Asset Overview
Not intended as a low poly product, designated softare/ users DAZStudio
Practicing my workflow with intention to produce high quality detailed assets for close up renders.
from my Facebook Post:
In hindsight, I should have done the ground as a separate surface, that way you could just hide it if you don't want it. The ground is tapered, so if you shift it down into a ground plane it will still show. The grass was an afterthought/ experiment not the best quality but it does a have separate UV so you can hide it if you want by pulling down the opacity channel.
After closer inspection, I should have painted some darker dirt marks and moss around the base of the rock. So, I will be coming back to this one for an additional texture addon.