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\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902098867,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/RockPrefab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:26:18Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/RockPrefab.obs.glb","name":"RockPrefab","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":480,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"rockprefab-274902098867","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},"packageAssetIds":[],"packageAssets":{},"packageInfo":{"assets":[{"id":274902098865,"image":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/TrailGrassPrefab.webp","slug":"trailgrassprefab-1374394933685"},{"id":274902098867,"image":"https://models-cdn.yahaha.com/121801/RockPrefab/RockPrefab.webp","slug":"rockprefab-12369510552090"},{"id":274902098869,"image":"https://models-cdn.yahaha.com/121801/FlowerPot/FlowerPot.webp","slug":"flowerpot-12369510552091"},{"id":274902098871,"image":"https://models-cdn.yahaha.com/121801/OceanPlane/OceanPlane.webp","slug":"oceanplane-3573416026610"}],"category":{"id":9,"name":"Nature & Plants","slug":"nature-plants"},"createdTime":"2023-08-22T00:04:25.623Z","description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":2473905631832,"name":"Massive Vegetation","packageId":"121801","price":19.9,"publisher":{"avatar":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"GraphicDNA"},"slug":"massive_vegetation-2473905631832","source":"ASSET_STORE","staffPicked":false,"tags":["Massive Vegetation","Vegetation","Billboards","Nature","Trees","Plants","Foilage","Grass","Tree","Shader","Material","Tree"],"updatedTime":"2023-08-22T00:04:25.977Z","url":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","viewCount":0},"pageAssetStatus":"done","pageAssets":[{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","brown","orange","gray","yellow","cyan"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902098865,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/Screenshots/TrailGrassPrefab_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/Screenshots/TrailGrassPrefab_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/Screenshots/TrailGrassPrefab_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/Screenshots/TrailGrassPrefab_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/Screenshots/TrailGrassPrefab_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/Screenshots/TrailGrassPrefab_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/Screenshots/TrailGrassPrefab_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/Screenshots/TrailGrassPrefab_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/Screenshots/TrailGrassPrefab_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/Screenshots/TrailGrassPrefab_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/Screenshots/TrailGrassPrefab_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/Screenshots/TrailGrassPrefab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab/TrailGrassPrefab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:26:49Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/TrailGrassPrefab.obs.glb","name":"TrailGrassPrefab","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":160,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"trailgrassprefab-274902098865","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["cyan","black","gray"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902098867,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/RockPrefab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:26:18Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/RockPrefab.obs.glb","name":"RockPrefab","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":480,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"rockprefab-274902098867","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["cyan","black","gray","blue"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902098869,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/FlowerPot/Screenshots/FlowerPot_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/FlowerPot/Screenshots/FlowerPot_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/FlowerPot/Screenshots/FlowerPot_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/FlowerPot/Screenshots/FlowerPot_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/FlowerPot/Screenshots/FlowerPot_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/FlowerPot/Screenshots/FlowerPot_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/FlowerPot/Screenshots/FlowerPot_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/FlowerPot/Screenshots/FlowerPot_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/FlowerPot/Screenshots/FlowerPot_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/FlowerPot/Screenshots/FlowerPot_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/FlowerPot/Screenshots/FlowerPot_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/FlowerPot/Screenshots/FlowerPot_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/FlowerPot/FlowerPot.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:27:04Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/FlowerPot.obs.glb","name":"FlowerPot","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":68,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"flowerpot-274902098869","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["gray","black"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902098871,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/OceanPlane/Screenshots/OceanPlane_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/OceanPlane/Screenshots/OceanPlane_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/OceanPlane/Screenshots/OceanPlane_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/OceanPlane/Screenshots/OceanPlane_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/OceanPlane/Screenshots/OceanPlane_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/OceanPlane/Screenshots/OceanPlane_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/OceanPlane/Screenshots/OceanPlane_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/OceanPlane/Screenshots/OceanPlane_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/OceanPlane/Screenshots/OceanPlane_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/OceanPlane/Screenshots/OceanPlane_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/OceanPlane/Screenshots/OceanPlane_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/OceanPlane/Screenshots/OceanPlane_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/OceanPlane/OceanPlane.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:27:06Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/OceanPlane.obs.glb","name":"OceanPlane","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":5100,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"oceanplane-274902098871","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","gray","cyan","brown","red"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902098877,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/Fjord/Screenshots/Fjord_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/Fjord/Screenshots/Fjord_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/Fjord/Screenshots/Fjord_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/Fjord/Screenshots/Fjord_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/Fjord/Screenshots/Fjord_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/Fjord/Screenshots/Fjord_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/Fjord/Screenshots/Fjord_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/Fjord/Screenshots/Fjord_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/Fjord/Screenshots/Fjord_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/Fjord/Screenshots/Fjord_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/Fjord/Screenshots/Fjord_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/Fjord/Screenshots/Fjord_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/Fjord/Fjord.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:27:02Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/Fjord.obs.glb","name":"Fjord","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":39400,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"fjord-274902098877","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","yellow","gray","cyan"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902102913,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1/Screenshots/Plane10x10GrassNoLightingPrefab 1_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1/Screenshots/Plane10x10GrassNoLightingPrefab 1_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1/Screenshots/Plane10x10GrassNoLightingPrefab 1_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1/Screenshots/Plane10x10GrassNoLightingPrefab 1_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1/Screenshots/Plane10x10GrassNoLightingPrefab 1_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1/Screenshots/Plane10x10GrassNoLightingPrefab 1_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1/Screenshots/Plane10x10GrassNoLightingPrefab 1_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1/Screenshots/Plane10x10GrassNoLightingPrefab 1_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1/Screenshots/Plane10x10GrassNoLightingPrefab 1_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1/Screenshots/Plane10x10GrassNoLightingPrefab 1_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1/Screenshots/Plane10x10GrassNoLightingPrefab 1_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1/Screenshots/Plane10x10GrassNoLightingPrefab 1_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1/Plane10x10GrassNoLightingPrefab 1.