Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
•very modular models, could be combined
together in a lot of different ways.
•light flares on top of skyscraper antennas
for the night time.
•an animated jet plane flying in the horizon
with a day version and night version.
•2 building textures for the day & night,
every single window lights up at night &
the day & night textures match perfectly.
•a luminance map for the windows for
a complete control on the night look.
•a cutout opacity map for the windows
for a complete control on reflections.
•2 city cubemaps reflecting the city
environment at day & night time.
•a 360 degrees environment dome with
a perfectly matching day & night texture.
•modeled interiors for one of the buildings.
•2 seamless “3D ambient sounds” one for
a day & one for a night atmosphere.
•2 night & day scenes with all the assets
lined up for a fast selection.
•2 night & day scenes with all the assets
packed in a big square for a fast selection.
•example scenes shows how to use the kit,
how to light it & use the cubemap.
•realistic lighting was baked externally in
“Mental Ray” which is used in film.
•all assets in the example lightmaped scenes
have their second UV channel efficiently
& manually unwrapped.
•lighting has to be redone in Unity if the
scene needs to be drastically altered.
•a “First Person Controller” prefab which
lets you freely navigate the space.
•each section of the loft can be purchased
alone & combined with other adjacent ones.
High-quality, semi-realistic 3D environment art package for games and 3D applications version 2.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain at least 4 LOD levels.
Follow the development thread for more info and possible new resources/updates: Development Thread or Development Thread 2
Compatibility
The main pipeline used is the Built-in Render Pipeline, containing URP and HDRP conversion packages inside. URP and HDRP are supported and tested.
Main texture workflow: Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Cliff and rock meshes with 4 LOD levels
• Cave meshes
• 425 prefabs total (optimized meshes, merge prefabs, and more)
• 306 models
• A variety of ground tiles
• 2 fire effects made in Amplify shader
• 17 Amplify shaders
• Editable amplify shaders:
- Grass Foliage
- Leaves Fast
- Simple Coverage Moss
- Simple Coverage
- Snow Foliage
- Standard (Tessellation)
- Standard Decal
- Torch Flame
- Waving Double Pass Edit (terrain grass shader)
- 3 New (TFS basic) foliage shaders: grass, bark, and leaves (Includes simple billboard shaders)
• Mesh and ground splats
• 5 trees and 52 plants
• 14 decals
• All trees and plants have fast yet realistic wind and shading
• 3 Example scenes (vegetation scene with 3 biomes)
General Information
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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\n\nThe City Park Exterior Props package contains assets required for set dressing a park environment, as well as 2 demo scenes utilizing most of the assets in the package. \n
\n\n\nPost processing profiles provided for day & night scenes\n
\n\n\n7 Trees with LOD's\n
\n\n\n160+ Models (fbx)\n
\n\n\n200+ Prefabs\n
\n\n\n8 Environmental Particle Effect Prefabs\n
\n\n\n188 Universal Materials (Tiling textures). Design your own prefabs with different material options to match your needs. \n
\n\n\n1 Skydome Shader. Similar to the procedural sky, but has options for moving clouds.\n
\n\n\n1 HDRP water shader made with shader graph. The package by default uses standard Unity and the standard material with an offset textures script.\n
\n\n\n2 Demo Scenes (Day & Night)\n
\n\n\nPackage Prefabs:\n
\n\n\n1 Ashtray\n
\n\n3 Barrier Spheres\n
\n\n2 Basketball Courts\n
\n\n1 Basketball Hoop\n
\n\n1 Bell\n
\n\n31 Benches\n
\n\n3 Bike Racks\n
\n\n2 Boats\n
\n\n1 Bridge\n
\n\n1 Cement Fence Post\n
\n\n2 City Park Signs\n
\n\n4 Cement Pillars\n
\n\n3 Cement Stairs\n
\n\n1 Disposal Bins\n
\n\n3 Docks\n
\n\n3 Drinking fountains\n
\n\n4 Fences\n
\n\n3 Fountain Area Circles\n
\n\n3 Garbage Bins\n
\n\n1 Garden Island Set\n
\n\n1 Garden Liner Set\n
\n\n1 Light Ray\n
\n\n1 Monkey Bars\n
\n\n1 Grill\n
\n\n5 Pathway Sets\n
\n\n1 Pavilion\n
\n\n1 Payphone\n
\n\n1 Picnic Table\n
\n\n1 Pillar Dome\n
\n\n1 Playground Container\n
\n\n2 Shelters\n
\n\n2 Slides\n
\n\n1 Recycling Bin\n
\n\n1 Seesaw\n
\n\n5 Small Lights\n
\n\n1 Small Round Cement Base\n
\n\n1 Spinning Wheel\n
\n\n5 Street Lights\n
\n\n1 Sunbathing chair\n
\n\n1 Swing Set\n
\n\n3 Water Fountains\n
\n\n1 Water Fountain Center Design\n
\n\n1 Water Pump\n
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\n\nFormats included: .BLEND (Native), .OBJ, .FBX, .DAE
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The terrain from the images and the video is included in this pack!
LOD stages are also icluded, the last LOD stage is a simple billboard texture. Models attached to the terrain are Double sided (models with DS suffix). Single sided models with less polygons are also included in case you want to use more efficient shaders for double side rendering.
The complete scene shown in the video and images is included in this pack and it can be used as a starting point in your games and 3D projects. To ensure a similar light setup as the one shown in the video please download and import the Post Processing stack (Package Manager -> Unity Registry), use the provided Post Processing Files and set your project settings from Gama to Linear. If you need additional help with the setup please contact us.
For any asset related questions or concerns, please feel free to contact us via email: info@dexsoft-games.com
Browse more Dexsoft game assets on Social Media:
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