Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Create the weathered temples of South America and Asia’s past or branch outside our planet and construct mystifying alien lands with the numerous temple facades, structures, dwellings, archs, pillars and much more. Whether you want Mayan civilization or sci-fi alien worlds, this kit’s cracked stone and patina-covered pieces will make your imaginative world seem real!
Designed by Sebastian Luca, modeled by Jakub Vondra, and texturing by Jakub Vondra, with cover art by Maxx Burman.
◼ A MESSAGE FROM KITBASH3D ◼
Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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◼ KEY FEATURES ◼
-66 Assets
\n-336 Meshes
\n-16 PBR Materials
\n-48 Textures
\n-4096x4096 Texture Maps
\n-1.7m Polys
\n\n
◼ COMPATIBILITY ◼
\n- Works in Unity 2019.3.13 and above.
\n- HDRP/Built-In versions are freely upgradeable to Unity customers.
\n
◼ FOLLOW US FOR THE LATEST NEWS FROM KITBASH3D! ◼
\n\n\n\n\nWEBSITE | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM | REDDIT | DISCORD
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◼ NEED SUPPORT? ◼
Marta Modular Girl
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-30 modular clothing.
\n-High resolution body.
\n-Many color variations and materials.
\n\n
\n
Features
\n\n
\n\nVideo: https://youtu.be/1QXzQfuSkCg\n\n
-The Model is built to real-world scale
\n-Unit System: Cm
\n-Fully optimized for games and videos.
\n-The Model is Named, Grouped & Layered Professionally.
\n-The Model is fully unwrapped UVs.
\n\n
\n
Geometry
\n\n
\n
-Clean and optimized topology.
\n-This model consists of Quads and Tris only .
\n-The geometry is Low Poly.
\n\n
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Poly Count: ~38852
\nVerts Count: ~45952
\nTris: ~77655
\n\n
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Body: 23k tris
\nHair:37k tris
\n\n
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Textures
\n\n
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-All textures are tailored and applied for high quality graphics results.
\n-All Textures are TGA format.
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mushrooms, tree trunks, and much more.
The package contains 23 demo scenes in total and 1 list scene per theme that lists all objects.
A free pack is available following this link.
Themes included
If you have any suggestions or ideas for updates or future releases, share your thoughts via email:
purepoly.info@gmail.com
Detailed Package Content
- Terrain Tiles (65x): 64 - 2.04k tris (average 975 tris)
- Mountains, Hills, Plateaus (48x): 302 - 3.34k tris (average 1350 tris)
- Stones, Rocks (Rock Piles, Stones, Ramps, Stone Paths) (72x): 114 - 1.46k tris (average 499 tris)
- Leafless Trees, Tree Trunks, Deadfall (16x): 240 - 2.60k tris (average 873 tris)
- Different Mushrooms (70x): 352 – 908 tris (average 578 tris)
- Fences (11x): 36 – 724 tris (average 245 tris)
- Arum Lily White/Red (23x): 754 – 930 tris (average 843 tris)
- Pansy Flowers Red/Pink/Purple (23x): 1.08k – 1.73k tris (average 1397 tris)
- Sunflowers (9x): 1.39k – 2.11k tris (average 1741 tris)
- Hyacinths (9x): 1.47k – 2.22k tris (average 1788 tris)
- Daffodils (10x): 768 – 868 tris (average 821 tris)
- Dandelions (20x): 1.28k – 2.18k tris (average 1705 tris)
- Apple Trees (8x): 1.27k – 3.27k tris (average 2253 tris)
- Birch Trees (9x): 1.11k – 2.34k tris (average 1693 tris)
- Fir Trees long/short (20x): 164 – 360 tris (average 235 tris)
- Weeping Willows (7x): 2.00k – 4.88k tris (average 3091 tris)
- Baobab Trees (6x): 1.33k – 1.93k tris (average 1524 tris)
- Fantasy Trees (10x): 1.57k – 2.63k tris (average 2073 tris)
- Other Trees (Dragon Blood, Fig, Fir) (16x): 1.51k – 4.93k tris (average 2357 tris)
- Bushes (17x): 400 - 1.79k tris (average 1024 tris)
- Plant (6x): 672 -1.58k tris (average 1102 tris)
- Grass, single & bundles (41x): 56 – 534 tris (average 190 tris)