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:26:22Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/Plane10x10GrassNoLightingPrefab 1.obs.glb","name":"Plane10x10GrassNoLightingPrefab 1","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":200,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"plane10x10grassnolightingprefab_1-274902102913","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","yellow","gray","cyan"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902102915,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab/Screenshots/Plane100x100PinesPrefab_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab/Screenshots/Plane100x100PinesPrefab_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab/Screenshots/Plane100x100PinesPrefab_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab/Screenshots/Plane100x100PinesPrefab_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab/Screenshots/Plane100x100PinesPrefab_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab/Screenshots/Plane100x100PinesPrefab_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab/Screenshots/Plane100x100PinesPrefab_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab/Screenshots/Plane100x100PinesPrefab_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab/Screenshots/Plane100x100PinesPrefab_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab/Screenshots/Plane100x100PinesPrefab_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab/Screenshots/Plane100x100PinesPrefab_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab/Screenshots/Plane100x100PinesPrefab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab/Plane100x100PinesPrefab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:26:36Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/Plane100x100PinesPrefab.obs.glb","name":"Plane100x100PinesPrefab","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":200,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"plane100x100pinesprefab-274902102915","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","brown","orange","gray","yellow","cyan"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902102919,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon/Screenshots/TrailGrassPrefabCartoon_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon/Screenshots/TrailGrassPrefabCartoon_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon/Screenshots/TrailGrassPrefabCartoon_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon/Screenshots/TrailGrassPrefabCartoon_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon/Screenshots/TrailGrassPrefabCartoon_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon/Screenshots/TrailGrassPrefabCartoon_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon/Screenshots/TrailGrassPrefabCartoon_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon/Screenshots/TrailGrassPrefabCartoon_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon/Screenshots/TrailGrassPrefabCartoon_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon/Screenshots/TrailGrassPrefabCartoon_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon/Screenshots/TrailGrassPrefabCartoon_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon/Screenshots/TrailGrassPrefabCartoon_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon/TrailGrassPrefabCartoon.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:26:55Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/TrailGrassPrefabCartoon.obs.glb","name":"TrailGrassPrefabCartoon","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":160,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"trailgrassprefabcartoon-274902102919","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["gray","cyan","black","blue"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902102923,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/RockMedium/Screenshots/RockMedium_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockMedium/Screenshots/RockMedium_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockMedium/Screenshots/RockMedium_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockMedium/Screenshots/RockMedium_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockMedium/Screenshots/RockMedium_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockMedium/Screenshots/RockMedium_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockMedium/Screenshots/RockMedium_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockMedium/Screenshots/RockMedium_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockMedium/Screenshots/RockMedium_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockMedium/Screenshots/RockMedium_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockMedium/Screenshots/RockMedium_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockMedium/Screenshots/RockMedium_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/RockMedium/RockMedium.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:27:07Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/RockMedium.obs.glb","name":"RockMedium","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":331,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"rockmedium-274902102923","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["cyan","black"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902102925,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/Island/Screenshots/Island_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/Island/Screenshots/Island_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/Island/Screenshots/Island_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/Island/Screenshots/Island_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/Island/Screenshots/Island_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/Island/Screenshots/Island_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/Island/Screenshots/Island_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/Island/Screenshots/Island_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/Island/Screenshots/Island_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/Island/Screenshots/Island_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/Island/Screenshots/Island_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/Island/Screenshots/Island_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/Island/Island.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:27:05Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/Island.obs.glb","name":"Island","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":8192,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"island-274902102925","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","gray","yellow","brown","red","orange"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902106927,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab/Screenshots/StoneGrassPavementPrefab_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab/Screenshots/StoneGrassPavementPrefab_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab/Screenshots/StoneGrassPavementPrefab_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab/Screenshots/StoneGrassPavementPrefab_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab/Screenshots/StoneGrassPavementPrefab_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab/Screenshots/StoneGrassPavementPrefab_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab/Screenshots/StoneGrassPavementPrefab_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab/Screenshots/StoneGrassPavementPrefab_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab/Screenshots/StoneGrassPavementPrefab_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab/Screenshots/StoneGrassPavementPrefab_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab/Screenshots/StoneGrassPavementPrefab_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab/Screenshots/StoneGrassPavementPrefab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab/StoneGrassPavementPrefab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:26:41Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/StoneGrassPavementPrefab.obs.glb","name":"StoneGrassPavementPrefab","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":200,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"stonegrasspavementprefab-274902106927","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["cyan","black","gray"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902106933,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/Mountains/Screenshots/Mountains_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/Mountains/Screenshots/Mountains_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/Mountains/Screenshots/Mountains_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/Mountains/Screenshots/Mountains_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/Mountains/Screenshots/Mountains_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/Mountains/Screenshots/Mountains_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/Mountains/Screenshots/Mountains_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/Mountains/Screenshots/Mountains_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/Mountains/Screenshots/Mountains_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/Mountains/Screenshots/Mountains_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/Mountains/Screenshots/Mountains_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/Mountains/Screenshots/Mountains_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/Mountains/Mountains.