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A package focused on 3D vegetation using Unity Shader Graph
This package contains:
-A sample scene
-30 different plant variations (4 materials for 3D plants and 3 materials for billboards)
-1 ground texture
-The textures of the vegetation are 4K resolution
-Vertex colors on meshes (this helps to generate wind animation)
-2 shaders to use with the vegetation (Graph included)
-2 manuals that explain how to import more vegetation and how to convert the shaders from HDRP to URP.
-All assets are optimized with LODs and Billboards
Average Polycount:
Grasses:
LOD0 - 308 triangles
LOD1 - 115 triangles
LOD2 - 4 triangles
Weeds:
LOD0 - 1758 triangles
LOD1 - 1070 triangles
LOD2 - 414 triangles
LOD3 - 148 triangles
LOD4 - 4 triangles
Bushes:
LOD0 - 7314 triangles
LOD1 - 4473 triangles
LOD2 - 2,603 triangles
LOD3 - 889 triangles
LOD4 - 4 triangles