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Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nBind pose \n loop Fight Idle \n loop Eating \n loop Idle \n loop Attack Bite with Lacerate \n loop Swiming Fast \n Death \n loop Turn Left \n loop Turn Right \n Start Swiming \n loop Swiming \n loop Swiming Up \n loop Swiming Down \n Start Quilting \n loop Quilting \n End Quilting \n loop Strafe Right \n loop Strafe Left \n loop Hit Left \n loop Hit Right \n loop Hit Down \n \n\nFish Shark Whale\nThis is a High Poly 3D Model of a Shark Whale from Late Cretaceous Period with meshes optimized to a Low Poly version:\n \n•Shark Whale - HP 3308 tris. \n•Shark Whale - LP 1660 tris. \n•Shark Whale - LP 422 tris. \nModel has 41 bones. \n \nTextures: \n•Shark Whale - 1 Color Textures, 1 Normal, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \nModel has 21 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n0000-0001 Bind Pose\n0003-0091 loop Idle\n0094-0158 loop Swiming\n0161-0225 loop 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\nAdd props: \n- 4 ices \n- 3 buoy \n- bomb \n- 9 color rings \n\nTextures size: \n1024 x 1024 \n2048 x 2048
\n\n\nWe really hope that we can help you, also if you have any questions and wishes please write: Mixaill@gmail.com","id":274900957443,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/57441/shark_1/Screenshots/shark_1_20.webp"},{"href":"https://models-cdn.yahaha.com/57441/shark_1/Screenshots/shark_1_50.webp"},{"href":"https://models-cdn.yahaha.com/57441/shark_1/Screenshots/shark_1_80.webp"},{"href":"https://models-cdn.yahaha.com/57441/shark_1/Screenshots/shark_1_110.webp"},{"href":"https://models-cdn.yahaha.com/57441/shark_1/Screenshots/shark_1_140.webp"},{"href":"https://models-cdn.yahaha.com/57441/shark_1/Screenshots/shark_1_170.webp"},{"href":"https://models-cdn.yahaha.com/57441/shark_1/Screenshots/shark_1_200.webp"},{"href":"https://models-cdn.yahaha.com/57441/shark_1/Screenshots/shark_1_230.webp"},{"href":"https://models-cdn.yahaha.com/57441/shark_1/Screenshots/shark_1_260.webp"},{"href":"https://models-cdn.yahaha.com/57441/shark_1/Screenshots/shark_1_290.webp"},{"href":"https://models-cdn.yahaha.com/57441/shark_1/Screenshots/shark_1_320.webp"},{"href":"https://models-cdn.yahaha.com/57441/shark_1/Screenshots/shark_1_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/57441/shark_1/shark_1.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-24T23:31:29Z","modelUpdatedTime":"2022-09-02T12:29:33Z","modelUrl":"https://models-cdn.yahaha.com/57441/shark_1.obs.glb","name":"shark_1","originSource":"ASSET_STORE","packageId":"57441","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/9a97b4e7-4037-4e36-9db1-b783862460bd.webp","name":"Shark, dolphin and other sea animals"},"polygonCount":2008,"publishedDate":"2020-12-03T09:38:17Z","publisher":{"id":"19049","name":"Mixall","url":"https://www.artstation.com/mixall"},"rigged":true,"slug":"shark_1-274900957443","sourceUrl":"https://assetstore.unity.com/packages/slug/57441?aid=1011loDfK","stats":{"viewCount":2},"tags":null,"vertexCount":0},{"animatedCount":7,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["gray","cyan","orange"],"description":"-Dolphin-\nThis is a High Poly 3D Model of a Dolphin from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Dolphin - HP 5712 tris; \n•Dolphin - LP 2924 tris. \n•Dolphin - SLP 710 tris. \nModel has33 bones. \n \nTextures: \n• 1Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \n\n-Killer Whale-\nThis is a High Poly 3D Model of a Killer Whale from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Killer Whale - HP 6918 tris; \n•Killer Whale - LP 2980 tris. \n•Killer Whale - SLP 850 tris. \nModel has 33 bones. \n \nTextures: \n• 1Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \nModel has 36 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nDolphin and Killer Whale has the smae animations:\nModel has 36 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \n0000-0000 Bind Pose\n0002-0031 loop Swimming\n0034-0094 loop Swimming 01\n0097-0145 loop Swimming With Jumping\n0148-0268 loop Swimming Look\n0271-0309 loop Swimming On Back\n0312-0341 loop Swimming Down\n0344-0373 loop Swimming Up\n0376-0406 loop Jumping\n0409-0447 loop Jumping High\n0450-0490 loop Swimming Vertical\n0493-0533 loop Swimming Back Vertical\n0536-0576 loop Turn Right360 Vertical\n0579-0619 loop Turn Left360 Vertical\n0622-0651 loop Turn Right90 Vertical\n0654-0683 loop Turn Left90 Vertical\n0686-0734 loop Sault On The Front \n0737-0785 loop Sault On The Back \n0788-0817 loop Turn Left\n0820-0849 loop Turn Right\n0852-0881 loop Swimming Diving\n0884-0913 loop Swimming Rising\n0916-0943 loop Attack Front Head\n0946-0976 loop Attack Down\n0979-1008 loop Attack Left\n1011-1040 loop Attack Right\n1043-1103 loop Strafe Left\n1106-1166 loop Strafe Right\n1169-1218 loop Eating Vertical\n1221-1339 loop Fight Idle\n1342-1361 loop Hit Left\n1362-1381 loop Hit Right\n1382-1402 loop Hit Front\n1403-1423 loop Hit\n1425-1488 Death01\n1491-1554 loop Death Drifting\n1557-1737 Death\n \n\nFish Blue Marlin\nThis is a High Poly 3D Model of a Fish Blue Marlin from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Blue Marlin- HP 6504 tris; \n•Blue Marlin - LP 3096 tris. \n•Blue Marlin - SLP 872 tris. \nModel has 25 bones. \n \nTextures: \n• 1 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n \nModel has 20 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \n\nFish Cobia\nThis is a High Poly 3D Model of a Fish Cobia from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Cobia - SHP 9830 tris; \n•Cobia - HP 5030 tris; \n•Cobia - LP 2300 tris. \n•Cobia - SLP 604 tris. \nModel has 25 bones. \n \nTextures: \n•PIke - 1 Color Textures, 1 Normal, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \n\nFish DogFish\nThis is a High Poly 3D Model of