Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
All screenshots were made with the standard render pipeline in Unity 2019.2.17f1. This package contain PBR ( Physical based rendering) textures. This package contain 1 Prefab scene.
\n
Unity version 2019.2.17f1 +
Render pipeline - Standard Pipeline
If you have any quaries about this Package please contact on given email id.
chandansingh512@gmail.com
cgwings812@gmail.com
This package contains:
Prefabs - 119
Textures - 38
Materials - 14
Scene - 1
Models - 65
ASSETS DETAILS
Combined Tree Set
Tree_Soule_1 - 534 tris
Tree_Soule_2 - 8014 tris
Texture size 2048*2048 pxl
Tree_Baobab_1 - 8648 tris
Tree_Baobab_2 -13822 tris
Texture size 2048*2048 pxl
Tree_Birch_1 -10840 tris
Tree_Birch_2 -20260 tris
Texture size 2048*2048 pxl
Tree_Pine_1 - 7054 tris
Tree_Pine_2 - 6254 tris
Tree_Pine_3 - 6230 tris
Texture size 2048*2048 pxl
Tree_Bamboo_1 -11402 tris
Tree_Bamboo_2 - 8614 tris
Tree_Bamboo_3 - 9650 tris
Tree_Bamboo_Stump_1 - 290 tris
Tree_Bamboo_Stump_2 - 762 tris
Texture size 2048*2048 pxl
Tree_Palm_1 - 4474 tris
Tree_Palm_2 - 4474 tris
Tree_Palm_3 - 4474 tris
Tree_Palm_Stump - 2714 tris
Texture size 2048*2048 pxl
Modular_Trees
Canopy
Canopy_A - 96 tris
Canopy_B - 64 tris
Canopy_C - 24 tris
Canopy_D - 28 tris
Moss - 12 tris
Texture size 2048*2048 pxl
PBR Maps (Albedo,Height,Roughness,Occlusion,Normal)
Modular Trees
Tree_Soule_Branch(1-5) -2212 tris
Tree_Soule_Stem-2972 tris
Texture size 2048*2048 Pxl
Tree_Baobab_branches(1-3)-1258 tris
Tree_Baobab_Stem-4422 tris
Texture size 2048*2048 Pxl
Tree_Birch_branches(1-3)-1599 tris
Tree_Birch_Stem-3816 tris
Texture size 2048*2048 Pxl
Tree_Pine_Leaf_1 -64 tris
Tree_Pine_Leaf_2 -52 tris
Tree_Pine_Stem_1- 4442 tris
Tree_Pine_Stem_2- 4442 tris
Tree_Pine_Stem_3- 4442 tris
Texture size 2048*2048 pxl
Tree_Bamboo_Branch_(1-2) - 112 tris
Tree_Bamboo_Leaf_(1-2) - 40 tris
Tree_Bamboo_Stem_1 - 1704 tris
Tree_Bamboo_Stem_2 - 1704 tris
Tree_Bamboo_Stem_3 - 1704 tris
Tree_Bamboo_Stump_(1-2) - 428 tris
Texture size 2048*2048 pxl
Tree_Palm_Fruit- 80 tris
Tree_Palm_Leaf_(1-2) - 238 tris
Tree_Palm_Stem_1 - 970 tris
Tree_Palm_Stem_2 - 970 tris
Tree_Palm_Stem_3 - 970 tris
Tree_Palm_Stump - 190 tris
Texture size 2048*2048 pxl
Wild West 1
\n\nPackage:
\n\nSet of unique assets (410);
Demo scene.
Where to use:
\n\nGames. Models optimized for game engines;
Multiplication;
Advertising and marketing;
NFT, metaverses;
VR / AR;
3d printing.
Features:
\n\nBy combining assets, you can create your own unique environment;
You can easily change the color of objects - using the UV map;
Pivot in the logical place of the object;
Model has a logical name.
Geometry:
\n\n410 unique assets;
228k triangles all pack.
