\nAll the trees and bushes of the package created in the \"TreeCreator\", fully editable and respond to the \"WindZone\". The package contains diffuse and normal textures. \n \nDownload demoscene | Forum thread\n
\nWild Trees Pack contains: \n ▪ 10 leaves trees \n ▪ 10 dead trees \n ▪ 4 leaves bushes \n ▪ 4 dead bushes \n ▪ 4 dead stumps \n ▪ 5 terrain textures \n ▪ 1 skybox \n \nTextures sizes: \n ▪ branch - 2048x2048 (diffuse/normal) \n ▪ dead branch - 2048x2048 (diffuse/normal) \n ▪ bark - 1024x2048 (diffuse/normal) \n ▪ dead bark - 1024x2048 (diffuse/normal) \n ▪ dead break - 512x512 (diffuse/normal) \n ▪ terrain - 2048x2048 (diffuse/normal) \n \nUpdate 1.4 \n Trees: \n ▪ improved Tree_01 \n ▪ improved Tree_02 \n ▪ improved Tree_04 \n ▪ improved Tree_06 \n ▪ improved Tree_08 \n ▪ improved Tree_10 \n ▪ improved DeadTree_01 \n ▪ improved DeadTree_02 \n ▪ improved DeadTree_06 \n ▪ improved DeadTree_08 \n ▪ improved DeadStump_01 \n ▪ improved DeadStump_02 \n ▪ added 2 leaves trees \n ▪ added 2 leaves bushes \n ▪ added 6 dead trees \n ▪ added 2 dead bushes \n ▪ added 2 dead stumps \n Terrain: \n ▪ improved texture of grass \n ▪ added secondary texture of grass \n \nUpdate 1.3 \n ▪ improved skybox \n Trees: \n ▪ improved texture of bark \n ▪ improved texture of dead bark \n ▪ improved texture of leaves branch \n ▪ improved texture of dead branch \n ▪ improved Tree_04 \n ▪ improved Tree_08 \n ▪ improved Tree_10 \n ▪ improved DeadTree_08 \n ▪ added 2 leaves trees \n ▪ added 2 dead trees \n ▪ added 2 dead stumps \n Terrain: \n ▪ improved texture of grass \n \nUpdate 1.2 \n ▪ improved skybox \n Trees: \n ▪ replaced texture of leaves branch \n ▪ improved Bush_03 \n ▪ improved Tree_04 \n ▪ added 2 leaves trees \n Terrain: \n ▪ improved texture of grass \n ▪ improved texture of rock \n ▪ improved texture of sand \n ▪ added texture of sand with stones \n \nUpdate 1.1 \n ▪ added skybox \n Trees: \n ▪ improved dead bushes \n ▪ improved dead trees \n Terrain: \n ▪ replaced texture of rock \n ▪ added texture of sand \n ","id":274902486971,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/51243/DeadBush_01/Screenshots/DeadBush_01_20.webp"},{"href":"https://models-cdn.yahaha.com/51243/DeadBush_01/Screenshots/DeadBush_01_50.webp"},{"href":"https://models-cdn.yahaha.com/51243/DeadBush_01/Screenshots/DeadBush_01_80.webp"},{"href":"https://models-cdn.yahaha.com/51243/DeadBush_01/Screenshots/DeadBush_01_110.webp"},{"href":"https://models-cdn.yahaha.com/51243/DeadBush_01/Screenshots/DeadBush_01_140.webp"},{"href":"https://models-cdn.yahaha.com/51243/DeadBush_01/Screenshots/DeadBush_01_170.webp"},{"href":"https://models-cdn.yahaha.com/51243/DeadBush_01/Screenshots/DeadBush_01_200.webp"},{"href":"https://models-cdn.yahaha.com/51243/DeadBush_01/Screenshots/DeadBush_01_230.webp"},{"href":"https://models-cdn.yahaha.com/51243/DeadBush_01/Screenshots/DeadBush_01_260.webp"},{"href":"https://models-cdn.yahaha.com/51243/DeadBush_01/Screenshots/DeadBush_01_290.webp"},{"href":"https://models-cdn.yahaha.com/51243/DeadBush_01/Screenshots/DeadBush_01_320.webp"},{"href":"https://models-cdn.yahaha.com/51243/DeadBush_01/Screenshots/DeadBush_01_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/51243/DeadBush_01/DeadBush_01.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-15T04:37:29Z","modelUpdatedTime":"2022-05-02T10:16:50Z","modelUrl":"https://models-cdn.yahaha.com/51243/DeadBush_01.obs.glb","name":"DeadBush_01","originSource":"ASSET_STORE","packageId":"51243","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/3f32f596-e2f6-4989-9107-77498f57749a.webp","name":"Wild Trees Pack"},"polygonCount":816,"publishedDate":"2017-03-09T18:52:28Z","publisher":{"id":"14671","name":"Uniarts","url":"https://uniarts.artstation.com"},"rigged":false,"slug":"deadbush_01-274902486971","sourceUrl":"https://assetstore.unity.com/packages/slug/51243?aid=1011loDfK","stats":{"viewCount":2},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","gray","cyan","yellow","green","orange"],"description":"
'Trees Bundle' bundle of mesh trees for LWRP (Universal) and HDRP pipelines.