a Fish DogFish from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•DogFish- HP 6364 tris; \n•DogFish -Hp1 3008 tris. \n•DogFish - LP 1026 tris. \nModel has 41 bones. \n \nTextures: \n•DogFish - 1 Color Textures, 1 Normal, 1 Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \n\nFish Pike\nThis is a High Poly 3D Model of a Fish Pike from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Pike - HP 12105 tris; \n•Pike -Hp1 5855 tris. \n•Pike - LP 1954 tris. \nModel has 41 bones. \n \nTextures: \n•PIke - 2 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness)\n• \n\nFish Sturgeon\nThis is a High Poly 3D Model of a Fish Sturgeon from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Sturgeon - SHP 15608 tris; \n•Sturgeon - HP 8064 tris; \n•MSturgeon -LP 4064 tris. \n•Sturgeon -SLP 1408 tris. \nModel has 41 bones. \n \nTextures: \n• 1 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n \nFish Blue Marlin, Fish Cobia, Fish DogFish, Fish Pike and Fish Sturgeon has the same animations:\nModesl has 20 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nBind pose \n loop Fight Idle \n loop Eating \n loop Idle \n loop Attack Bite with Lacerate \n loop Swiming Fast \n Death \n loop Turn Left \n loop Turn Right \n Start Swiming \n loop Swiming \n loop Swiming Up \n loop Swiming Down \n Start Quilting \n loop Quilting \n End Quilting \n loop Strafe Right \n loop Strafe Left \n loop Hit Left \n loop Hit Right \n loop Hit Down \n \n\nFish Shark Whale\nThis is a High Poly 3D Model of a Shark Whale from Late Cretaceous Period with meshes optimized to a Low Poly version:\n \n•Shark Whale - HP 3308 tris. \n•Shark Whale - LP 1660 tris. \n•Shark Whale - LP 422 tris. \nModel has 41 bones. \n \nTextures: \n•Shark Whale - 1 Color Textures, 1 Normal, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \nModel has 21 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n0000-0001 Bind Pose\n0003-0091 loop Idle\n0094-0158 loop Swiming\n0161-0225 loop Swimming Up\n0228-0293 loop Swimming Down\n0295-0314 Start Quilting\n0315-0353 loop Quilting\n0354-0373 End Quilting\n0375-0437 loop Attack Bite \n0439-0468 loop Attack Left Side \n0471-0500 loop Attack Right Side\n0503-0567 loop Eating\n0570-0688 loop Fight Idle\n0691-0811 loop Strafe Left\n0814-0934 loop Strafe Right\n0937-0977 loop Turn Left\n0980-1020 loop Turn Right\n1023-1043 loop Hit Letf\n1044-1063 loop Hit Right\n1064-1084 loop Hit Down\n1085-1104 loop Hit Up\n1106-1288 Death\n \n\nFish Shark White\nThis is a High Poly 3D Model of a Shark White from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Shark White - HP 5336 tris; \n•Shark White - LP 1816 tris. \n•Shark White - SLP 376 tris. \nModel has 33 bones. \n \nTextures: \n•Shark - 1 Color Textures, 1 Normal, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \nModel has 22 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nBind pose \n loop Fight Idle \n loop Eating \n loop Idle \n loop Attack Bite with Lacerate \n loop Swiming Fast \n Death \n loop Turn Left \n loop Turn Right \n Start Swiming \n loop Swiming \n loop Swiming Up \n loop Swiming Down \n Start Quilting \n loop Quilting \n End Quilting \n loop Strafe Right \n loop Strafe Left \n loop Hit Left \n loop Hit Right \n loop Hit Down \n loop Hit Up \n loop Quilting with Attack \n \n\nBonus - Dinosaurs Mosasaurus\nThis is a High Poly 3D Model of a Dinosaurs Mosasaurus from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Mosasaurus01 - SHP 53528 tris; \n•Mosasaurus01 - HP 30508 tris; \n•Mosasaurus01 -Hp1 7759 tris. \n•Mosasaurus01 - LP 6436 tris. \n•Mosasaurus01 - SLP 2662 tris. \n•Mosasaurus - SHP 49655 tris; \n•Mosasaurus - HP 25279 tris; \n•Mosasaurus -Hp1 12823 tris. \n•Mosasaurus - LP 7905 tris. \n•Mosasaurus - SLP 1747 tris. \nModel has 41 bones. \n \nTextures: \n•Mosasauru01 - 2 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n•Mosasauru - 2 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k). \n \nModel has 31 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nBind pose \n loop Fight Idle \n loop Eating \n loop Idle \n loop Attack Bite with Lacerate \n loop Swiming Fast \n Death \n loop Turn Left \n loop Turn Right \n Start Swiming \n loop Swiming \n loop Swiming Up \n loop Swiming Down \n Start Quilting \n loop Quilting \n End Quilting \n loop Strafe Right \n loop Strafe Left \n loop Hit Left \n loop Hit Right \n loop Hit Down \n loop Hit Up \n loop Quilting with Attack \n Start To Rise Up \n loop Rise Up \n End Rise Up \n loop Swiming Turn Left \n loop Swiming Turn Right \n loop Attack Rise Up \n Death 01 \n loop Drifting After Death 01 \n loop Dodge \n \nVer. 101 fixed jaw bone, changed scene and prefabs in the shark white.\n \nE-mail: Graphics@4toonStudio.com \n ","fileSize":"934513093","id":274895741644,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM/Screenshots/Cobia_SV_RM_MX_BRM_20.png"},{"href":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM/Screenshots/Cobia_SV_RM_MX_BRM_50.png"},{"href":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM/Screenshots/Cobia_SV_RM_MX_BRM_80.png"},{"href":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM/Screenshots/Cobia_SV_RM_MX_BRM_110.png"},{"href":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM/Screenshots/Cobia_SV_RM_MX_BRM_140.png"},{"href":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM/Screenshots/Cobia_SV_RM_MX_BRM_170.png"},{"href":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM/Screenshots/Cobia_SV_RM_MX_BRM_200.png"},{"href":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM/Screenshots/Cobia_SV_RM_MX_BRM_230.png"},{"href":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM/Screenshots/Cobia_SV_RM_MX_BRM_260.png"},{"href":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM/Screenshots/Cobia_SV_RM_MX_BRM_290.png"},{"href":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM/Screenshots/Cobia_SV_RM_MX_BRM_320.png"},{"href":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM/Screenshots/Cobia_SV_RM_MX_BRM_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM/Cobia_SV_RM_MX_BRM.