This is a displaced and decimated model of Europa made from the most recent and accurate heightmaps and albedo maps I could attain. I used a process of projection and UVs that results in no distortion at the poles or long vertical seam typical on most spherical objects. Files included: Decimated Europa model with 4 LOD levels from 196,604 faces to 3068 faces; 8K albedo 8 bit dithered jpg; 8K normal 16 bit png in OpenGL and DirectX