My second attempt at photogrammetry 3d scanning. This time I used a Samsung S8 to take around 200 close up pictures and meshroom instead of 3DF Zephr to make the mesh. I was also able to use the original generated diffuse map to make a texture for the model.
**Full workflow:**
Photos with phone > Imported to meshroom > Instant meshes for low poly model > 3DS max for tweaks, make UV's for low poly and projection modifer to make new diffuse > Substance painter to make final texture and bake normal detail.
Suitable for games. Feel free to share your projects in the comments if you use it :)