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-03-23T18:10:30Z","modelUpdatedTime":"2020-06-01T12:32:13Z","modelUrl":"https://models-cdn.yahaha.com/00113080/Cobia_SV_RM_MX_BRM.obs.glb","name":"Cobia_SV_RM_MX_BRM","originSource":"ASSET_STORE","packageId":"113080","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/0c0d3966-9afa-40f8-b0d0-a6d68cd9e551.webp","name":"Water Animals Pack"},"polygonCount":9830,"publishedDate":null,"publisher":{"name":"4toon Studio"},"rigged":true,"slug":"cobia_sv_rm_mx_brm-274895741644","sourceUrl":"https://assetstore.unity.com/packages/slug/113080?aid=1011loDfK","stats":{"viewCount":3},"tags":["Water Animals Pack","water","Animal","Fish","Delphin","Kiler Whale","water","animals","fish","delphin","kiler whale","Dinosaurs","Mosasaurus","dinosaurs","mosasaurus"],"unityVersions":["5.5.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","gray","cyan","blue"],"description":"Pirate Island consisting of over 100 prefabs(ships, barrels, domi, port and others). Asset prepared for the Standard, HDRP and Universal render Pipeline. \n
\nThe package includes LODs for all models. Asset has been adapted to mobile devices thanks to a well-optimized URP setting.\n
\n-Key Features- \n97 unique assets \n
\n-Enviro- \nAnchor, Barrel, Bottles, Box, Bridges, Bucket, Candles, Cannon, Chest, Fish bone, Fish head, Fishing Rod, Foods, Island, Lamp, Mailbox, Lamp, Metal bird, Metal sign, Moons, Mug, Palisade etc..\n
\n-Modular House Parts- \nDoor, windows(2 variants), Foundation, Big roofs(6 variants), Small roof, Front walls (12 variants), Side Walls (12 variants).\n
\n -Foliage- \n8 small foliage, grass, 3 palms and 2 palm trunks\n
\n-Assets-- \nAnchor Model \nLOD0 - Tris 1950 \nLOD1 - Tris 1240 \nLOD2 - Tris 650 \nCollider - Tris 236 \n1 Prefab \nTexture - Albedo, Mask, Normal Map - 2k Compressed in Engine 1k. \n
\nBarrel Model \nLOD0 - Tris 1176 \nLOD1 - Tris 766 \nLOD2 - Tris 466 \nCollider Tris 48 \n1 Prefab \nTexture - Atlas01 \n
\n3 Bottles Models \nLOD0 - Tris 256, 304, 288 \nLOD1 - Tris 184, 210, 210 \nLOD2 - Tris 85, 160, 164 \nCollider - Tris 64, 64, 64 \n3 Prefab \nTexture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k\n
\n-Atlas01(t_Boxes) - Mask 2k - compressed in Engine 512, Albedo, Normal Map - 2k\n
\nBox Model \nLOD0 - Tris 2692 \nLOD1 - Tris 1146 \nLOD2 - Tris 544 \nCollider - Tris 12 \n1 Prefab \nTexture - Atlas01 \n
\n\n-Atlas02(t_Bridge) - Mask 2k - Compressed in Engine 512, Albedo, Normal Map - 2k\n
\nBridge Model \nLOD0 - Tris 2890 \nLOD1 - Tris 1646 \nLOD2 - Tris 848 \nCollider - Tris 76 \n1 Prefab \nTexture Atlas02 \n
\nRope Model \nLOD0 - Tris 720 \nLOD1 - Tris 454 \nLOD2 - Tris 354 \nCollider - Tris 32 \n1 Prefab \nTexture Atlas02\n
\n-Atlas_03(t_ExtraParts) - Mask 2k- Compressed in engine 512, Albedo, Normal Map - 2k\n
\nBucket Model \nLOD0 - Tris 232 \nLOD1 - Tris 164 \nLOD2 - Tris 120 \nCollider - Tris 64 \n1 Prefab \nTexture Atlas03\n
\nCandles 5 Models \nLOD0 - Tris 386, 1150, 976, 704, 3502 \nLOD1 - Tris 208, 420, 418, 344, 1711 \nLOD2 - Tris 51, 153, 208, 174, 800 \nCollider - Tris \n1 Prefab \nTexture Mask - 2k - Compressed in engine 512, albedo, Normal Map 2k - Compressed in engine 1024.\n
\nCannon Model \nLOD0 - Tris 3664 \nLOD1 - Tris 2340 \nLOD2 - Tris 1157 \nCollider - Tris 208 \n1 Prefab \nTexture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k \n
\nCannonBall Model \nLOD0 - Tris 192 \nCollider in Engine sphere \n1 Prefab \nTexture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k - Copressed in Engine 1024\n
\nIsland Model \nLOD0 - Tris 40689 \n\nLamp Model \nLOD0 - Tris 1870 \nLOD1 - Tris 1352 \nLOD2 - Tris 796 \nCollider - Tris 280 \n1 Prefab \nTexture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k, Emissive mask - 512 \n
\nSingle Lamp Model \nLOD0 - Tris 682 \nLOD1 - Tris 460 \nLOD2 - Tris 316 \nCollider - Tris 100 \n1 Prefab \nTexture - Lamp Model \n\nMail Box Model \nLOD0 - Tris 1882 \nLOD1 - Tris 1295 \nLOD2 - Tris 860 \nCollider - Tris 108 \n1 Prefab \nTexture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
\n\nAtlas04(t_MetalParts) - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k, Emissive mask - 256
\n\nMetal Lamp Model \nLOD0 - Tris 592 \nLOD1 - Tris 354 \nLOD2 - Tris 277 \nCollider - Tris 132 \n1 Prefab \nTexture Atlas04
\n\nMetal Bird Model \nLOD0 - Tris 356 \nLOD1 - Tris 236 \nLOD2 - Tris 156 \nCollider - Tris 152 \n1 Prefab \nTexture - Atlas04
\n\nMetal Sign Model \nLOD0 - Tris 398 \nLOD1 - Tris 258 \nLOD2 - Tris 195 \nCollider - Tris 160 \n1 Prefab \nTexture - Atlas04
\n\nMoon Model \nLOD0 - Tris 12288 \nLOD1 - Tris 6460 \nLOD2 - Tris 2712 \nCollider - Tris 244 \n1 Prefab \nTexture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k, Emissive mask - 512
\n\nAnchored Moon 01 & 02 Model \nLOD0 - Tris 27198, 15678 \nLOD1 - Tris 17874, 8432 \nLOD2 - Tris 9581, 4012 \nCollider - Tris 841, 416 \n2 Prefab \nTexture - Moon & Anchor
\n\nMug Model \nLOD0 - Tris 180 \nLOD1 - Tris 130 \nLOD2 - Tris 114 \nCollider - Tris 28 \n1 Prefab \nTexture - Atlas03
\n \n2 Palisades & Palisade Chain Models\nLOD0 - Tris 584, 410, 896 \nLOD1 - Tris 354, 263, 600 \nLOD2 - Tris 182, 157, 376 \nCollider - Tris 32, 64, 52 \n3 Prefab \nTexture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
\n\nProps for Preparation Table \nLOD0 - Tris 160, 112, 782, 1148, 284 \nLOD1 - Tris 108, 101, 534, 716, 230 \nLOD2 - Tris 94, -, 275, 536, 156 \nCollider - Tris 56, 60, 56, 28, 108, 28 \n5 Prefab \nTexture - Atlas03
\n\nRocks Models \nLOD0 - Tris 340, 248, 198, 232, 632 \nLOD1 - Tris 172, 136, 144, 184, 416 \nLOD2 - Tris 84, 70, 58, 110, 292 \nCollider - Tris 62, 54, 46, 74, 86 \n5 Prefab \nTexture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
