Fully processed 3D scans: reduced light information, color-matched, etc.
One baked module with 8K Textures:
- normal
- albedo
- roughness
Tileable road texture with a displacement example:
8192x4096:
-normal
- albedo
- roughness
- displacement
Please let me know if something isn’t working as it should.
Realistic Forest Road Rocks Scan Tileable