A landscape experiment:
half-modelling / half-eroding the shape of a certain (probably trademarked) island, deep in the Caribbean,
originally created for a walking simulator test.
Obviously, this model has some obvious and some less-obvious defects. ;)
Color map is a combination of the VGA and [reconstructed EGA](https://gamehistory.org/monkeyisland/) versions,
heightmap is my own work.
Read how it was made in the [devlog](https://cinewulf.itch.io/mit/devlog/338284/1-no-x-marks-any-spot-the-base-map)
or [download my heightmap](https://cinewulf.itch.io/mit) for free.