\n\nEmpty sign Model \nLOD0 - Tris 292 \nLOD1 - Tris 192 \nLOD2 - Tris 136 \nCollider - Tris 60 \n1 Prefab \nTexture - Atlas03
\n\nWooden Pole Model \nLOD0 - Tris 828 \nLOD1 - Tris 471 \nLOD2 - Tris 280 \nCollider - Tris 36 \n1 Prefab \nTexture - Bridge
\n\n3 Fish Models \nLOD0 - Tris 1714, 1220, 1634 \nLOD1 - Tris 1223, 860, 1036 \nLOD2 - Tris 388, 570, 482 \nCollider - Tris 60, 60, 100 \n1 Prefab \nTexture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
\n\nModular House Parts \n-5 Prefabs
\n\nAtlas05(Door & Windows) Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
\n\nDoor Model \nLOD0 - Tris 696 \nCollider - Tris 48 \n1 Prefab \nTexture - Atlas05
\n\nFundation Model \nLOD0 - 406 \n1 Prefab
\n\n4 Roof Parts Models \nLOD0 - Tris 9572, 980, 1004, 717 \nLOD1 - Tris 733 \nCollider - Tris 40, 36, 60, 56 \n1 Prefab \nTexture Big Roof- Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k\nTexture Small Roof - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k \n
\nHodular House Parts Walls Models \n24 - Prefabs
\n\n2 Windows Models \nLOD0 - 1112, 1284 \nTexture - Atlas05\n\n \n \n--Ships-- \nBig Ship Model \nLOD0 - 25969 \nLOD1 - 18045 \nLOD2 - 10587 \nCollider - 8390 \n1 Prefab \nTextures: \nCanvas Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k \nShip Parts 01 Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k \nShip Parts 02 Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k \nShip Rudder Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k \nShip Wood Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k \n\nDinghy Model \nLOD0 - Tris 2420 \nLOD1 - Tris 1640 \nLOD2 - Tris 767 \nCollider - Tris 508 \n1 Prefab \nTexture - Texture Mask - 2k - Compressed in Engine 512,Emission mask -2k -compressed to 256, Albedo, Normal Map 2k \n
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Please let us know what equipment you would like to add or suggest for use. \n💢 V1.01 - Releases info. \n 💢 \n👉 Added fishing line example scene (line renderer) \n👉 Added cube style pond fishing scene. \n \nThis asset contains: \n[Angler] \n-Angler x2 (308~316tri, 512x512-png, Male / Female, Compatible with \"Cube People\") \n-Character setup to work with Mecanim.\n(Contains Demo walk, Idle, and cast animations.) \n \n[Fishing Tackle] \nFishing Rod x1 (156tri, 32x32-png. No UV, 5 color variation) \nReel x1 (204tri, 32x32-png. No UV, 3 color variation) \nFloat x4 (48~60tri, 32x32-png. No UV, 2 color variation) \nBait x4 (8~70tri, 32x32-png. No UV, lure/paste/earthworm/shrimp) \nSinkers x2 (26~32tri, 32x32-png. No UV) \nLanding Net x6 (100~200tri, 32x32-png. No UV, short/long) \n \n[Fish] \nFish x4 (216~320tri, 32x32-png. No UV, bass/salmon/trout/tuna) \nFish have swimming animations. \n \n[Cabin / modular] \nDoor x1, Window x1, Floor x1, Pillar x3, Roof x13, Stair x2, Wall x3, Fence x6 \n(16~202tri, 32x32-png. No UV) \n \n[Props] \nAluminum Case x1, Camp Chair x3, Clssic Toolbox x3, Cooler x2, Cooler Bag x4, Deck Chair x3, Folding Table x2, Mini Folding Chair x3, Mini Folding Table x3, Planks x2, timber pile x2, Rubber Raft x3, Beach Parasol x4, Beer Can x4, Life Tube x1, Old Boots x1, Welcome Sign x2. \n(105~294tri, 32x32-png. No UV) \n \n[Environment] \nSlope block x4 (10~75tri, 32x32-png. No UV) \nFan Palm x3 (92~156tri, 32x32-png. No UV) \nWater Plant x3 (38~66tri, 32x32-png. No UV) \nLotus x1 (120tri, 32x32-png. No UV) \nLotus Leaves x3 (12~48tri, 32x32-png. No UV) \nRock x4 (18~88tri, 32x32-png. No UV) \nPalm Tree x2 (204~213tri, 32x32-png. No UV) \n \n[Textures] \n1x Diffuse Texture(32x32, PNG) \n5x Character Diffuse Texture(512x512, PNG) \n4x Particle Texture(512x512, PNG) \n \n[Cartoon Water shader] Works with URP. \n* Depth blending (two colors) \n* Water edge(water foam) \n* Surface Animation \n* Mobile support \n* You need the “CameraDepthTextureMode” script to use Water Shader on mobile device.(Include script). \n* Water shader not support orthographic camera.\n \n \nNote). \n-The package uses a standard/mobile shader that will use the Unity built-in render pipeline. \n-All meshes used only one material & texture. Each mesh has its own UV for each color. \n-All meshes have small UVs, so textures larger than 1px cannot be used. \n-The included script is for illustrative purposes only and the quality cannot be guaranteed. \n \nURP(LwRP) support (Unity Editor 2018-LwRP/2019-URP or higher is required) \n- Unity Editor : Edit > Render Pipeline > Upgrade Project Materials ","id":274902288851,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/197518/Fish_Bass00/Screenshots/Fish_Bass00_20.webp"},{"href":"https://models-cdn.yahaha.com/197518/Fish_Bass00/Screenshots/Fish_Bass00_50.webp"},{"href":"https://models-cdn.yahaha.com/197518/Fish_Bass00/Screenshots/Fish_Bass00_80.webp"},{"href":"https://models-cdn.yahaha.com/197518/Fish_Bass00/Screenshots/Fish_Bass00_110.webp"},{"href":"https://models-cdn.yahaha.com/197518/Fish_Bass00/Screenshots/Fish_Bass00_140.webp"},{"href":"https://models-cdn.yahaha.com/197518/Fish_Bass00/Screenshots/Fish_Bass00_170.webp"},{"href":"https://models-cdn.yahaha.com/197518/Fish_Bass00/Screenshots/Fish_Bass00_200.webp"},{"href":"https://models-cdn.yahaha.com/197518/Fish_Bass00/Screenshots/Fish_Bass00_230.webp"},{"href":"https://models-cdn.yahaha.com/197518/Fish_Bass00/Screenshots/Fish_Bass00_260.webp"},{"href":"https://models-cdn.yahaha.com/197518/Fish_Bass00/Screenshots/Fish_Bass00_290.webp"},{"href":"https://models-cdn.yahaha.com/197518/Fish_Bass00/Screenshots/Fish_Bass00_320.webp"},{"href":"https://models-cdn.yahaha.com/197518/Fish_Bass00/Screenshots/Fish_Bass00_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/197518/Fish_Bass00/Fish_Bass00.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-13T12:51:34Z","modelUpdatedTime":"2023-07-03T11:39:21Z","modelUrl":"https://models-cdn.yahaha.com/197518/Fish_Bass00.obs.glb","name":"Fish_Bass00","originSource":"ASSET_STORE","packageId":"197518","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/75ef9fc7-7aaf-4b58-bb70-fc90d7f17bfc.webp","name":"Polycraft - Fishing"},"polygonCount":220,"publishedDate":"2023-07-03T11:39:20Z","publisher":{"id":"20541","name":"Fatty War","url":"https://id3644.wixsite.com/fattygames"},"rigged":true,"slug":"fish_bass00-274902288851","sourceUrl":"https://assetstore.unity.com/packages/slug/197518?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":1,"categories":[{"id":10,"name":"Weapons & Military","slug":"weapons-military"}],"colors":["yellow","red","brown","orange","cyan"],"description":"