My customer, don't forget exclusive freebie for you: ilonion.com/games Have a fun!
This pack doesn't support wind.
Pines, birches demo scenes from video stored in package for 2019.3. Don't forget update.
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\n\nAttention: Pack is made for HDRP. For URP and standard renders, you need to reconfigure materials and post-processes.
\n\nTo correctly display natural assets, you need to compile the Diffusion Profile. It doesn't compile automatically. You need to select any material of nature and click fix.
\n\nPack support unity: \n● Unity 2020.2.6f1 and higher
\n\nRender Pipelines: \n● HD Render Pipeline 10.3.1 and higher
\n\nThis pack includes: \n- 32 trees and bushes \n- 9 rocks and stones \n- 39 types of grasses and flowers \n- 8 ground textures (4 diffuse, 4 normal) \n- 2 demo scenes include \n- Range of Tris (Min and Max) – 2-13400 tris \n- Texture Sizes from 128x128 (grass) to 4096x4096 (trees) \n- All mesh have a LOD
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\nThis environment package is ideal for your desert missions and adventures on desktop or mobile platforms. It is highly configurable and the assets look perfect from close up making it ideal for first-person games. The Unity terrain blends seamless into a low poly surrounding mesh, which in turn blends seamless into terrain baked onto the skybox to create the feeling of an endless landscape of mountainous dunes. With ancient Baobab tree's, realistic sandstone rocks, desert cacti, ruins, wind pumps and the Kalahari indigenous Acacia tree's; this terrain will immerse your player in an arid landscape with no equal. \n \nGeology: Clastic Sandstone Desert \nThis arid terrain is the result of wind erosion and subsequent deposition of sand dunes. Huge amounts of sediment from the erosion of an ancient mountain range formed a large delta of sand, pebbles, and small clasts. As this material was buried by more and more sediment it was loosely cemented together into a clastic sandstone. Once again brought to the surface, it readily erodes leaving larger rocks and boulders in place while the sand is carried away by prevailing winds.\n \n \nRocks: \nA set of 9 rocks and boulders. They have a sandstone feel to them and work well on sandy parts of your scene. They are provided colourless so that you can adapt them perfectly to the tone of your scene. \n \nThe textures are in layered PSD's so that you may remove/add/colour the 4 different Rock layers individually. All the rocks are low poly and mobile-ready but with 2048x2048 textures in case you need it. A custom shader tiles a sandy normal map to ensure zero texture distortion even from very close, making these rocks ideal for FPS use. \n \nProps: \nA set of game ready props modelled to create a desert atmosphere. A Windpump (windmill), reservoir, 3 cacti, a main ruin with 2 additional ruin pieces, an old rotting tree log and an Elephant skull complete with tusks. All props are low poly and mobile-ready with 2048x2048 textures in case you need close up approaches. \n \nVegetation: \n \nThe vegetation is endemic to the Kalahari desert with 2 ancient Baobab trees, 3 indigenous Acacia trees, 3 Cacti, 6 types of grass, and 4 types of grassy desert plants. \n \nView the forum discussion here. \nFor any questions contact us directly at cs@egamea.com
\nThe Universal and High Definition Render Pipelines are not supported.\n Does not support fog yet. 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Following the footsteps of Dreamscapes, all the trees and bushes are compatible with Unity’s built-in tree generator.\n
