Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nAll trees work perfectly with Unity terrain or standalone. They also work with the wind element in the scene.
\nIn addition, trees can be easily modified to create a greater number of varieties.
\nAll Unity platforms supported.\n
\nThe species are:
\n-\tCeltis australis (Hackberry)
\n-\tCeratonia Siliqua (Carob tree)
\n-\tCercis Siliquastrum (Judas-tree)
\n-\tCupressus Sempervirens (Cypress)
\n-\tJacaranda
\n-\tLagerstroemia (Crape Myrtle)
\n-\tPhoenix Dactylifera (Palm)
\n-\tPlatanus Hispanica (Plane tree)
\n-\tPodocarpus Neriifolius
\n-\tPopulus Nigra (Black Poplar)
\n-\tQuercus Ilex (Evergreen Oak)
\n-\tQuercus Robur (Common Oak)
\n-\tTilia Tormentosa (Silver Lime)
\n-\tTipuana Tipu (Tipa)
\n-\tWhashingtonia Robusta (Palm)\n\n
Supported Unity versions:
\nPackage has been submitted using Unity 2019.3.7f1 to improve compatibility with the range of these versions of Unity. Works with last version of Unity.
Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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SRP from Unity 2018+ to 2022.1
HDRP from Unity 2019+ to 2022.1
URP from Unity 2019+ to 2022.1
Asset include:
Over 35 prefabs.
-16 types birch trees with photoscanned base.
-10 types of stumps
-4 types of grass
-3 types of ground covers
-1 types of rock
-2 ground textures
-Vegetation shaders with custom wind
-3 types of demo scene for each main renders
-Good skybox
All prefabs have lod-s, billboards and colliders.
You can combine with:
","id":274901601761,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab/Screenshots/Birch_small3_prefab_20.webp"},{"href":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab/Screenshots/Birch_small3_prefab_50.webp"},{"href":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab/Screenshots/Birch_small3_prefab_80.webp"},{"href":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab/Screenshots/Birch_small3_prefab_110.webp"},{"href":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab/Screenshots/Birch_small3_prefab_140.webp"},{"href":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab/Screenshots/Birch_small3_prefab_170.webp"},{"href":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab/Screenshots/Birch_small3_prefab_200.webp"},{"href":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab/Screenshots/Birch_small3_prefab_230.webp"},{"href":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab/Screenshots/Birch_small3_prefab_260.webp"},{"href":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab/Screenshots/Birch_small3_prefab_290.webp"},{"href":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab/Screenshots/Birch_small3_prefab_320.webp"},{"href":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab/Screenshots/Birch_small3_prefab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab/Birch_small3_prefab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-03T17:07:36Z","modelUpdatedTime":"2023-04-21T12:43:53Z","modelUrl":"https://models-cdn.yahaha.com/200110/Birch_small3_prefab.obs.glb","name":"Birch_small3_prefab","originSource":"ASSET_STORE","packageId":"200110","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/0a443d94-9491-4762-9ac4-b4708235862d.webp","name":"Scanned Birch Wood"},"polygonCount":1810,"publishedDate":"2022-05-05T08:56:39Z","publisher":{"id":"47512","name":"GreenBugGames","url":"https://azzza.artstation.com/"},"rigged":false,"slug":"birch_small3_prefab-274901601761","sourceUrl":"https://assetstore.unity.com/packages/slug/200110?aid=1011loDfK","stats":{"viewCount":3},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","gray"],"description":"High-quality, semi-realistic 3D environment art package for games and 3D applications version 4.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain LOD levels.
Follow the development thread for more info and possible new resources/updates:
Compatibility
The main pipeline used is the Built-in Render Pipeline\".
