Scanned some more forest stuff, this time with Dot3D For Tango.
Workflow process (Meshlab & Blender):
1. Cleaned pointcloud in Meshlab.
2. Computed normals for the pointcloud, neighbors 60.
3. Poisson reconstruction, octree level - 11.
4. Decimating from 2M faces to 100k.
5. Exporting the mesh and importing it to Blender.
6. Making a UV map with smart UV project (default settings).
7. Adding a draft texture (Meshlab somehow doesn't load UV's if mesh doesn't have assigned texture).
8. Exporting from Blender and importing it back to Meshlab.
9. Transfer Vertex Attributes to Texture filter (Transferred color data from pointcloud to texture).
10. Exporting the results.