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Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099186,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1/Screenshots/PF_Foliage_LargeBush1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1/Screenshots/PF_Foliage_LargeBush1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1/Screenshots/PF_Foliage_LargeBush1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1/Screenshots/PF_Foliage_LargeBush1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1/Screenshots/PF_Foliage_LargeBush1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1/Screenshots/PF_Foliage_LargeBush1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1/Screenshots/PF_Foliage_LargeBush1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1/Screenshots/PF_Foliage_LargeBush1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1/Screenshots/PF_Foliage_LargeBush1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1/Screenshots/PF_Foliage_LargeBush1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1/Screenshots/PF_Foliage_LargeBush1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1/Screenshots/PF_Foliage_LargeBush1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1/PF_Foliage_LargeBush1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush1.obs.glb","name":"PF_Foliage_LargeBush1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":192,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_foliage_largebush1-274896099186","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":1},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","cyan","gray","yellow","orange","white"],"description":"
This pack contains 28 vegetation prefabs and 18 rock prefabs, all with 3 LOD stages per prefab.
A scene with a huge terrain and more than 2.000.000 trees and bushes and 18 rocks is included in the level.
The complete scene shown in the video and images is included in this pack and it can be used as a starting point in your games and 3D projects. To ensure a similar light setup as the one shown in the video please download and import the Post Processing stack (Package Manager -> Unity Registry), use the provided Post Processing Files and set your project settings from Gama to Linear. If you need additional help with the setup please contact us.
Additional textures for normal, height, spec and opacity maps are included (512px). Some of the plants use the same materials and textures. Most of the models include transparency/opacity data in the alpha channel of the diffuse texture.
For any asset related questions or concerns, please feel free to contact us via email: info@dexsoft-games.com
","id":274902550641,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab/Screenshots/EU_B_elmbuske-prefab_20.webp"},{"href":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab/Screenshots/EU_B_elmbuske-prefab_50.webp"},{"href":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab/Screenshots/EU_B_elmbuske-prefab_80.webp"},{"href":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab/Screenshots/EU_B_elmbuske-prefab_110.webp"},{"href":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab/Screenshots/EU_B_elmbuske-prefab_140.webp"},{"href":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab/Screenshots/EU_B_elmbuske-prefab_170.webp"},{"href":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab/Screenshots/EU_B_elmbuske-prefab_200.webp"},{"href":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab/Screenshots/EU_B_elmbuske-prefab_230.webp"},{"href":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab/Screenshots/EU_B_elmbuske-prefab_260.webp"},{"href":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab/Screenshots/EU_B_elmbuske-prefab_290.webp"},{"href":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab/Screenshots/EU_B_elmbuske-prefab_320.webp"},{"href":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab/Screenshots/EU_B_elmbuske-prefab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab/EU_B_elmbuske-prefab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-16T07:30:31Z","modelUpdatedTime":"2023-07-19T14:40:20Z","modelUrl":"https://models-cdn.yahaha.com/16044/EU_B_elmbuske-prefab.obs.glb","name":"EU_B_elmbuske-prefab","originSource":"ASSET_STORE","packageId":"16044","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/6a95e268-161e-403b-a046-d319048815d9.webp","name":"European Spring Vegetation Pack"},"polygonCount":616,"publishedDate":"2017-11-04T12:34:21Z","publisher":{"id":"15","name":"DEXSOFT","url":"https://www.dexsoft-games.com/"},"rigged":false,"slug":"eu_b_elmbuske_prefab-274902550641","sourceUrl":"https://assetstore.unity.com/packages/slug/16044?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};
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