By purchasing this pack, you will get a free upgrade to the (SRP: URP + HDRP) version: Rocky Hills Environment - Mega Pack (SRP)
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Unique cliff meshes with 4 LOD levels
• Modular boulders with 4 LOD levels
• 1227 prefabs total (optimized meshes, merge prefabs, and more)
• Over 500 models
• A variety of ground tiles for summer, fall, and winter
• Unique wood texture tiles
• Unique 4k tree bark texture with roots
• 20 particles
• 17 Amplify shaders
• Editable amplify shaders:
- Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)
- Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)
- Snow Foliage (simple shader for snow-covered plants)
- Simple Snow Triplanar
- Ice shader
- Running water shader
- Custom Standard (Tessellation)
- 3 New (TFS) foliage shaders: grass, bark, and leaves
• Mesh and ground splats including snow
• Summer, fall, and winter seasons for all assets
• 146 trees and 156 bushes
• 80 new ground plants
• New (TFS) plants, trees, and bushes (208 models)
• High-quality grass models with variations and wind including \"terrain versions\"
• All trees and plants have realistic wind and shading
• 6 Example scenes
General Information
*Please read the setup instructions provided in PDF format or watch the video tutorial before you start!
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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Follow the development thread for more info and possible new resources/updates:
Compatibility
The main pipeline used is the Built-in Render Pipeline\".
By purchasing this pack, you will get a free upgrade to the (SRP: URP + HDRP) version: Rocky Hills Environment - Mega Pack (SRP)
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Unique cliff meshes with 4 LOD levels
• Modular boulders with 4 LOD levels
• 1227 prefabs total (optimized meshes, merge prefabs, and more)
• Over 500 models
• A variety of ground tiles for summer, fall, and winter
• Unique wood texture tiles
• Unique 4k tree bark texture with roots
• 20 particles
• 17 Amplify shaders
• Editable amplify shaders:
- Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)
- Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)
- Snow Foliage (simple shader for snow-covered plants)
- Simple Snow Triplanar
- Ice shader
- Running water shader
- Custom Standard (Tessellation)
- 3 New (TFS) foliage shaders: grass, bark, and leaves
• Mesh and ground splats including snow
• Summer, fall, and winter seasons for all assets
• 146 trees and 156 bushes
• 80 new ground plants
• New (TFS) plants, trees, and bushes (208 models)
• High-quality grass models with variations and wind including \"terrain versions\"
• All trees and plants have realistic wind and shading
• 6 Example scenes
General Information
*Please read the setup instructions provided in PDF format or watch the video tutorial before you start!
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
","fileSize":"3711955366","id":274895818142,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushAMixed_afsTREE _xlod01_xlp_20.png"},{"href":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushAMixed_afsTREE _xlod01_xlp_50.png"},{"href":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushAMixed_afsTREE _xlod01_xlp_80.png"},{"href":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushAMixed_afsTREE _xlod01_xlp_110.png"},{"href":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushAMixed_afsTREE _xlod01_xlp_140.png"},{"href":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushAMixed_afsTREE _xlod01_xlp_170.png"},{"href":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushAMixed_afsTREE _xlod01_xlp_200.png"},{"href":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushAMixed_afsTREE _xlod01_xlp_230.png"},{"href":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushAMixed_afsTREE _xlod01_xlp_260.png"},{"href":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushAMixed_afsTREE _xlod01_xlp_290.png"},{"href":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushAMixed_afsTREE _xlod01_xlp_320.png"},{"href":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushAMixed_afsTREE _xlod01_xlp_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp/BeechBushAMixed_afsTREE _xlod01_xlp.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2021-03-05T09:03:13Z","modelUpdatedTime":"2022-02-01T15:57:19Z","modelUrl":"https://models-cdn.yahaha.com/00189617/BeechBushAMixed_afsTREE _xlod01_xlp.obs.glb","name":"BeechBushAMixed_afsTREE _xlod01_xlp","originSource":"ASSET_STORE","packageId":"189617","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/f8ccea9c-0170-48fc-b27c-5f191f1616a5.webp","name":"Rocky Hills Environment - Mega Pack"},"polygonCount":1882,"publishedDate":null,"publisher":{"name":"Tobyfredson"},"rigged":false,"slug":"beechbushamixed_afstree_xlod01_xlp-274895818142","sourceUrl":"https://assetstore.unity.com/packages/slug/189617?aid=1011loDfK","stats":{"viewCount":1},"tags":["Rocky Hills Environment - Mega Pack","rocky","hills","environment","mega","pack","nature","rocks","cliffs","cave","trees","bushes","CTI","PBR","Custom","tree","importer","Advanced","Foliage","Shader","grass","substance","beech","stalks","flowers","ground","details","splats","AVG","summer","fall","winter","snow","dry","wet","mud","puddles","stone","path","mountains"],"unityVersions":["2020.1.3"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","gray","blue","purple","white"],"description":"*What you get from this package: *
\n\nThese tree models were inspired by the Transylvanian deciduous forests, each texture photo-captured from the tall giants which inhabit the hills.