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:27:06Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/Mountains.obs.glb","name":"Mountains","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":10360,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"mountains-274902106933","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","gray","blue","white","red"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902110881,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/Lamp1Prefab/Screenshots/Lamp1Prefab_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/Lamp1Prefab/Screenshots/Lamp1Prefab_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/Lamp1Prefab/Screenshots/Lamp1Prefab_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/Lamp1Prefab/Screenshots/Lamp1Prefab_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/Lamp1Prefab/Screenshots/Lamp1Prefab_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/Lamp1Prefab/Screenshots/Lamp1Prefab_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/Lamp1Prefab/Screenshots/Lamp1Prefab_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/Lamp1Prefab/Screenshots/Lamp1Prefab_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/Lamp1Prefab/Screenshots/Lamp1Prefab_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/Lamp1Prefab/Screenshots/Lamp1Prefab_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/Lamp1Prefab/Screenshots/Lamp1Prefab_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/Lamp1Prefab/Screenshots/Lamp1Prefab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/Lamp1Prefab/Lamp1Prefab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:26:12Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/Lamp1Prefab.obs.glb","name":"Lamp1Prefab","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":160,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"lamp1prefab-274902110881","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","yellow","gray","cyan"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902110883,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab/Screenshots/Plane10x10GrassWithLightingPrefab_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab/Screenshots/Plane10x10GrassWithLightingPrefab_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab/Screenshots/Plane10x10GrassWithLightingPrefab_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab/Screenshots/Plane10x10GrassWithLightingPrefab_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab/Screenshots/Plane10x10GrassWithLightingPrefab_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab/Screenshots/Plane10x10GrassWithLightingPrefab_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab/Screenshots/Plane10x10GrassWithLightingPrefab_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab/Screenshots/Plane10x10GrassWithLightingPrefab_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab/Screenshots/Plane10x10GrassWithLightingPrefab_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab/Screenshots/Plane10x10GrassWithLightingPrefab_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab/Screenshots/Plane10x10GrassWithLightingPrefab_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab/Screenshots/Plane10x10GrassWithLightingPrefab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab/Plane10x10GrassWithLightingPrefab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:26:31Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/Plane10x10GrassWithLightingPrefab.obs.glb","name":"Plane10x10GrassWithLightingPrefab","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":200,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"plane10x10grasswithlightingprefab-274902110883","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","yellow","gray","cyan"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902110887,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab/Screenshots/Plane10x10GrassPrefab_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab/Screenshots/Plane10x10GrassPrefab_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab/Screenshots/Plane10x10GrassPrefab_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab/Screenshots/Plane10x10GrassPrefab_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab/Screenshots/Plane10x10GrassPrefab_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab/Screenshots/Plane10x10GrassPrefab_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab/Screenshots/Plane10x10GrassPrefab_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab/Screenshots/Plane10x10GrassPrefab_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab/Screenshots/Plane10x10GrassPrefab_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab/Screenshots/Plane10x10GrassPrefab_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab/Screenshots/Plane10x10GrassPrefab_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab/Screenshots/Plane10x10GrassPrefab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab/Plane10x10GrassPrefab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:26:27Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/Plane10x10GrassPrefab.obs.glb","name":"Plane10x10GrassPrefab","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":200,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"plane10x10grassprefab-274902110887","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["cyan","black"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902110889,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab/Screenshots/TerrainGrassPreFab_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab/Screenshots/TerrainGrassPreFab_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab/Screenshots/TerrainGrassPreFab_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab/Screenshots/TerrainGrassPreFab_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab/Screenshots/TerrainGrassPreFab_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab/Screenshots/TerrainGrassPreFab_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab/Screenshots/TerrainGrassPreFab_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab/Screenshots/TerrainGrassPreFab_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab/Screenshots/TerrainGrassPreFab_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab/Screenshots/TerrainGrassPreFab_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab/Screenshots/TerrainGrassPreFab_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab/Screenshots/TerrainGrassPreFab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab/TerrainGrassPreFab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:26:42Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/TerrainGrassPreFab.obs.glb","name":"TerrainGrassPreFab","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":800,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"terraingrassprefab-274902110889","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0}],"pages":1,"page":1,"total":16,"recomendedStatus":"done","recomendedAssets":[{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["cyan","black","gray"],"description":"Massive Vegetation is a fully featured, ultra high performance billboard creation system that allows rendering millions of trees, grass, leaves or plants in real time, even with low to mid-range hardware. The creation tools included are extremely quick and user friendly, and allow creating huge amounts of billboards in a matter of seconds.\n
\nFeatures:
\n- Ultra-high-performance billboard rendering system
\n- Visual editing tools, integrated in Unity’s Editor and Sprite Editor
\n- Support for hundreds, thousands or millions of billboards in your real-time scenes
\n- Interactive Actor System: grass/vegetation interacts in realtime with objects/characters as they walk by
\n- Fully compatible with Unity’s prefabs, to re-use vegetation assets anywhere
\n- Manual or automatic creation mode, including texture distributtion pattern, height filters, randomization and more...
