Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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Humanoid and Mecanim compatible
PBR textures include
Texture sets: clo1, clo2, clo3, underwear, body, face, teeth, hair, eyes, fur.
All 4096x4096 textures. All texture size can be reduced to 2048x2048.
Polycount: Girl in underwear with hair - 39964 verts // full model - 59310 verts
HDRP ready.
The full body under the clothes is included.
Facial expressions are included (Morph Targets, Blendshapes).
APPLE BLENDSHAPES FOR LIVE LINK FACE
You can use this model for face mocap (live stream) and conversation animations.
Using PBR Textures Metall/Roughness piepline. Modeling: Zbrush Retopology: 3d-coat Texturing: Substance painter 2019 Rigged: Maya 2018
Model contain 3 armor texture sets 2048x2048
There are very high detailed textures. Metalness, roughness, ao, albedo and normal maps.
Humanoid Rig ready to retarget animations.
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\n\nInclude 79 meshes and 367 variations with the included materials.
\n\nWith the content of this asset you can design a different environments like deserts, forests, cities or fields. Although we created some different textures, all the objects were being textured in order to change the image and achieve the range of colours of your project.
\n\nTechnical Details:
\n\nMeshes: 79 items
\n[#] Object Type
\n[4] Bamboo
\n[4] Bush basic
\n[1] Bush deco
\n[6] Bush fence
\n[4] Bush flower
\n[1] Bush fruit
\n[6] Bush plant
\n[9] Cactus
\n[3] City tree
\n[3] Desert tree
\n[5] Dry tree
\n[2] Fruit tree
\n[8] Grass basic
\n[2] Trunk tree
\n[5] Log tree
\n[5] Palm tree
\n[3] Pine tree
\n[3] Park city tree
\n[3] Snow pine tree
\n[2] Trunk tree
Maps: 2 maps
\n[1] Objects Map
\n[1] Demostration Map
Number of Meshes: 79 items
\nNumber of Prefabs: 367 items
\nVertex Count: 20 to 1736
\nCollision: Yes (automatically generated)
\nNumber of Master Materials: 16 materials
\nNumber of Textures: 16 textures
40 vegetation and rock prefabs for your levels! 28 trees, 12 rocks, 3 grass textures, 4 Terrain materials.
The terrain from the images and the video is included in this pack!
LOD stages are also icluded, the last LOD stage is a simple billboard texture. Models attached to the terrain are Double sided (models with DS suffix). Single sided models with less polygons are also included in case you want to use more efficient shaders for double side rendering.
The complete scene shown in the video and images is included in this pack and it can be used as a starting point in your games and 3D projects. To ensure a similar light setup as the one shown in the video please download and import the Post Processing stack (Package Manager -> Unity Registry), use the provided Post Processing Files and set your project settings from Gama to Linear. If you need additional help with the setup please contact us.
For any asset related questions or concerns, please feel free to contact us via email: info@dexsoft-games.com
Browse more Dexsoft game assets on Social Media:
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\n\n\nThis pack contains 84 prefabs, such as trees, rocks, logs, plants and more.
\n\nComes included with 4 demo scenes to get you started.
\n\nIncludes:
\n\n• Demo scenes
\n• Trees
\n• Plants
\n• Grass
\n• Mushrooms
\n• Rocks
\n• Logs
\n\nAll models share a single 256x256 texture.
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- 93 game-ready Stylized Grass assets [*fbx / 1 texture atlas (*tga)]
----------------
Grass Assets:
- Clover + flower (8 variations+ 6 assembled models)
- Foalfoot + flower (8 variations)
- Plantain (8 variations)
- Parsley (2 variations)
- Nettle (3 variations)
- Veronica Flower (4 variations)
- Primrose Flower (4 variations)
- Bluebell Flower (3 variations)
- Grass Short (15 variations+ 6 assembled models)
- Grass Middle (11 variations+ 5 assembled models)
- Grass Long (5 variations+ 5 assembled models)
Combine and mix it to get different meshes and fields.
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\n\nComes included with 4 demo scenes to get you started.
\n\nIncludes:
\n\n• Demo scenes
\n• Trees
\n• Plants
\n• Grass
\n• Mushrooms
\n• Rocks
\n• Logs
\n\nAll models share a single 256x256 texture.
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Include 79 meshes and 367 variations with the included materials.
With the content of this asset you can design a different environments like deserts, forests, cities or fields. Although we created some different textures, all the objects were being textured in order to change the image and achieve the range of colours of your project.
Technical Details:
Meshes: 79 items
[#] Object Type
[4] Bamboo
[4] Bush basic
[1] Bush deco
[6] Bush fence
[4] Bush flower
[1] Bush fruit
[6] Bush plant
[9] Cactus
[3] City tree
[3] Desert tree
[5] Dry tree
[2] Fruit tree
[8] Grass basic
[2] Trunk tree
[5] Log tree
[5] Palm tree
[3] Pine tree
[3] Park city tree
[3] Snow pine tree
[2] Trunk tree
Maps: 2 maps
[1] Objects Map
[1] Demostration Map
Number of Meshes: 79 items
Number of Prefabs: 367 items
Vertex Count: 20 to 1736
Collision: Yes (automatically generated)
Number of Master Materials: 16 materials
Number of Textures: 16 textures