Asset Overview
Software:Maya 2016 Student Version,Photoshop CC 2015.
Hi everyone,this is my first model with UV map on it.Moreover,it was also one of my homework which I just learned the way to arrange UV and determine whether using cylindrical or plannar to expand the UV map.Then,I exported it to PS and used all the skills that I learned from last semmester to design the UV without using any texture from internet.Instead,I created it on my own with the guide from youtube.
As you can see,this is a Wrench it can be a tool.But,it can also use as a deadly weapon.The most challenging part was trying to merge up all the texture from differents part seperated.As the scale in the UV is different which you can only do it by estimating it.Good thing that I cancheck every single time after i painted up the texture and loaded it into the model in Maya with just a click.
Please leave a **LIKE** ,I would be much appreciated!
Blood:
https://www.youtube.com/watch?v=q5M-cBkFE2w
Rust:
https://www.youtube.com/watch?v=LNby3dVFTGg