\n- Full local control of billboard’s position, size and rendering parameters, including the new feature Adaptive Verticality, to improve how the billboards look from above
\n- Automatic planting of billboards on the ground, or on top of any collider (not only terrains), with customizable layer masks
\n- Automatic randomization of size, type and billboard flipping, to create more natural environments
\n- Fully compatible with Unity’s forward rendering pipeline, including dynamic shadows, multiple lights and fog
\n- Compatible with deferred rendering (as a forward rendering post-pass)
\n- Complex lighting and transparency algorithms, including Alpha To Coverage, Ambient Occlusion and Spherical Harmonics.
\n- Automatic Frustum and Distance culling to dramatically improve performance, and allow creating huge, open-world environments
\n- Two billboard rotation modes included, to improve results on VR applications\n- Wind Animation included
\n- Several Sprite Sheets with ready-to-use trees, grass and plants
\n- Automatic creation of Colliders, to add physics collisions to trees and plants
\n- Multiple object editing supported
\n- All-included, single price, no extra packages with additional charges
\n- Full source code included
\n
\nRequirements & supported platforms: \n- Requires Shader Model 4.0
\n- Supported on DX11+, OpenGL 3.2+, OpenGL ES 3.1+AEP, Vulkan, PS4/XB1 consoles.
\n- Not supported on WebGL, DX 9.x (WinPhone), OpenGL ES 2.0/3.0/3.1, Metal.
\n
\nThe starting point of Massive Vegetation is a component you add to any game GameObject. It takes care of creating, configuring and rendering Billboards for you, according to the parameters you provide. Also, the custom editors provided perfectly integrate with Unity’s built-in editor so you can create things manually or fine tune everything.\n
\nBecause Massive Vegetation (from now MV) is based on Billboards or impostors, it’s especially suitable for scenes where a huge amount of trees/plants are needed or when performance is a critic factor. \n
\nAlthough it’s indeed possible to get very appealing visual results, MV is not designed to provide high-fidelity, close-up images of trees. In such scenarios, a 3D representation would probably do better than billboards. But again, if the amount of elements is too high or if performance is your top priority, Massive Vegetation is the way to go.","id":274902098867,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_20.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_50.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_80.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_110.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_140.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_170.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_200.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_230.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_260.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_290.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_320.webp"},{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/Screenshots/RockPrefab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121801/RockPrefab/RockPrefab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T15:26:18Z","modelUpdatedTime":"2022-09-03T02:38:09Z","modelUrl":"https://models-cdn.yahaha.com/121801/RockPrefab.obs.glb","name":"RockPrefab","originSource":"ASSET_STORE","packageId":"121801","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/2edf116b-cc68-4124-a9a3-48d3c645eff3.webp","name":"Massive Vegetation"},"polygonCount":480,"publishedDate":"2019-04-03T10:29:12Z","publisher":{"id":"33486","name":"GraphicDNA","url":"https://connect.unity.com/u/5b51c0c4090915001df7acc9"},"rigged":false,"slug":"rockprefab-274902098867","sourceUrl":"https://assetstore.unity.com/packages/slug/121801?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["black","brown","orange","yellow","cyan"],"description":"This low poly loot set has over 100 pieces of useful items that can be used as loot, power ups or pickup items.
\n\nThis set comes with individual textures for groups of items such as food, fruits, treasure, trophies and more as well as with an atlas version where all items are combined on one texture.
\n\nv1.1 Added
\n- 2 keys
\n- 2 locks","id":274900742807,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00038580/gem_01/Screenshots/gem_01_20.webp"},{"href":"https://models-cdn.yahaha.com/00038580/gem_01/Screenshots/gem_01_50.webp"},{"href":"https://models-cdn.yahaha.com/00038580/gem_01/Screenshots/gem_01_80.webp"},{"href":"https://models-cdn.yahaha.com/00038580/gem_01/Screenshots/gem_01_110.webp"},{"href":"https://models-cdn.yahaha.com/00038580/gem_01/Screenshots/gem_01_140.webp"},{"href":"https://models-cdn.yahaha.com/00038580/gem_01/Screenshots/gem_01_170.webp"},{"href":"https://models-cdn.yahaha.com/00038580/gem_01/Screenshots/gem_01_200.webp"},{"href":"https://models-cdn.yahaha.com/00038580/gem_01/Screenshots/gem_01_230.webp"},{"href":"https://models-cdn.yahaha.com/00038580/gem_01/Screenshots/gem_01_260.webp"},{"href":"https://models-cdn.yahaha.com/00038580/gem_01/Screenshots/gem_01_290.webp"},{"href":"https://models-cdn.yahaha.com/00038580/gem_01/Screenshots/gem_01_320.webp"},{"href":"https://models-cdn.yahaha.com/00038580/gem_01/Screenshots/gem_01_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00038580/gem_01/gem_01.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-22T06:58:42Z","modelUpdatedTime":"2021-06-01T09:29:12Z","modelUrl":"https://models-cdn.yahaha.com/00038580/gem_01.obs.glb","name":"gem_01","originSource":"ASSET_STORE","packageId":"00038580","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/3becdc02-dc2b-4c97-bbda-3ff8146a286b.webp","name":"Low Poly Loot Set 100+ Objects"},"polygonCount":30,"publishedDate":"2019-04-10T05:21:10Z","publisher":{"id":"1299","name":"BitGem","url":"https://shop.bitgem3d.com/pages/unity-support"},"rigged":false,"slug":"gem_01-274900742807","sourceUrl":"https://assetstore.unity.com/packages/slug/38580?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["blue","gray","cyan","green","purple"],"description":"
Are you looking for high-quality 3D power-ups for your game?
