It's a rock.
Part of a small group project where we were trying to get a similar style to the Dishonored games. So I took inspiration from Dishonored 2 for the textures.
I hope that I managed to achieve a similar look with this rock.
It is in fact the first high poly rock I've ever done!
2,136 Triangles. 2048 Texture map - PBR - Base Colour, Roughness, Normal, AO
Sculpted in ZBrush, Decimated for LOD0 - the quick and dirty approach. UVs in Maya. LODs 1 and 2 in Maya. Textured in Substance Painter.