This is low poly unsubdivided base mesh.
Intended for real-time use.
* Polygonal quads only.
* No poles with more than 5 edges.
Textures applied are photorealistic 8 bit per channel images created from real object capture data. Texture sizes varies according to object real world scale.
* 8192x8192: Log_ashes (albedo).
* 4096x4096: Log_ashes (roughness, normal, metalness), Log_burned_02, Log_burned_03.
* 2048x2048: Log_burned_01
Option of 16 bit per channel images are also provided in .png format as separate downloadable archive. Textures included:
* Abedo
* Roughness
* Normal
For highly detailed subdivided version with vector displacement map check my [portfolio](https://www.artstation.com/realnothing).