Asset Overview
*Aka: A Crappy Animator - 3*
Making tests to animate the dolphin kick movement, in order to later recreate freediving underwater scenes.
The model and armature were created in makehuman, and animated in blender using keyframes.
As the movement was irregular, I had to use "Smooth keys" operator in the f-curve editor, which gave pretty good results although it reduces the amplitude of the movements. But still, **it's something**!