profiles, which doesn't include in asset, but you can do it by yourself in few minutes. And in presentations we use a FOG shader, which doesn't include to.
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All models have a prefab ready to put in the scene. Some parts have children objects for flexible controls (Such as the chest, the upper part can be opened).
All prefabs have ready-to-use colliders.
All objects are made with one texture atlas, hence one only material for the whole pack! The best for the performance.
Optimized for all types of unity render pipelines:
- Standard RP
- High-Definition RP
- Lightweight RP
Models summary:
HDRP & URP Material conversion:
Same as any material conversion.
1. Import package.
2. Edit > Render Pipeline > URP or HDRP > Upgrade Project Material to URP or HDRP Materials
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\nwe are Creating 3D Environment and Characters beside some small Games!
\n\n
This Pack Features:
\n12 Different Outstanding Buildings
\n- Houses , Houses with Windows(you can Add Seperatly Doors), Animal Cages
\n146 Different Environment props
\n- Fences, Logs, Beds, Chairs, Tables, Fireplaces, Chest, Torches, Crates, Barrels, Books and more.
\n\n
The UV Maps for the Models are High Res, 4kx4k and 8kx8k
\n\n
This Pack Contains 3rd Party Free Content
\nVisit Nobiax / Yughues Asset Store incredible beautiful Stuff!
\nalso the very helpful Unity Standard Asset Pack is Included (Not all of it obv.)
\n\n
If you Like the Gaia Environment just go ahead and buy it, its definitely worth it!
\n\n
Please rate and comment our work. Let us know if something is wrong or needs to be improved
\narzesnitzek@hotmail.de
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WAND AND CIRCLES: HYPEPOLY - Battleground Standart is a incredibly laconic and beautiful set of models for creating arenas or levels based on multiple rooms!
HYPEPOLY -Battleground Standart includes:
-Environment objects (Shown in video and screenshots)
-Animated bridge and gate
-Modular borders with separated decor parts
-A lot of different floors
-Demo scene with a demonstration of how you can use models to achieve maximum beauty
*On screenshots and video we use a Unity Post Processing profiles, which doesn't include in asset, but you can do it by yourself in few minutes. And in presentations we use a FOG shader, which doesn't include to.
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