++SteamPunk Wave Gun includes all kinds of unique VFX/SFX and Animations.++
++ Assets are AAA category and ready to be used for VR, PC and Consoles ++
++ Assets are made with PBR standard with 4K high quality textures ++
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\n loop Swiming Down \n Start Quilting \n loop Quilting \n End Quilting \n loop Strafe Right \n loop Strafe Left \n loop Hit Left \n loop Hit Right \n loop Hit Down \nE-mail: Graphics@4toonStudio.com \n ","id":274899673542,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_HP/Screenshots/DogFish_SV_IP_HP_20.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_HP/Screenshots/DogFish_SV_IP_HP_50.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_HP/Screenshots/DogFish_SV_IP_HP_80.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_HP/Screenshots/DogFish_SV_IP_HP_110.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_HP/Screenshots/DogFish_SV_IP_HP_140.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_HP/Screenshots/DogFish_SV_IP_HP_170.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_HP/Screenshots/DogFish_SV_IP_HP_200.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_HP/Screenshots/DogFish_SV_IP_HP_230.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_HP/Screenshots/DogFish_SV_IP_HP_260.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_HP/Screenshots/DogFish_SV_IP_HP_290.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_HP/Screenshots/DogFish_SV_IP_HP_320.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_HP/Screenshots/DogFish_SV_IP_HP_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_HP/DogFish_SV_IP_HP.webp"}}},"license":{"name":"Standard 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from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Dolphin - HP 5712 tris; \n•Dolphin - LP 2924 tris. \n•Dolphin - SLP 710 tris. \nModel has33 bones. \n \nTextures: \n• 1Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \n\n-Killer Whale-\nThis is a High Poly 3D Model of a Killer Whale from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Killer Whale - HP 6918 tris; \n•Killer Whale - LP 2980 tris. \n•Killer Whale - SLP 850 tris. \nModel has 33 bones. \n \nTextures: \n• 1Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \nModel has 36 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nDolphin and Killer Whale has the smae animations:\nModel has 36 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \n0000-0000 Bind Pose\n0002-0031 loop Swimming\n0034-0094 loop Swimming 01\n0097-0145 loop Swimming With Jumping\n0148-0268 loop Swimming Look\n0271-0309 loop Swimming On Back\n0312-0341 loop Swimming Down\n0344-0373 loop Swimming Up\n0376-0406 loop Jumping\n0409-0447 loop Jumping High\n0450-0490 loop Swimming Vertical\n0493-0533 loop Swimming Back Vertical\n0536-0576 loop Turn Right360 Vertical\n0579-0619 loop Turn Left360 Vertical\n0622-0651 loop Turn Right90 Vertical\n0654-0683 loop Turn Left90 Vertical\n0686-0734 loop Sault On The Front \n0737-0785 loop Sault On The Back \n0788-0817 loop Turn Left\n0820-0849 loop Turn Right\n0852-0881 loop Swimming Diving\n0884-0913 loop Swimming Rising\n0916-0943 loop Attack Front Head\n0946-0976 loop Attack Down\n0979-1008 loop Attack Left\n1011-1040 loop Attack Right\n1043-1103 loop Strafe Left\n1106-1166 loop Strafe Right\n1169-1218 loop Eating Vertical\n1221-1339 loop Fight Idle\n1342-1361 loop Hit Left\n1362-1381 loop Hit Right\n1382-1402 loop Hit Front\n1403-1423 loop Hit\n1425-1488 Death01\n1491-1554 loop Death Drifting\n1557-1737 Death\n \n\nFish Blue Marlin\nThis is a High Poly 3D Model of a Fish Blue Marlin from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Blue Marlin- HP 6504 tris; \n•Blue Marlin - LP 3096 tris. \n•Blue Marlin - SLP 872 tris. \nModel has 25 bones. \n \nTextures: \n• 1 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n \nModel has 20 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \n\nFish Cobia\nThis is a High Poly 3D Model of a Fish Cobia from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Cobia - SHP 9830 tris; \n•Cobia - HP 5030 tris; \n•Cobia - LP 2300 tris. \n•Cobia - SLP 604 tris. \nModel has 25 bones. \n \nTextures: \n•PIke - 1 Color Textures, 1 Normal, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \n\nFish DogFish\nThis is a High Poly 3D Model of a Fish DogFish from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•DogFish- HP 6364 tris; \n•DogFish -Hp1 3008 tris. \n•DogFish - LP 1026 tris. \nModel has 41 bones. \n \nTextures: \n•DogFish - 1 Color Textures, 1 Normal, 1 Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \n\nFish Pike\nThis is a High Poly 3D Model of a Fish Pike from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Pike - HP 12105 tris; \n•Pike -Hp1 5855 tris. \n•Pike - LP 1954 tris. \nModel has 41 bones. \n \nTextures: \n•PIke - 2 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness)\n• \n\nFish Sturgeon\nThis is a High Poly 3D Model of a Fish Sturgeon from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Sturgeon - SHP 15608 tris; \n•Sturgeon - HP 8064 tris; \n•MSturgeon -LP 