Created using photogrammetry techniques utilizing a rotating podium, stationary camera, reality capture to process the images. From Reality capture the 3d model was exported to maya where a lower ply render was created. From there both models and the high-res texture were imported into substance designer where the textures and details from the higher poly model were backed onto the texture of the low-poly model. After that the textures for the low-poly model were taken into substance painter to be cleaned up and edited for finishing touches.