- Terrain Tiles (34x): 192 – 8234 tris (average 1192 tris)
- Mountains (27x): 586 - 3338 tris (average 1723 tris)
- Hills (25x): 302 – 2788 tris (average 814 tris)
- Ice Floes (51x): 26 – 617 tris (average 79 tris)
- Icicles, Ice Columns, Icebergs (20x): 249 – 1654 tris (average 614 tris)
- Ice Crystals (28x): 128 – 806 tris (average 408 tris)
- Rocks, Stones, Ramps, Pebbles (44x): 78 – 992 tris (average 407 tris)
- Floor Tiles (36x): 52 – 182 tris (average 95 tris)
- Grass (15x): 366 – 660 tris (average 610 tris)
- Ice Mushrooms (30x): 352 – 1244 tris (average 712 tris)
- Tree Trunks/Stumps (15x): 312 – 770 tris (average 569 tris)
- Fences (10x): 60 – 930 tris (average 348 tris)
- Bridges (5x): 182 – 1958 tris (average 880 tris)
- Leafless Trees (13x): 582 – 2026 tris (average 1159 tris)
- Fir Trees long/short (20x): 200 – 470 tris (average 304 tris)
- Weeping Willows, Bushes (6x): 400 – 2886 tris (average 1704 tris)
- Other Trees (14x): 1118 – 2992 tris (average 2300 tris)
- Christmas Trees (6x): 2584 – 4142 tris (average 3196 tris)
- Santa, Snowman (5x): 1530 – 2405 tris (average 1902 tris)
- Christmas Presents (11x): 432 – 1012 tris (average 641 tris)
- Sleigh, Candy Cane (5x): 260 – 2660 tris (average 1154 tris)
- Igloos (2x): 298 – 1114 tris (average 706 tris)
- Terrain Tiles (42x): 242 – 1.78k tris (average 996 tris)
- Hills (30x): 214 – 803 tris (average 484 tris)
- Spooky Trees (18x): 1430 – 3926 tris (average 2565 tris)
- Tree with Leaves (4x): 2966 - 7952 tris (average 4955 tris)
- Leaves (8x): 156 – 1716 tris (average 604 tris)
- Tendrils, flat/winding (21x): 716 – 2450 tris (average 1206 tris)
- Tombs, Statues, Stairs (9x): 1342 – 10464 tris (average 4758 tris)
- Wells (6x): 690 – 4377 tris (average 2194 tris)
- Stone Paths (12x): 340 – 3270 tris (average 899 tris)
- Cemetery Entrances, Fences (27x): 488 – 2754 tris (average 1160 tris)
- Stone Pillars (7x): 260 – 984 tris (average 580 tris)
- Lanterns, Candlestands, Candles (13x): 104 – 2204 tris (average 961 tris)
- Graves, Gravestones, Obelisks (41x): 76 – 1388 tris (average 510 tris)
- Runes (11x): 72 – 132 tris (average 109 tris)
- Spiderwebs (5x): 623 – 1889 tris (average 1475 tris)
- Bones (10x): 262 – 336 tris (average 296 tris)
- Pumpkins (17x): 358 – 736 tris (average 547 tris)
- Mushrooms (Fly Agaric, Fantasy, Chanterelle, Spooky) (105x): 297 – 2.06k tris (average 639 tris)
- Grass (single & bundles) (25x): 60 – 800 tris (average 269 tris)
- Rock Piles, Stones, Pebbles, Floor Tiles (75x): 26 – 676 tris (average 177 tris)
- Terrain Tiles, with and w/o lava (32x): 330 – 2.38k tris (average 1182 tris)
- Hills, with and w/o lava (50x): 302 – 5.45k tris (average 1241 tris)
- Volcanoes, with and w/o lava (18x): 160 – 2.92k tris (average 1288 tris)
- Rock Piles, with and w/o lava (18x): 332 – 1.56k tris (average 818 tris)
- Stones, with and w/o lava (63x): 28 – 1.44k tris (average 311 tris)
- Leafless Trees, Tree Stumps, Trunks, Limbs (27x): 164 – 1.40k tris (average 722 tris)
- Terrain Tiles (16x): 373 – 1519 tris (average 1230 tris)
- Mountains (11x): 1187 – 2234 tris (average 1712 tris)
- Lighthouses, Windmills (6x): 924 – 8266 tris (average 3437 tris)
- Palms (8x): 1132 – 2296 tris (average 1716 tris)
- Plants (9x): 920 – 3984 tris (average 1589 tris)
- Rocks (12x): 338 – 556 tris (average 443 tris)
- Beach Props (Umbrella, Sand Castles, Anchors, Beach Balls, Boats etc.) (42x): 96 – 9504 tris (average 983 tris)
- Water Plants (Algae, Reed, Corals) (41x): 388 – 2136 tris (average 862 tris)
- Starfishes, Seashells, Coconuts (28x): 110 – 1492 tris (average 652 tris)
- Bridges, Dock (14x): 110 – 2004 tris (average 862 tris)
- Pyramid (1x): 11500 tris
- Terrain Tiles (19x): 775 – 2023 tris (average 1401 tris)
- Canyons (6x): 1481 – 2041 tris (average 1745 tris)
- Sphinx (2x): 2862 – 3007 tris (average 2935 tris)
- Windmills (4x): 930 – 1068 tris (average 985 tris)
