ZombieCuts_UpperarmR

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Author name
Polygonmaker
Source
Unity Asset Store
Polygon Count
176
Release Date
2021-08-25
License
Standard Unity Asset Store EULA
Monsters - Zombies
67 Assets

Package Overview

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MONSTERS SERIES:
AAA quality PBR monsters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.
It has handmade LODs, optimized use of bones and optimized use of materials and UVs.
Those Monsters works great with MEDIEVAL SERIES and SCI-FI SERIES
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AAA quality Zombies ready to use.

PBR shaders, hand made LODs and textures great even for mobile games.

Includes access to the following packs:

Undead Animations
Polygonmaker Shaders

* IMPORTANT After purchasing this pack please visit each package to download for free.

Three 4K PBR Textures.
Include 2 body parts.
Animated humanoid ready to mecanim:

LOD0: 10K tris (5K verts)
LOD1: 5K tris (3K verts)
LOD2: 3K tris (1.5K verts)

Fully rigged characters with over 20 animations.

Include facial animations on all LODs

Mesh parts and skinned mesh with removable parts (LOD0 only)

URP compatible: Run the file under "URP" folder

EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance


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URP and HDRP:

It is simple to convert the pack to Unity render pipelines.
For HDRP you can follow this video:
How to convert materials to HDRP
Some packs has already been updated to allow simple conversion to URP or HDRP, (we are working to make this feature available to all packs).
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MOBILE USE:

Mesh
Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.
Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.

Materials
Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures
Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.
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