Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
-Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
-Post effect behaviour
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Here you can find a lot of coral models, at all it is around 79 units. Package include pregathered groups of corals and self illumination textures for night sea bottom.
Support, URP and HDRP shaders are here:
Triangle counts:
Coral 1_1 - 1300 tris
Coral 1_2 - 3300 tris
Coral 2_1 - 1700 tris
Coral 3_1 - 370 tris
Coral 3_2 - 460 tris
Coral 4_1 - 3050 tris
Coral 4_2 - 1800 tris
Coral 5_1 - 2100 tris
Coral 5_2 - 1450 tris
Coral 6_1 - 900 tris
Coral 7_1 - 650 tris
Coral 8_1 - 1560 tris
Coral 9_1 - 1750 tris
Coral 9_2 - 900 tris
Coral 9_3 - 2150 tris
Coral 13_1 - 1400 tris
Coral 13_2 - 860 tris
Coral 13_3 - 670 tris
Coral 14_1 - 4 tris
Coral 14_2 - 4 tris
Coral 14_3 - 4 tris
Coral 14_4 - 4 tris
Coral 15_1 - 2700 tris
Coral 15_2 - 3100 tris
Coral 15_3 - 650 tris
Coral 16_1 - 1300 tris
Coral 16_2 - 2300 tris
Coral 17_1 - 18 tris
Coral 17_2 - 18 tris
Seaweed - 128 tris
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***********Website & Support************
***************Facebook*****************
This package contains a set of 45 highly detailed prefabs: trees, bushes, grass and flowers.
With its help you can create beautiful Nature Environments.
Vegetation textures Resolution(4K,some 2K-1K)
-diffuse,gloss,normal,translucency.
Polygons Mesh Trees:5000 tris to 27000 tris
Polygons Mesh Bushes:1400 tris to 6000 tris
Grass Flowers Mesh:90 tris to 8000 tris
This package contains:
Vegetation:
-5 AspenTrees
-6 ForestTrees
-2 DryTrees
-8 Bushes
-2 Swamp Lily Pink&White
-21 Grass and flowers
10 Ground Textures(Diffuse,Normal)
Ground Texture Resolution:2K-8K
3 Grass 2D-Textures
-1 SkyBox
-1 Demo Scenes Game Ready 2X2km
-1 Post-processing profile
-Bonus Content:Modular Wooden Bridge(7 Parts,With Lods) Polygons Mesh:350 tris to 3400 tris
For the demoscene to work correctly, import assets into the project:
Standard Assets
Post Processing Stack version 2.0
recommend importing into a new project
3D With Extras (Preview)
Do not buy this asset if you have already bought
European Vegetation Pack Two!50% Vegetation content from European Vegetation Pack Two already included
Check out my other assets:
Nature Package - Coniferous Environment
Nature Package - Forest Environment
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