\nThe LOD system is necessary when you have 2000 tris in a nicely detailed model, but wish to populate your scene with many models, then the poly-count reduction comes in to save the day. All models have been tested in a large, open-world game scene, where they integrated and ran smoothly.
Check out the other forest models:
\n\nhttps://www.cgtrader.com/3d-models/plant/other/fallen-trunks-from-forest
\n\nhttps://www.cgtrader.com/3d-models/plant/conifer/forest-roots
\n\nhttps://www.cgtrader.com/3d-models/plant/other/5-photo-scanned-beech-stumps
\n\nhttps://www.cgtrader.com/3d-models/plant/conifer/photo-scanned-tree-stumps
\n\nhttps://www.cgtrader.com/3d-models/plant/other/tree-stumps
\n\nhttps://www.cgtrader.com/3d-models/scanned/various/mossy-rocks-pack
\n\nhttps://www.cgtrader.com/3d-models/scanned/various/7-mossy-rocks-pack
\n\nhttps://www.cgtrader.com/3d-models/plant/grass/groun
\n\nEnjoy, and if you do, please like!
","id":274897997736,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31/Screenshots/Tree-Beech2A-mobile_LOD31_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31/Screenshots/Tree-Beech2A-mobile_LOD31_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31/Screenshots/Tree-Beech2A-mobile_LOD31_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31/Screenshots/Tree-Beech2A-mobile_LOD31_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31/Screenshots/Tree-Beech2A-mobile_LOD31_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31/Screenshots/Tree-Beech2A-mobile_LOD31_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31/Screenshots/Tree-Beech2A-mobile_LOD31_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31/Screenshots/Tree-Beech2A-mobile_LOD31_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31/Screenshots/Tree-Beech2A-mobile_LOD31_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31/Screenshots/Tree-Beech2A-mobile_LOD31_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31/Screenshots/Tree-Beech2A-mobile_LOD31_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31/Screenshots/Tree-Beech2A-mobile_LOD31_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31/Tree-Beech2A-mobile_LOD31.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-30T09:02:00Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/1943212/Tree-Beech2A-mobile_LOD31.obs.glb","name":"Tree-Beech2A-mobile_LOD31","originSource":"CGTRADER","packageId":"1943212","polygonCount":409,"publishedDate":"2023-04-30T09:02:00Z","publisher":{"avatar":null,"name":"attilazold11"},"rigged":false,"slug":"tree_beech2a_mobile_lod31-274897997736","sourceUrl":"https://www.cgtrader.com/3d-models/plant/other/beech-trees-in-3-seasons","stats":{"viewCount":1},"tags":["tree","trees","beech","forest","deciduous","seasonal","autumn","winter","summer","nature","bark","fall","environment","leaf","plant","other","forest-tree","winter-tree"],"vertexCount":0},{"animatedCount":1,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","yellow","brown","orange","gray"],"description":"Colleciton with over 200 prefabs, including 15 houses, over 40 props, over 80 wood parts, vegetation models, shields and other props.
-15 houses share only 2 materials.
-all prefabs have 3 LOD stages for very optimized run.
New video from scene is taken with Post Processing effects and run stable over 70 FPS.
The complete scene shown in the video and images is included in this pack and it can be used as a starting point in your games and 3D projects!
If you have any questions or concerns, please contact us via email or Discord:
Contact email: info@dexsoft-games.com
Join DISCORD SERVER
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***IMPORTANT***
This package requires Shader Graph to be installed from the package manager in order to use the custom shaders for most of the pieces!
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With many options for materials, and modularity. Multi-colored leaf possibilities on the materials, and even modular tree creations where you get to build your own trees out of the modular prefabs that i have made available.