This collection includes our Power Ups Packages VOL 1-3 with 60 different 3D power-ups in three different color variations. 180 power-ups total! \nIncludes 2D/UI icons for all variantions, a custom cubemap, normal maps, alpha masks for reflection and particle effects and a script component that allows rotation, scale and position offset animations.
All power-ups are optimized for mobile and browser games.
List of Power Ups:
VOL 1:\nBattery\nBolt\nBomb\nBoost Arrow\nCoin\nCrystal\nGem\nHeart\nHourglass\nJerrycan\nLock\nMagnet\nMedikit\nPotion\nRace Flags\nShield\nSkull\nStar\nTools (Wrench & Screwdriver)\nTrophy
VOL 2:\nBalloon\nBonbon\nBuillion\nCartridge\nCherry\nCrown\nDynamite\nExclamation Mark\nGear\nGift Box\nGun\nHammer\nQuestion Mark\nKey\nMoney Bag\nMoney Stack\nPill\nStop Watch\nSuitcase\nTreasure Chest
VOL 3:\nAxe\nBananas\nBell\nBurger\nCoffee\nDice\nDevil\nDrops\nFlower\nGlue\nHelmet\nKnife\nLighter\nNitro\nPeanut\nPearl\nRing\nRocket\nWheel\nWings
","id":274897673750,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue/Screenshots/Diamond Lightblue_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue/Screenshots/Diamond Lightblue_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue/Screenshots/Diamond Lightblue_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue/Screenshots/Diamond Lightblue_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue/Screenshots/Diamond Lightblue_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue/Screenshots/Diamond Lightblue_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue/Screenshots/Diamond Lightblue_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue/Screenshots/Diamond Lightblue_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue/Screenshots/Diamond Lightblue_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue/Screenshots/Diamond Lightblue_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue/Screenshots/Diamond Lightblue_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue/Screenshots/Diamond Lightblue_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue/Diamond Lightblue.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-30T11:25:15Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/618991/Diamond Lightblue.obs.glb","name":"Diamond Lightblue","originSource":"CGTRADER","packageId":"618991","polygonCount":34,"publishedDate":"2023-04-30T11:25:15Z","publisher":{"avatar":null,"name":"viscircle"},"rigged":false,"slug":"diamond_lightblue-274897673750","sourceUrl":"https://www.cgtrader.com/3d-models/various/various-models/mobile-power-ups-full-package-low-poly-set-pack","stats":{"viewCount":1},"tags":["power","ups","powerups","powerup","up","mobile","battery","bolt","bomb","boost","arrow","coin","crystal","gem","heart","hourglass","lock","magnet","medikit","models","various","various-models"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","gray","black"],"description":"21 high quality rocks with PBR textures:land 1C
\n\nUsed for games, rendering, advertising, NFT.
\n\nFile structure:
\n\nland 1 - 100 land
\n\n18 unique land:
\n\n37) road to tehas
\n\n38) harbour facilities
\n\n39) desert caravan
\n\n40) beach volleyball
\n\n41) Texas canyon
\n\n42) express train
\n\n43) island volcano
\n\n44) dinosaur land
\n\n45) boat dock
\n\n46) gold rush
\n\n47) outdoor recreation
\n\n48) autumn park
\n\n49) lighthouse
\n\n50) titanic wreck
\n\n51) north pole
\n\n52) love tunnel
\n\n53) outdoor recreation
\n\n54) marina bar.
\n\n1150 objects.
\n\nA complete set of 282,800 triangles.
\n\nScale: Real-world-size.
\n\nland area: 15х15m.
\n\nAll models use 3 materials (color, glass, emission) and one texture (as a color palette) \nresolution: 1024 px.
\n\nFiles: unreal engine\\unity package\\ blender\\ c4d \\maya \\3dsmax\\ fbx \\ obj\\ gltf\\stl
\n\nIf you liked this set, please leave a review! It will help me create even more products and make you happy! Creativity to you!
","id":274897679494,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031/Screenshots/land_49.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031/Screenshots/land_49.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031/Screenshots/land_49.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031/Screenshots/land_49.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031/Screenshots/land_49.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031/Screenshots/land_49.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031/Screenshots/land_49.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031/Screenshots/land_49.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031/Screenshots/land_49.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031/Screenshots/land_49.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031/Screenshots/land_49.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031/Screenshots/land_49.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031/land_49.031.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-30T09:13:41Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/3792999/land_49.031.obs.glb","name":"land_49.031","originSource":"CGTRADER","packageId":"3792999","polygonCount":78,"publishedDate":"2023-04-30T09:13:41Z","publisher":{"avatar":null,"name":"ithappy"},"rigged":false,"slug":"land_49_031-274897679494","sourceUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/land-1c","stats":{"viewCount":1},"tags":["exterior","game","nft","metaverse","street","city","plant","architecture","house","environment","landmark","travel","lowpoly","cartoon","pack","asset","illustration","landscape","characters","package"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":["gray","brown","red","cyan"],"description":"Catalog Number: YPM ANT.131823\n\nDescription: Spindle Whorl\n\nMaterials: ceramic\n\nFunction: Textiles Weaving Equipment\n\nCulture Group: Latin American : Mesoamerica\n\nCulture Period: Post-Classic\n\nLocality: North America; Mexico; Mexico State; Calixtlahuaca\n\n*This work has been made possible in part by support from the National Endowment for the Humanities: Exploring the Human Endeavor (award no. HAA-266508-19)*","downloadable":true,"embedUrl":"https://sketchfab.com/models/74d58d17347d40ce9ace66023f23f219/embed","fileSize":51211856,"free":true,"id":274893675532,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/74d58d17347d40ce9ace66023f23f219/images/4356d99a2afb45758d48608b9eb4a5ce.