4064 tris. \n•Sturgeon -SLP 1408 tris. \nModel has 41 bones. \n \nTextures: \n• 1 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n \nFish Blue Marlin, Fish Cobia, Fish DogFish, Fish Pike and Fish Sturgeon has the same animations:\nModesl has 20 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nBind pose \n loop Fight Idle \n loop Eating \n loop Idle \n loop Attack Bite with Lacerate \n loop Swiming Fast \n Death \n loop Turn Left \n loop Turn Right \n Start Swiming \n loop Swiming \n loop Swiming Up \n loop Swiming Down \n Start Quilting \n loop Quilting \n End Quilting \n loop Strafe Right \n loop Strafe Left \n loop Hit Left \n loop Hit Right \n loop Hit Down \n \n\nFish Shark Whale\nThis is a High Poly 3D Model of a Shark Whale from Late Cretaceous Period with meshes optimized to a Low Poly version:\n \n•Shark Whale - HP 3308 tris. \n•Shark Whale - LP 1660 tris. \n•Shark Whale - LP 422 tris. \nModel has 41 bones. \n \nTextures: \n•Shark Whale - 1 Color Textures, 1 Normal, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \nModel has 21 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n0000-0001 Bind Pose\n0003-0091 loop Idle\n0094-0158 loop Swiming\n0161-0225 loop Swimming Up\n0228-0293 loop Swimming Down\n0295-0314 Start Quilting\n0315-0353 loop Quilting\n0354-0373 End Quilting\n0375-0437 loop Attack Bite \n0439-0468 loop Attack Left Side \n0471-0500 loop Attack Right Side\n0503-0567 loop Eating\n0570-0688 loop Fight Idle\n0691-0811 loop Strafe Left\n0814-0934 loop Strafe Right\n0937-0977 loop Turn Left\n0980-1020 loop Turn Right\n1023-1043 loop Hit Letf\n1044-1063 loop Hit Right\n1064-1084 loop Hit Down\n1085-1104 loop Hit Up\n1106-1288 Death\n \n\nFish Shark White\nThis is a High Poly 3D Model of a Shark White from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Shark White - HP 5336 tris; \n•Shark White - LP 1816 tris. \n•Shark White - SLP 376 tris. \nModel has 33 bones. \n \nTextures: \n•Shark - 1 Color Textures, 1 Normal, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \nModel has 22 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nBind pose \n loop Fight Idle \n loop Eating \n loop Idle \n loop Attack Bite with Lacerate \n loop Swiming Fast \n Death \n loop Turn Left \n loop Turn Right \n Start Swiming \n loop Swiming \n loop Swiming Up \n loop Swiming Down \n Start Quilting \n loop Quilting \n End Quilting \n loop Strafe Right \n loop Strafe Left \n loop Hit Left \n loop Hit Right \n loop Hit Down \n loop Hit Up \n loop Quilting with Attack \n \n\nBonus - Dinosaurs Mosasaurus\nThis is a High Poly 3D Model of a Dinosaurs Mosasaurus from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Mosasaurus01 - SHP 53528 tris; \n•Mosasaurus01 - HP 30508 tris; \n•Mosasaurus01 -Hp1 7759 tris. \n•Mosasaurus01 - LP 6436 tris. \n•Mosasaurus01 - SLP 2662 tris. \n•Mosasaurus - SHP 49655 tris; \n•Mosasaurus - HP 25279 tris; \n•Mosasaurus -Hp1 12823 tris. \n•Mosasaurus - LP 7905 tris. \n•Mosasaurus - SLP 1747 tris. \nModel has 41 bones. \n \nTextures: \n•Mosasauru01 - 2 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n•Mosasauru - 2 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k). \n \nModel has 31 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nBind pose \n loop Fight Idle \n loop Eating \n loop Idle \n loop Attack Bite with Lacerate \n loop Swiming Fast \n Death \n loop Turn Left \n loop Turn Right \n Start Swiming \n loop Swiming \n loop Swiming Up \n loop Swiming Down \n Start Quilting \n loop Quilting \n End Quilting \n loop Strafe Right \n loop Strafe Left \n loop Hit Left \n loop Hit Right \n loop Hit Down \n loop Hit Up \n loop Quilting with Attack \n Start To Rise Up \n loop Rise Up \n End Rise Up \n loop Swiming Turn Left \n loop Swiming Turn Right \n loop Attack Rise Up \n Death 01 \n loop Drifting After Death 01 \n loop Dodge \n \nVer. 101 fixed jaw bone, changed scene and prefabs in the shark white.\n \nE-mail: Graphics@4toonStudio.com \n ","fileSize":"934513093","id":274895733924,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00113080/DogFish_SV_IP_LP/Screenshots/DogFish_SV_IP_LP_20.png"},{"href":"https://models-cdn.yahaha.com/00113080/DogFish_SV_IP_LP/Screenshots/DogFish_SV_IP_LP_50.png"},{"href":"https://models-cdn.yahaha.com/00113080/DogFish_SV_IP_LP/Screenshots/DogFish_SV_IP_LP_80.png"},{"href":"https://models-cdn.yahaha.com/00113080/DogFish_SV_IP_LP/Screenshots/DogFish_SV_IP_LP_110.png"},{"href":"https://models-cdn.yahaha.com/00113080/DogFish_SV_IP_LP/Screenshots/DogFish_SV_IP_LP_140.png"},{"href":"https://models-cdn.yahaha.com/00113080/DogFish_SV_IP_LP/Screenshots/DogFish_SV_IP_LP_170.png"},{"href":"https://models-cdn.yahaha.com/00113080/DogFish_SV_IP_LP/Screenshots/DogFish_SV_IP_LP_200.png"},{"href":"https://models-cdn.yahaha.com/00113080/DogFish_SV_IP_LP/Screenshots/DogFish_SV_IP_LP_230.png"},{"href":"https://models-cdn.yahaha.com/00113080/DogFish_SV_IP_LP/Screenshots/DogFish_SV_IP_LP_260.png"},{"href":"https://models-cdn.yahaha.com/00113080/DogFish_SV_IP_LP/Screenshots/DogFish_SV_IP_LP_290.png"},{"href":"https://models-cdn.yahaha.com/00113080/DogFish_SV_IP_LP/Screenshots/DogFish_SV_IP_LP_320.png"},{"href":"https://models-cdn.yahaha.com/00113080/DogFish_SV_IP_LP/Screenshots/DogFish_SV_IP_LP_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00113080/DogFish_SV_IP_LP/DogFish_SV_IP_LP.png"}}},"license":{"name":"Standard 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Creatures","slug":"characters-creatures"}],"colors":[],"description":"The Shark , It's Cute and Kind.","downloadable":true,"embedUrl":"https://sketchfab.com/models/9821e87c01714e869c360b6f2aad9124/embed","fileSize":10893320,"free":true,"id":274894125747,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/9821e87c01714e869c360b6f2aad9124/images/1024x576.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/9821e87c01714e869c360b6f2aad9124/images/720x405.