Just a main note I composed the scene in Unreal because this is a section of my Museum I made for my final project so that's why it came out completely traingulated. Made the grass and rock textures in Substance Designer but sadly the height and normals didn't come out how I wanted since I'm still new to Substance Designer but despite this I am very pleased with how the 2 textures blended together and turned out.
(Programs used: Maya / Z-Brush / Substance Designer / Substance Painter / Photoshop)