Wrench_01_Coll_018

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Author name
optimesh
Source
CGTrader
Polygon Count
26
Release Date
2023-04-29
License
Royalty Free License
Package price
$ 4.99
constructionfixinggaragemechanicoptimeshpbrpipepliersplumbingproprepairrustyspannertoolweaponworkworkshopwrenchindustrialusedpipe-wrench

Package Overview

The package contains high quality, low-poly wrench model available in multiple color variants (red, yellow, gray), 3 stages of wear each. The model contains collision mesh and it is available in 4 file formats: blend, max, fbx and obj. The object is scaled according to metric system. The wrench is provided with 3 sets of 4K textures corresponding following states of wear:

- Pristine, - Used, - Rusty.

Depending on dedicated usage, each set of textures is available in 3 versions containing following maps:

PBR Metallic/Roughness workflow: Base Color, Metallic, Roughness, Normal (DirectX), Ambient Occlusion; totally 21 16 bit png files, Unreal Engine 4: Base Color, Normal (DirectX), combined Ambient Occlusion (red channel), Roughness (green channel) and Metallic (blue channel); totally 15 8 bit png files, Unity: Albedo, Normal (OpenGL), Ambient Occlusion, combined Metallic (RGB) and Smoothness (alpha channel); totally 18 tga files.

In order to use our model in preferred game engine please follow official guidelines of its provider.

Pipe wrench is 1 of 5 wrenches showcased in the attached video. Visit OPTIMESH profile to buy wrenches separately or bundled. HDR backgrounds and LODs not included.

PIPE WRENCH was modelled by hand basing on countless references. With detailed 4K textures it can be viewed even in extreme closeups and is suitable for first person perspective usage as a tool or a weapon as well as a prop or level decoration. Three states of wear make it suitable for any scenario and various settings. Color variants also are there to blend the asset with your preferred color palette or allow you to use it multiple times in one location.

This model is dedicated for video game development, architectural visualisation and cinematics.