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/9821e87c01714e869c360b6f2aad9124/images/256x144.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/9821e87c01714e869c360b6f2aad9124/images/64x36.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/9821e87c01714e869c360b6f2aad9124/images/720x405.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2017-03-19T19:56:26Z","modelUpdatedTime":"2017-03-19T19:56:26Z","name":"Shark","originSource":"SKETCHFAB","packageId":"9821e87c01714e869c360b6f2aad9124","polygonCount":141312,"publishedDate":"2017-03-19T19:56:26Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/525789ad1ad3469c857ab5b1fe011ebb/7124f0230f2a4761bb79681fdc48f03e.jpeg","name":"Abdi Nata kusuma","profileUrl":"https://sketchfab.com/Akusuma"},"rigged":false,"slug":"shark-274894125747","sourceUrl":"https://sketchfab.com/3d-models/9821e87c01714e869c360b6f2aad9124","stats":{"viewCount":15},"tags":["shark","animal","sea"],"vertexCount":141314},{"animatedCount":7,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["black","gray","cyan","brown","red","orange"],"description":"-Dolphin-\nThis is a High Poly 3D Model of a Dolphin from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Dolphin - HP 5712 tris; \n•Dolphin - LP 2924 tris. \n•Dolphin - SLP 710 tris. \nModel has33 bones. \n \nTextures: \n• 1Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \n\n-Killer Whale-\nThis is a High Poly 3D Model of a Killer Whale from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Killer Whale - HP 6918 tris; \n•Killer Whale - LP 2980 tris. \n•Killer Whale - SLP 850 tris. \nModel has 33 bones. \n \nTextures: \n• 1Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \nModel has 36 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nDolphin and Killer Whale has the smae animations:\nModel has 36 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \n0000-0000 Bind Pose\n0002-0031 loop Swimming\n0034-0094 loop Swimming 01\n0097-0145 loop Swimming With Jumping\n0148-0268 loop Swimming Look\n0271-0309 loop Swimming On Back\n0312-0341 loop Swimming Down\n0344-0373 loop Swimming Up\n0376-0406 loop Jumping\n0409-0447 loop Jumping High\n0450-0490 loop Swimming Vertical\n0493-0533 loop Swimming Back Vertical\n0536-0576 loop Turn Right360 Vertical\n0579-0619 loop Turn Left360 Vertical\n0622-0651 loop Turn Right90 Vertical\n0654-0683 loop Turn Left90 Vertical\n0686-0734 loop Sault On The Front \n0737-0785 loop Sault On The Back \n0788-0817 loop Turn Left\n0820-0849 loop Turn Right\n0852-0881 loop Swimming Diving\n0884-0913 loop Swimming Rising\n0916-0943 loop Attack Front Head\n0946-0976 loop Attack Down\n0979-1008 loop Attack Left\n1011-1040 loop Attack Right\n1043-1103 loop Strafe Left\n1106-1166 loop Strafe Right\n1169-1218 loop Eating Vertical\n1221-1339 loop Fight Idle\n1342-1361 loop Hit Left\n1362-1381 loop Hit Right\n1382-1402 loop Hit Front\n1403-1423 loop Hit\n1425-1488 Death01\n1491-1554 loop Death Drifting\n1557-1737 Death\n \n\nFish Blue Marlin\nThis is a High Poly 3D Model of a Fish Blue Marlin from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Blue Marlin- HP 6504 tris; \n•Blue Marlin - LP 3096 tris. \n•Blue Marlin - SLP 872 tris. \nModel has 25 bones. \n \nTextures: \n• 1 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n \nModel has 20 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \n\nFish Cobia\nThis is a High Poly 3D Model of a Fish Cobia from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Cobia - SHP 9830 tris; \n•Cobia - HP 5030 tris; \n•Cobia - LP 2300 tris. \n•Cobia - SLP 604 tris. \nModel has 25 bones. \n \nTextures: \n•PIke - 1 Color Textures, 1 Normal, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \n\nFish DogFish\nThis is a High Poly 3D Model of a Fish DogFish from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•DogFish- HP 6364 tris; \n•DogFish -Hp1 3008 tris. \n•DogFish - LP 1026 tris. \nModel has 41 bones. \n \nTextures: \n•DogFish - 1 Color Textures, 1 Normal, 1 Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \n\nFish Pike\nThis is a High Poly 3D Model of a Fish Pike from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Pike - HP 12105 tris; \n•Pike -Hp1 5855 tris. \n•Pike - LP 1954 tris. \nModel has 41 bones. \n \nTextures: \n•PIke - 2 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness)\n• \n\nFish Sturgeon\nThis is a High Poly 3D Model of a Fish Sturgeon from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Sturgeon - SHP 15608 tris; \n•Sturgeon - HP 8064 tris; \n•MSturgeon -LP 4064 tris. \n•Sturgeon -SLP 1408 tris. \nModel has 41 bones. \n \nTextures: \n• 1 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n \nFish Blue Marlin, Fish Cobia, Fish DogFish, Fish Pike and Fish Sturgeon has the same animations:\nModesl has 20 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nBind pose \n loop Fight Idle \n loop Eating \n loop Idle \n loop Attack Bite with Lacerate \n loop Swiming Fast \n Death \n loop Turn Left \n loop Turn Right \n Start Swiming \n loop Swiming \n loop Swiming Up \n loop Swiming Down \n Start Quilting \n loop Quilting \n End Quilting \n loop Strafe Right \n loop Strafe Left \n loop Hit Left \n loop Hit Right \n loop Hit Down \n \n\nFish Shark Whale\nThis is a High Poly 3D Model of a Shark Whale from Late Cretaceous Period with meshes optimized to a Low Poly version:\n \n•Shark Whale - HP 3308 tris. \n•Shark Whale - LP 1660 tris. \n•Shark Whale - LP 422 tris. \nModel has 41 bones. \n \nTextures: \n•Shark Whale - 1 Color Textures, 1 Normal, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \nModel has 21 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n0000-0001 Bind Pose\n0003-0091 loop Idle\n0094-0158 loop Swiming\n0161-0225 loop Swimming Up\n0228-0293 loop Swimming Down\n0295-0314 Start Quilting\n0315-0353 loop