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Important! Rather than making a new video to show off this new update for V2, ive instead made a semi-large public demo scene for all to try. This demo scene features all new trees included for V2, and showcases some of my other packs mixed and matched with these trees.
The Following packs can be seen in the demo scene: Stylized Poly Rock Formations, Stylized Poly Cave Formations, This Trees Pack, Medieval Mega Marketplace, MMP- Houses Addon.
If youd like to play the demo, to try before you buy, then the steps are simple:
- All I ask is to Join my Aquarius Max Discord and head on over to the #demo-scenes tab, and download the zipped file. Then unzip, click on the Unity application, and have a go!
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175 Total New Trees and Plant Prefabs!
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V 2.0: New Prefabs = 64 nature prefabs!
Featuring:
- New grass texture, great for fast painting onto terrain
V 2.1:
- 16 new flowers.
- Merged pine trees, for better use with other nature environment packs.
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- Choppable trees, 2 different sets, for a simple way to chop down trees. (please note there are no scripts to chop trees, but instead just the meshes with detachable parts for you to add your own animations or logic!)
- URP support has been added, with two Shader Graph materials, for the leaves and plants!
***This package requires Shader Graph to be installed from the package manager in order to use the custom shaders for most of the pieces!
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New Folder = Set 3
Set 3 trees are fully merged together, compared to previous updates with leaves and trunks separate.
This way you can utilize other tools on the store to quickly and easily bring these trees into your scene much more efficiently!
Set 3 Folder:
- 4 birch
- 9 saplings
- 3 split trees
- 9 standard trees (Maple, Oak variants)
- 3 Tall Trees
- 3 thin trees
- 3 larger thicker trees
- 3 massive trees
V 1.25: New Prefabs = 95 nature prefabs!
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Now onto Version 2.0:
New prefabs tris counts at LOD 0:
- NEW V2.0:
Larger more thick and massive trees range on average between 8k - 11k tris at LOD 0, and roughly 3k -5k tris at the lowest. (This is to still keep great details from afar, as these larger trees are more advanced and detailed than previous! All other LOD counts remain around the same averages as previous releases!).
All other tris average counts:
- Trees - average 4k - 5k tris.
- Saplings - average 1k - 2k tris.
- Small Plants - average 200 - 400 tris.
- Grass Clusters - average 100 - 300 tris.
New Prefab Types: (V 1.25)
- 30 Total New Prefabs!
- Falling leaves particle effect
- 7 small plants
- 4 grass clusters
- 9 oak, maple variants
- 3 birch trees
- 4 bushes
- 3 saplings
- 9 new materials for this second set
All Rocks shown in the video are from my other pack in the series:
This pack also works great for painting these prefabs onto the terrain, using plenty of 3D brush tools, and tested with:
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Featuring: (From V1)
- 65 tree prefabs. (11 of which being large bushes)
Pine, Fir, Acacia, Oak, Maple, Birch.
- 2-toned gradient surface shader for adding contrast or shadows to the leaf colors, multi-colored leaves per tree, or even snow tipped pine trees!
- simple wind effect for all leaves as well in this shader, with parameters for tweaking speeds.
- A folder is included for Modular Tree Creation:
allowing you to take 1 of the few tree trunks in the folder, and drag and drop pre-made branches onto it, to create your own custom tree shapes, separate from the ones already pre-built and included!
- 2 - 3 stages of LODs included on all trees and foliage.
- 3 stylized ground textures: healthy grass, dry grass, and forest cobblestone.
- (V 1.0) Many tree's poly counts can range on average from about 4k tris - 10k tris at LOD 0s, but with much lower LOD 1s for distant forests ranging at around 1k tris - 2k tris.
- Colliders included where they are needed on the trees.
- 1024 res textures, all made in a custom stylized style.
- Many different materials to mix and match for the leaves! At this time, a few oak and maple variants, birch, pine, blossomed leaves - for those cherry blossom tree possibilities, and even fall colored vivid trees!
- 3 Bark textures - an oak maple variant, Birch bark, and Pine bark.
- Many trees from Version 1.0 have been built with a fluffy style in mind, but there is still a lot of variety!
- This package was created using the built-in pipeline.
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