This is my first try at photogrammetry. This model was created by taking a total of 180 photographs and using Meshroom, an open source en very easy to use software. I made a quick re-mesh of the object and UV unwrapping in Zbrush to then bake the difusse map in Blender. With my diffuse map baked and the high an low(er) poly version of the model I went to Substance painter where I baked and did the rest of the texturing.