Quilting\n0354-0373 End Quilting\n0375-0437 loop Attack Bite \n0439-0468 loop Attack Left Side \n0471-0500 loop Attack Right Side\n0503-0567 loop Eating\n0570-0688 loop Fight Idle\n0691-0811 loop Strafe Left\n0814-0934 loop Strafe Right\n0937-0977 loop Turn Left\n0980-1020 loop Turn Right\n1023-1043 loop Hit Letf\n1044-1063 loop Hit Right\n1064-1084 loop Hit Down\n1085-1104 loop Hit Up\n1106-1288 Death\n \n\nFish Shark White\nThis is a High Poly 3D Model of a Shark White from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Shark White - HP 5336 tris; \n•Shark White - LP 1816 tris. \n•Shark White - SLP 376 tris. \nModel has 33 bones. \n \nTextures: \n•Shark - 1 Color Textures, 1 Normal, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \nModel has 22 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nBind pose \n loop Fight Idle \n loop Eating \n loop Idle \n loop Attack Bite with Lacerate \n loop Swiming Fast \n Death \n loop Turn Left \n loop Turn Right \n Start Swiming \n loop Swiming \n loop Swiming Up \n loop Swiming Down \n Start Quilting \n loop Quilting \n End Quilting \n loop Strafe Right \n loop Strafe Left \n loop Hit Left \n loop Hit Right \n loop Hit Down \n loop Hit Up \n loop Quilting with Attack \n \n\nBonus - Dinosaurs Mosasaurus\nThis is a High Poly 3D Model of a Dinosaurs Mosasaurus from Late Cretaceous Period with meshes optimized to a Low Poly version: \n•Mosasaurus01 - SHP 53528 tris; \n•Mosasaurus01 - HP 30508 tris; \n•Mosasaurus01 -Hp1 7759 tris. \n•Mosasaurus01 - LP 6436 tris. \n•Mosasaurus01 - SLP 2662 tris. \n•Mosasaurus - SHP 49655 tris; \n•Mosasaurus - HP 25279 tris; \n•Mosasaurus -Hp1 12823 tris. \n•Mosasaurus - LP 7905 tris. \n•Mosasaurus - SLP 1747 tris. \nModel has 41 bones. \n \nTextures: \n•Mosasauru01 - 2 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k)\n•Mosasauru - 2 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k). \n \nModel has 31 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nBind pose \n loop Fight Idle \n loop Eating \n loop Idle \n loop Attack Bite with Lacerate \n loop Swiming Fast \n Death \n loop Turn Left \n loop Turn Right \n Start Swiming \n loop Swiming \n loop Swiming Up \n loop Swiming Down \n Start Quilting \n loop Quilting \n End Quilting \n loop Strafe Right \n loop Strafe Left \n loop Hit Left \n loop Hit Right \n loop Hit Down \n loop Hit Up \n loop Quilting with Attack \n Start To Rise Up \n loop Rise Up \n End Rise Up \n loop Swiming Turn Left \n loop Swiming Turn Right \n loop Attack Rise Up \n Death 01 \n loop Drifting After Death 01 \n loop Dodge \n \nVer. 101 fixed jaw bone, changed scene and prefabs in the shark white.\n \nE-mail: Graphics@4toonStudio.com \n 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optimized to a Low Poly version: \n•DogFish- HP 6364 tris; \n•DogFish -Hp1 3008 tris. \n•DogFish - LP 1026 tris. \nModel has 41 bones. \n \nTextures: \n•DogFish - 1 Color Textures, 1 Normal, 1 Ambient Oclusion Maps , 1 Roughness(all 4k)\n• \nModel has 20 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model. \n \nBind pose \n loop Fight Idle \n loop Eating \n loop Idle \n loop Attack Bite with Lacerate \n loop Swiming Fast \n Death \n loop Turn Left \n loop Turn Right \n Start Swiming \n loop Swiming \n loop Swiming Up \n loop Swiming Down \n Start Quilting \n loop Quilting \n End Quilting \n loop Strafe Right \n loop Strafe Left \n loop Hit Left \n loop Hit Right \n loop Hit Down \nE-mail: Graphics@4toonStudio.com \n ","id":274899664891,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP/Screenshots/DogFish_SV_IP_SLP_20.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP/Screenshots/DogFish_SV_IP_SLP_50.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP/Screenshots/DogFish_SV_IP_SLP_80.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP/Screenshots/DogFish_SV_IP_SLP_110.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP/Screenshots/DogFish_SV_IP_SLP_140.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP/Screenshots/DogFish_SV_IP_SLP_170.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP/Screenshots/DogFish_SV_IP_SLP_200.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP/Screenshots/DogFish_SV_IP_SLP_230.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP/Screenshots/DogFish_SV_IP_SLP_260.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP/Screenshots/DogFish_SV_IP_SLP_290.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP/Screenshots/DogFish_SV_IP_SLP_320.webp"},{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP/Screenshots/DogFish_SV_IP_SLP_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP/DogFish_SV_IP_SLP.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-10T18:53:27Z","modelUpdatedTime":"2022-09-02T11:59:04Z","modelUrl":"https://models-cdn.yahaha.com/00099495/DogFish_SV_IP_SLP.obs.glb","name":"DogFish_SV_IP_SLP","originSource":"ASSET_STORE","packageId":"99495","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/e085af76-eb15-40c7-b167-766e4f7b8ec1.png","name":"Animal Fish DogFish (Short Version)"},"polygonCount":1026,"publishedDate":"2017-09-20T22:08:22Z","publisher":{"id":"3695","name":"4toon Studio","url":"http://www.4toonstudio.com/"},"rigged":true,"slug":"dogfish_sv_ip_slp-274899664891","sourceUrl":"https://assetstore.unity.com/packages/slug/99495?aid=1011loDfK","stats":{"viewCount":3},"tags":null,"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};
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Surface-rendered image of Sinningia aggregata corolla from micro-CT data set.
For original data, see:
Hsu HC; Chou WC; Kuo YF (2019): Supporting data for "3D revelation of phenotypic variation, evolutionary allometry, and ancestral states of corolla shape: a case study of clade Corytholoma (subtribe Ligeriinae, family Gesneriaceae)" GigaScience Database. http://dx.doi.org/10.5524/100681