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/74d58d17347d40ce9ace66023f23f219/images/c01523866e2c4d43b2322f5121f091cf.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/74d58d17347d40ce9ace66023f23f219/images/46efcdfe655c4cd4895d8be5338490b3.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/74d58d17347d40ce9ace66023f23f219/images/9356c6b0b46340d383a6bc0e863fcb70.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/74d58d17347d40ce9ace66023f23f219/images/4163a71492704e419c10714245ccf308.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/74d58d17347d40ce9ace66023f23f219/images/46efcdfe655c4cd4895d8be5338490b3.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2021-10-20T18:35:27Z","modelUpdatedTime":"2021-10-20T18:35:27Z","name":"YPM ANT.131823","originSource":"SKETCHFAB","packageId":"74d58d17347d40ce9ace66023f23f219","polygonCount":1499960,"publishedDate":"2021-10-20T18:35:27Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/778dac6b4b5c4a8e8a9335dc5155a3cc/0518cdc80b89494881948eaace4608fe.jpeg","name":"Yale Peabody Museum of Natural History","profileUrl":"https://sketchfab.com/yalepeabodymuseum"},"rigged":false,"slug":"ypm_ant_131823-274893675532","sourceUrl":"https://sketchfab.com/3d-models/74d58d17347d40ce9ace66023f23f219","stats":{"viewCount":11},"tags":["spindle","anthropology","spindlewhorl","whorl","spindle-whorl"],"vertexCount":749980},{"animatedCount":0,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["blue","gray"],"description":"📜 Synty Newsletter 📜
Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Synty Studios™ presents -
A low poly asset kit of characters, props, weapons, and a vehicle asset to create a spy themed polygonal style game.
(Includes a Layout scene)
A great fit with POLYGON - HEIST PACK
Key Features -
Vehicle (x1)
- Spy Car with Weapons
Characters (x2)
- Spy Male 01, Spy Female 01
(with Alternative Colors)
Weapon (x1)
- Pistol With Silencer
- Sub Machine GunWith Silencer
- Butterfly Knife
- Flashbang
Props (x13)
- Bombs, Jewel, Cigarette, Drink, Drone, Files, Flash Drive, ID, Laser, Suction Cup, Modem, Podium.
* Environment assets in second screenshot sold separately.
- Heaps of awesome content included (see the layout screenshots for more details)
- Character setup to work with Mecanim (no animations included in this pack)
- Shaders work with the Scriptable render pipelines (HD + LW)
Follow us for updates and news
Web | Facebook | Discord | Email
Check out our other Assets
","fileSize":"2180911","id":274895705371,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01/Screenshots/SM_Prop_Diamond_01_20.png"},{"href":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01/Screenshots/SM_Prop_Diamond_01_50.png"},{"href":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01/Screenshots/SM_Prop_Diamond_01_80.png"},{"href":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01/Screenshots/SM_Prop_Diamond_01_110.png"},{"href":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01/Screenshots/SM_Prop_Diamond_01_140.png"},{"href":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01/Screenshots/SM_Prop_Diamond_01_170.png"},{"href":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01/Screenshots/SM_Prop_Diamond_01_200.png"},{"href":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01/Screenshots/SM_Prop_Diamond_01_230.png"},{"href":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01/Screenshots/SM_Prop_Diamond_01_260.png"},{"href":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01/Screenshots/SM_Prop_Diamond_01_290.png"},{"href":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01/Screenshots/SM_Prop_Diamond_01_320.png"},{"href":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01/Screenshots/SM_Prop_Diamond_01_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01/SM_Prop_Diamond_01.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-04-11T23:07:10Z","modelUpdatedTime":"2022-03-28T22:57:13Z","modelUrl":"https://models-cdn.yahaha.com/00143396/SM_Prop_Diamond_01.obs.glb","name":"SM_Prop_Diamond_01","originSource":"ASSET_STORE","packageId":"143396","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/81632cfe-eea8-43da-8c12-b7cc30d3ed0c.webp","name":"POLYGON Spy Kit - Low Poly 3D Art by Synty"},"polygonCount":48,"publishedDate":null,"publisher":{"name":"Synty Studios"},"rigged":false,"slug":"sm_prop_diamond_01-274895705371","sourceUrl":"https://assetstore.unity.com/packages/slug/143396?aid=1011loDfK","stats":{"viewCount":2},"tags":["POLYGON Spy Kit - Low Poly 3D Art by Synty","polygon","synty","kit","spy","car","hunter","james","bond","movie","shaken","not","stirred","action","stealth","male","female","cartoon","fun","style","playmaker","3d","asset","easy","kit","pack"],"unityVersions":["5.6.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["orange","gray"],"description":"This package contains 100 realistics 3D gems + 100 for mobile exploitation.\nHigh quality, low poly models that can be used in Virtual Reality (VR), games or any other real-time apps.
\nFeatures:
\n• Low poly, under 800 to 500 faces
\n• 7 variations
\n• 2K textures
\n• PBR materials
\n• Includes space scene
Update 1.1
\n• Updated specular textures with roughness mapsUpdate 1.2
\n• Remade albedo, normal maps and fixed up texturesHigh quality, low poly models that can be used in Virtual Reality (VR), games or any other real-time apps.
