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Mixaill studio presents a good solution for your games, VR projects and simulators. Cloakroom interior - this is interior with lockers, toilets and bathroom.
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets -
- Boxing hall - interior and equipments
- Universal sport hall - basketball, football, volleyball, tennis
- Hospital - modular building, props and characters
- Prison - big building, characters and props
-Butcher shop - cafe, meat freezer and cloakroom
If you have any questions, write me: mixaill3d@gmail.com
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Animations used for the Character, FPS Hands, Sci-Fi Vehicle. 6. Color Grading. 7. Camera Composition. 8. Scene Setup with all settings ready to achieve this Sci-Fi look. 9. ADDITIONALLY: Music with SFX used in The Hunt trailer available in a separate asset soon. \n\n About the Scenes: \nThree main scenes with the whole video trailer animation included, made using Timeline and Animation System. \n\n About the Elements inside: \nAnimated Character, Animated Car, Animated First Person Perspective Hand, HUD, Human Detector, Dumpster, Advertising Stand, Air Conditioner, Arm, Awning, Bar Ceiling, Bar Countertop, Bar Internal Walls, Barrels, Billboards, Bottles, Cables, Can, Capsule, Cardboard Box, Chair, Chinese Food Container, City Hydrant, Concrete Road, Crate, Crumpled Paper, Cup, Cupboard, Door, Door Lock, Dustbin, Electric Box, Euro Palette, Fence, Fire Stairs, Flyer, Food Container, Footbridge, Gate, Grating, Insulator, Ladder, Lantern, Light Stand, Neons, Newspaper, Orb, Pipes, Plants, Satellite, Sawer, Shaft, Shelf, Shutter Cassette, Soil, Street Lamp, Trash bag, Valve, Wires \n\nAbout Custom Shaders: \nBillboard & Neon Glitch Shader, Car Shader, Car Jet Exhaust Shader, Digital Display Shader, Environment Chunks Shader, HUD Shader, Human Detector Shader, Orb Drone Shader, Shafts Shader, Skin Shader, UI Halo Shader \n\n About Textures: \nCustom HDRI & Reflection Probes, Atlases Textures,\n\nProcess: \nThe Hunt asset pack was crafted during several months of five artists hard work. 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