I made this to turn into a two dimentional texture to apply to a plane to create ground clutter in an unreal engine environment. I just ended up really liking how the model turned out. I am yet to turn on poly count and laugh at how high it is for such a small object.
Note: I didn't bother recentering the pivot point as I don't need it for the next stage of the project anyway, otherwise I would have. I probably should have anyway to be fair just for habit sake.