- Cactuses (50x): 498 – 5150 tris (average 1730 tris)
- Bones (25x): 248 – 3429 tris (average 1229 tris)
- Leafless Trees (18x): 596 – 2394 tris (average 1165 tris)
- Tree Trunks/Stumps/Limbs (14x): 144 – 960 tris (average 494 tris)
- Crates, Barrels (10x): 366 – 890 tris (average 584 tris)
- Desert Plants (10x): 564 – 3920 tris (average 1530 tris)
- Grass (11x): 520 – 776 tris (average 627 tris)
- Palms (7x): 888 – 2434 tris (average 1404 tris)
- Other Trees (6x): 1852 – 3149 tris (average 2337 tris)
- Stones, Rocks (25x): 68 – 631 tris (average 213 tris)
- Sandstones, Piles (17x): 310 – 854 tris (average 603 tris)
- Floors (5x): 96 – 480 tris (average 355 tris)
- Lab Walls (32x): 154 – 1080 tris (average 670 tris)
- Book Shelves (8x): 396 - 3429 tris (average 1867 tris)
- Furniture (Tables, Shelves, Carts, Cabinets, Stool) (10x): 66 – 1548 tris (average 805 tris)
- Kettle, Oven, Lamp (3x): 76 – 2674 tris (average 1205 tris)
- Teleporter, Capsules (6x): 726 – 1684 tris (average 1273 tris)
- Books (32x): 60 – 490 tris (average 160 tris)
- Lab glassware (Test tubes, Beakers, Erlenmeyer Flasks, Flasks, Funnels, Rack with Tubes, Magnifying Glass) (47x): 112 – 5332 tris (average 514 tris)
- Electronic Labware (Microscope, Scale, Shaker, Bunsen Burner) (6x): 270 – 846 tris (average 534 tris)
- Lab Props (Pipette, Pipette Stand, Goggles, Tripod, Syringes. Mortar, Pestle) (12x): 80 – 702 tris (average 347 tris)
-Statues (DNA and molecule) (2x): 352 – 1728 tris (average 1040 tris)
- Papyrus Scrolls, Feathers, Inkbottle (9x): 244 – 1236 tris (average 506 tris)
- Candles (6x): 500 – 1504 tris (average 1162 tris)
- Scales Old (2x): 496 – 10540 tris (average 5518 tris)
- Dynamite (4x): 124 – 1264 tris (average 415 tris)
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-3 animated mechs
-Each mech has several upgrades
-Empty cartridge and missiles are included
-Techtree progression is supported
-Changeable decals
-4 damage decals
-6 different texture sets
-PSD source files are included
-PBR textures(specular)
-Ready to use prefabs of all models are included
-Texture sizes are 1024 and 512
-Models have 13 - 15 bones
-Tris count ca. 1100 - 1400
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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\n\nALL READY GAME OR MOVİE..
\n\nUNREAL,UNİTY, VRAY AND ARNOLD CHECKED.
\n\nHigh quality and clean topology
\n\nAll geometry is subdivision ready
\n\nUV's included for all objects
\n\nUser friendly naming convention and hierarchy
\n\nVery high resolution and level of detail
\n\nI am a professional 3d artist with experience film industry, environment modeling, game modeling,
\n\ninterior and exterior visualizations, furniture visualizations etc.
\n\nMy models are guaranteed of quality and realism.
\n\nI want to offer the most professional products to my customers.
\n\nThank you for visiting and viewing my products.
\n\nIf you have any questions, you can contact us through support. Just send a support ticket! i can send you some different models for this project. \n,\nunreal properties is done
\n\nCollision: (Yes -- automatically generated and per-poly
\n\nLODs:NO
\n\nNumber of Meshes: 10
\n\nNumber of Textures: 10
\n\ndont forget to like.. :)
\n\ni can send substance files, if you want.
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\n There are Six rooms in the house, each of which has the opportunity to enter the character ...
\n The model is reproduced to real sizes.
\n ( Scale factor = 1 )
\n There are 2 archive formats available for download
\n rar. zip.
In the archive you have - Model in formats :
\n Original format Maya Binary
\n FBX
\n DAE_FBX_export
\n OBJ
.
\n\nTexture: ( 2 UV ), format Targa, + PSD for correction
\n DM, SM, NM
\n 2048 * 2048
The model is already used in the game ..
\n The render is executed in Marmoset Toolbag 3
210+ 3D Models in Voxel Style.
Twitter @_Moenen
QQ 1182032752