\nFeatures:
\n• Low poly, under 800 to 500 faces
\n• 7 variations
\n• 2K textures
\n• PBR materials
\n• Includes space scene
Update 1.1
\n• Updated specular textures with roughness mapsUpdate 1.2
\n• Remade albedo, normal maps and fixed up textures\n
\n2.0 Updates\n
\n1. Animations added\n
- Chest (open, close)\n
- Items (rotate 360, scale, levitation)\n
\n2. VFX added\n
- VFX_Chest_Rays\n
- VFX_Coins_Pick\n
- VFX_Diamonds_Pick\n
- VFX_Shine_coins\n
- VFX_Shine_diamonds\n
- VFX_Shine_Heart\n
- VFX_Shine_Stars\n
\n The pack contains a collection of well organized files
\n
\n
- 6 diamonds (5 textures each - 30 variations overall)
\n- 4 stars (5 textures each - 20 variations overall)
\n- Heart (5 textures)
\n- Coins and coins with gem (silver and gold)
\n- Heap of coins and gems
\n- Keys (silver and gold)
\n- Books (4 textures)
\n- Boxes (3 textures)
\n- Locks (silver and gold)
\n- Chests (3 designs)
\n\n
\n
Enjoy!
\nEnjoy! Please feel free to contact me if you have any questions or comments. If you like it, please rate it!
","id":274900881701,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/135101/Diamond_6/Screenshots/Diamond_6_20.webp"},{"href":"https://models-cdn.yahaha.com/135101/Diamond_6/Screenshots/Diamond_6_50.webp"},{"href":"https://models-cdn.yahaha.com/135101/Diamond_6/Screenshots/Diamond_6_80.webp"},{"href":"https://models-cdn.yahaha.com/135101/Diamond_6/Screenshots/Diamond_6_110.webp"},{"href":"https://models-cdn.yahaha.com/135101/Diamond_6/Screenshots/Diamond_6_140.webp"},{"href":"https://models-cdn.yahaha.com/135101/Diamond_6/Screenshots/Diamond_6_170.webp"},{"href":"https://models-cdn.yahaha.com/135101/Diamond_6/Screenshots/Diamond_6_200.webp"},{"href":"https://models-cdn.yahaha.com/135101/Diamond_6/Screenshots/Diamond_6_230.webp"},{"href":"https://models-cdn.yahaha.com/135101/Diamond_6/Screenshots/Diamond_6_260.webp"},{"href":"https://models-cdn.yahaha.com/135101/Diamond_6/Screenshots/Diamond_6_290.webp"},{"href":"https://models-cdn.yahaha.com/135101/Diamond_6/Screenshots/Diamond_6_320.webp"},{"href":"https://models-cdn.yahaha.com/135101/Diamond_6/Screenshots/Diamond_6_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/135101/Diamond_6/Diamond_6.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-24T04:17:36Z","modelUpdatedTime":"2022-09-04T10:26:31Z","modelUrl":"https://models-cdn.yahaha.com/135101/Diamond_6.obs.glb","name":"Diamond_6","originSource":"ASSET_STORE","packageId":"135101","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/adb0453b-1490-45e9-a498-198993ca08ce.webp","name":"Pick Up items pack"},"polygonCount":62,"publishedDate":"2020-03-16T09:46:12Z","publisher":{"id":"14309","name":"bestgamekits","url":"https://www.artstation.com/vitalykuznetsov"},"rigged":false,"slug":"diamond_6-274900881701","sourceUrl":"https://assetstore.unity.com/packages/slug/135101?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["gray","cyan","blue","white","yellow","orange","red"],"description":"land 1B
\n\nUsed for games, rendering, advertising, NFT.
\n\nFile structure:
\n\nland 1 - 100 land
\n\n18 unique land:
\n\n19) waterfall
\n\n20) treasure island
\n\n21) canoeing
\n\n22) fuelling station
\n\n23) cottage
\n\n24) ancient columns
\n\n25) moon
\n\n26) holiday beach
\n\n27) forest house
\n\n28) river descent
\n\n29) African jungle
\n\n30) winter fishing
\n\n31) hockey
\n\n32) motocross
\n\n33) ski downhill
\n\n34) wild west
\n\n35) river descent
\n\n36) space station.
\n\n1100 objects.
\n\nA complete set of 307,800 triangles.
\n\nScale: Real-world-size.
\n\nland area: 15х15m.
\n\nAll models use 3 materials (color, glass, emission) and one texture (as a color palette) \nresolution: 1024 px.
\n\nFiles: unreal engine\\unity package\\ blender\\ c4d \\maya \\3dsmax\\ fbx \\ obj\\ gltf\\stl
\n\nIf you liked this set, please leave a review! It will help me create even more products and make you happy! Creativity to you!
","id":274897797872,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033/Screenshots/land_35.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033/Screenshots/land_35.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033/Screenshots/land_35.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033/Screenshots/land_35.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033/Screenshots/land_35.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033/Screenshots/land_35.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033/Screenshots/land_35.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033/Screenshots/land_35.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033/Screenshots/land_35.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033/Screenshots/land_35.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033/Screenshots/land_35.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033/Screenshots/land_35.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033/land_35.033.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-29T20:19:29Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/3792877/land_35.033.obs.glb","name":"land_35.033","originSource":"CGTRADER","packageId":"3792877","polygonCount":50,"publishedDate":"2023-04-29T20:19:29Z","publisher":{"avatar":null,"name":"ithappy"},"rigged":false,"slug":"land_35_033-274897797872","sourceUrl":"https://www.cgtrader.com/3d-models/exterior/landmark/land-1b","stats":{"viewCount":1},"tags":["exterior","game","nft","metaverse","street","city","plant","architecture","house","environment","landmark","travel","lowpoly","cartoon","pack","asset","illustration","landscape","characters","package"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","brown","gray"],"description":"Here you can find eight kinds of different minerals, each kind contain three meshes. All models textured for PBR, also all materials use special shader which provide extra effects for kristalls. (!Scetchfab preview in store don't represent shader feature!)
