This stump was captured with photogrammetry outdoors. The object was captured both with still images and frames from video passes of the object. The images were aligned in RealityCapture to reconstruct a highpoly object. A lowpoly of the model was created inside of Maya before having a base color map baked from the highpoly vertex colors in XNormal. The other maps were baked inside of Substance Painter. Any base color touch-ups were completed in Substance Painter as well.