\n \n Dungeon / Cave Environment Pack \n Made for Unity 2018.4 + using the new HDRP Workflow \n HDRP Textures \n
\n
\n What's in it, detailed: \n \n > 93 Dripstone Assets! \n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
\n
-> 52 Rooms and Corridors! \n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
\n
-> 28 Parts like bridges, ramps, pillars and such! \n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
\n
-> 5 Cave Lamp Props you can use to ress up your scene! \n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
\n
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
\n
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
\n
-> 15 Sounds & Ambiences \n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track. \nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
\n
-> 7 Textures for water particles \n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> A really big and cool looking Demo Scene for you to explore (Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
\n
Thats all in all: \n 181 shiny and new 3D Assets! \n937 individual Meshes! (Whew!)
\n
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\n
Rooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
\n
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
\n
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\n
\n
IMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset: \n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
\n
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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Includes Desktop and mobile optimized versions of all prefabs. 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Check it out!
\n\n-------------------------------------------------- \nSupport, Questions, News & Updates \n➡️ Discord | Unity Forum\n -------------------------------------------------- \n \n\n\nDungeon+ Pack PBR is a collection of level pieces & props, along with texture generators. Register your purchase to download dozens of unique procedural materails to use as well. Each texture can be customized -- change the Hue, Saturation, Contrast, Lightness & more. This package gives Level Designers the ability to truly create unique levels. \n\n -------------------------------------------------- \n\n\nBonus Files - Free upgrade after purchase \n⚡ Dungeon Castle - Bonus Files 1 \n\n-------------------------------------------------- \n \n\nCUSTOMIZE TEXTURES \nUse sliders to adjust the look & feel of the monsters. Easily change colors, add special effects like dirt, mud, blood, ice, snow, moss & more. It's fast and allows you to create any number of looks that perfectly suit your game. Most texture maps are 2048x2048.
\nUse the \"Texture Creation\" scene to quickly modify the look of the models, and then use the \"Mass Export\" tool to export all the Procedural Materials into game-ready Standard Shader materials with a single click.
\n\nMESH MORPHING \nExposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.
\n\nCUSTOM RE-MIXABLE MUSIC \nMusic has been composed specifically for the characters we produce. The tracks are separated into layers and set up for use with the Unity Audio Mixer. Use this to mix your own tracks, and create the perfect sound for your game levels, and export all your mixes with a single click into game-ready .wav files!
A \"Composers Mix\" is also included if you do not want to mix your own track, and you can easily export the included mixes as well.
\n\nSOUND EFFECTS \nMany of the animations now feature matching sound effects, along with a simple audio controller script that makes playing them and controlling things like volume, volume by speed etc easy. Nothing brings characters to life like high quality matching audio.
\n\nCONCEPT ART \n(Coming Soon) \nExtra High Resolution images are provided in layered photoshop format for customization. Use these on your Steam page, your manual, your website & other advertising material to bring your game to life before you have gameplay to show.
\n\nPARTICLES \nCustom particles (magic spells etc) are included whenever appropriate. The package also includes our entire \"Magic Spells & Particles Pack\", so you can create your own magic spells.
\n\nPBR \nOur models use real PBR values, not half-baked or made up PBR. We start out with real world materials and you can adjust from there. Maps included: Diffuse | Normal | Roughness | Metallic | Height | Ambient Occlusion
\n\nLEGACY SHADERS \nDon't be fooled by the \"requires Unity 5\" message! The textures our system exports work with legacy shaders the same way any other character you already have does. You'll need Unity 5 to set up the textures, but once exported, you can bring them in to ANY Unity version and they'll work.
\n\nPOLYCOUNT \nWe provide multiple LODs from High Poly (good for cinematics) to Low Poly (great for mobile). However, I suggest you use Simplygon or Mantis Online (google it, it's free) for creating your own LODs that fit your project/platform.
\n\n-------------------------------------- \nCheck out more info & all of our models at InfinityPBR.com\n -------------------------------------- \n\nIf you do purchase this package, thank you very much! Please leave a rating and review so others can find out what's what about it! 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Game ready model of an H&K MK23 handgun chambered in 45ACP.
\n\n
The 45ACP cartridge included features HST hollow point and VBR armor piercing bullets.
\n\n
The model includes a standard and a threaded barrel with removable thread protector, SOCOM Laser Aiming Module, barrel mounted muzzle brake, frame mounted compensator, micro red dot mounting adapter, picatiny rail adapter, extended mag and standard mag.
\n\n
The standard magazine has a 12 round capacity and the extended mag has a 17 round capacity.
\n\n
\n
MK23: 3,927 Verts and 7,649 Tris
\n
LAM: 1,814 Verts and 3,399 Tris
\n
Compensator: 1,231 Verts and 2,498 Tris
\n
Muzzle Brake: 346 Verts and 704 Tris
\n
MRDS Mount: 496 Verts and 1,000 Tris
\n
Rail Adapter: 440 Verts and 828 Tris
\n
Standard Magazine: 383 Verts and 763 Tris
\n
Extended Magazine: 389 Verts and 775 Tris
\n
Brass: 216 Verts and 428 Tris
\n
HST Bullet: 168 Verts and 332 Tris
\n
VBR Bullet: 338 Verts and 672 Tris
\n
\n\n
4,096 x 4,096 texture maps are included for both Unreal Engine 4 and Unity 5, along with the Substance Painter workfile for the MK23. \n2,048 x 2,048 texture maps are included for both Unreal Engine 4 and Unity 5, along with the Substance Painter workfile for the accessories and ammo.
The Concrete blocks pack made in a low-poly. A set of models of concrete blocks of different types is suitable for scenes with construction works, industrial areas and not only.
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Simple Celebrations - Cartoon assets
___________________________________
An asset pack of Celebration themed assets to use with our other asset packs
Includes demo scene.
**Looks great in VR and on mobile**
____________________________________
Celebrations
- Halloween
- Christmas
- Saint Patrick's day
- Chinese New Year
- Valentines
- Easter
- 4th July
- Birthday
- Cinco De Mayo
◼ Compatibility ◼
- Supports Universal Render Pipeline (URP) - URP Guide Here