Triangles count (for each three meshes):
Mineral 6 - 3000 tris
Mineral 7 - 3100 tris
Mineral 8 - 3400 tris
Mineral 9 - 9300 tris
Mineral 10 - 1850 tris
Mineral 11 - 2730 tris
Mineral 12 - 7960 tris
Mineral 12 - 6900 tris
20
","fileSize":"182874653","id":274895793690,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00131640/Mineral8_3/Screenshots/Mineral8_3_20.png"},{"href":"https://models-cdn.yahaha.com/00131640/Mineral8_3/Screenshots/Mineral8_3_50.png"},{"href":"https://models-cdn.yahaha.com/00131640/Mineral8_3/Screenshots/Mineral8_3_80.png"},{"href":"https://models-cdn.yahaha.com/00131640/Mineral8_3/Screenshots/Mineral8_3_110.png"},{"href":"https://models-cdn.yahaha.com/00131640/Mineral8_3/Screenshots/Mineral8_3_140.png"},{"href":"https://models-cdn.yahaha.com/00131640/Mineral8_3/Screenshots/Mineral8_3_170.png"},{"href":"https://models-cdn.yahaha.com/00131640/Mineral8_3/Screenshots/Mineral8_3_200.png"},{"href":"https://models-cdn.yahaha.com/00131640/Mineral8_3/Screenshots/Mineral8_3_230.png"},{"href":"https://models-cdn.yahaha.com/00131640/Mineral8_3/Screenshots/Mineral8_3_260.png"},{"href":"https://models-cdn.yahaha.com/00131640/Mineral8_3/Screenshots/Mineral8_3_290.png"},{"href":"https://models-cdn.yahaha.com/00131640/Mineral8_3/Screenshots/Mineral8_3_320.png"},{"href":"https://models-cdn.yahaha.com/00131640/Mineral8_3/Screenshots/Mineral8_3_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00131640/Mineral8_3/Mineral8_3.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-11-05T09:30:12Z","modelUpdatedTime":"2022-04-01T12:39:52Z","modelUrl":"https://models-cdn.yahaha.com/00131640/Mineral8_3.obs.glb","name":"Mineral8_3","originSource":"ASSET_STORE","packageId":"131640","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1c760b2e-9775-46d6-968f-94e2855ac2f8.webp","name":"Minerals Pack 2"},"polygonCount":758,"publishedDate":null,"publisher":{"name":"Dmitriy Dryzhak"},"rigged":false,"slug":"mineral8_3-274895793690","sourceUrl":"https://assetstore.unity.com/packages/slug/131640?aid=1011loDfK","stats":{"viewCount":1},"tags":["Minerals Pack 2","rock","stone","mineral","mountain","decor","cave","structure","prop","nature","environment","ground"],"unityVersions":["2018.2.4"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["yellow","black"],"description":"The biggest asset for hyper casual baseball games creation. \n\nContains humanoid rigged characters, props and environment in baseball style.Stylized Game Ready Treasure Chest include 1 chest, 3 diamond, 1 cup, 1 ring, 1 Coin. The example scene through included in the package. It’s readily available to import in Unity3D and Ue4.
\n1 Material, PBR textures 2048x2048 (Ambient occlusion, Base Color, Height, Metallic, Mixed AO, Normal, Roughness)
\n
\nGeometry:
\nChest Polygons 560, Vertices 635
\nCoin Polygons 10, Vertices 16
\nDiamond Polygons 10, Vertices 16
\nRing Polygons 60, Vertices 60
\nCup Polygons 222, Vertices 240
\nScene Polygons 5123, Vertices 6547
Please Like and Rate! :)
","id":274897865516,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02/Screenshots/Diamond_02_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02/Screenshots/Diamond_02_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02/Screenshots/Diamond_02_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02/Screenshots/Diamond_02_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02/Screenshots/Diamond_02_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02/Screenshots/Diamond_02_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02/Screenshots/Diamond_02_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02/Screenshots/Diamond_02_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02/Screenshots/Diamond_02_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02/Screenshots/Diamond_02_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02/Screenshots/Diamond_02_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02/Screenshots/Diamond_02_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02/Diamond_02.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-29T23:45:30Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/3196476/Diamond_02.obs.glb","name":"Diamond_02","originSource":"CGTRADER","packageId":"3196476","polygonCount":38,"publishedDate":"2023-04-29T23:45:30Z","publisher":{"avatar":null,"name":"korboleevd"},"rigged":false,"slug":"diamond_02-274897865516","sourceUrl":"https://www.cgtrader.com/3d-models/various/various-models/treasure-chest-55a19d1f-c47a-4757-ad2a-d7d9ee4dc81a","stats":{"viewCount":1},"tags":["box","wooden","toon","chest","money","medieval","pack","treasure","coins","loot","props","treasure-chest","medieval-prop","cartoon","game","pirate","gold","various","models","various-models","loot-box","treasure-box","wooden-box"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["blue","black","purple","cyan"],"description":"This low poly loot set has over 100 pieces of useful items that can be used as loot, power ups or pickup items.