Items(x410):
\n\nLandscape (x73)
\nGround, road, water, mountains, plains, hills, cliffs, dunes, rocks, ect.;
Buildings (x16)
\nRailway station, bank, hotel, bar, church, store, apartment building, paddock, hangar, administrative building, hut, ect.;
Building elements (x130)
\nWall, doors, window, slab, floor, foundation, roof, beam, post, pipe, ect.;
Plants (x49)
\nPalm, tree, bush, grass, cactus, baobab, dry tree trunk, branches, ect.;
Animals (x10)
\nHorse, cow, snake, bird;
Railroad (x12)
\nLocomotive, passenger car, freight car, wrecked car, straight rails, rails povarotov, rails wrecked;
Props (x119)
\nRocks, boulder, bridge, cart, cart with canopy, cart with logs, runner with food, ladder, table, chair, log, board, signpost, fish counter, fruit counter, trunk, bucket, bag of grain, wagon, shovel, hammer, jug, broken jug, box, hay, logs, fire, fence, fencing, corral, windmill, water tank, ect.;
Scale:
\n\nReal-world-size
\n\nMaterial:
\n\nAll models use one materials (color)
\n\nTextures:
\n\nAll models use one texture (as a color palette).
\n\nResolution: 1024 px
\n\nFiles: unreal engine \\ unity package \\ blender \\ c4d \\ maya \\ 3dsmax \\ fbx \\ obj \\ gltf \\ stl
\n\nIf you liked this package, please leave a review! Creativity to you!
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346 objects created by Blender.
Models:
Land blocks
Stone blocks
Wooden blocks
Benches
Boxes
Brazier
Torch
Barrels
Troughs
Coins
Chests
Lampposts
Buckets
Stairs
Stone path
Grass
Trees
Bushes
Spikes
Stones
","id":274902741703,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/192260/Tree5.8/Screenshots/Tree5.8_20.webp"},{"href":"https://models-cdn.yahaha.com/192260/Tree5.8/Screenshots/Tree5.8_50.webp"},{"href":"https://models-cdn.yahaha.com/192260/Tree5.8/Screenshots/Tree5.8_80.webp"},{"href":"https://models-cdn.yahaha.com/192260/Tree5.8/Screenshots/Tree5.8_110.webp"},{"href":"https://models-cdn.yahaha.com/192260/Tree5.8/Screenshots/Tree5.8_140.webp"},{"href":"https://models-cdn.yahaha.com/192260/Tree5.8/Screenshots/Tree5.8_170.webp"},{"href":"https://models-cdn.yahaha.com/192260/Tree5.8/Screenshots/Tree5.8_200.webp"},{"href":"https://models-cdn.yahaha.com/192260/Tree5.8/Screenshots/Tree5.8_230.webp"},{"href":"https://models-cdn.yahaha.com/192260/Tree5.8/Screenshots/Tree5.8_260.webp"},{"href":"https://models-cdn.yahaha.com/192260/Tree5.8/Screenshots/Tree5.8_290.webp"},{"href":"https://models-cdn.yahaha.com/192260/Tree5.8/Screenshots/Tree5.8_320.webp"},{"href":"https://models-cdn.yahaha.com/192260/Tree5.8/Screenshots/Tree5.8_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/192260/Tree5.8/Tree5.8.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-18T15:38:32Z","modelUpdatedTime":"2022-08-31T08:49:05Z","modelUrl":"https://models-cdn.yahaha.com/192260/Tree5.8.obs.glb","name":"Tree5.8","originSource":"ASSET_STORE","packageId":"192260","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/5a806c44-f479-4abc-ad88-56315dc9fb79.webp","name":"Low Poly Mobile Set: Volume 1"},"polygonCount":120,"publishedDate":"2021-04-01T08:43:20Z","publisher":{"id":"28635","name":"BORISOV","url":"https://www.behance.net/haradanspy83e2"},"rigged":false,"slug":"tree5_8-274902741703","sourceUrl":"https://assetstore.unity.com/packages/slug/192260?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","gray"],"description":"Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320
Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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The package contains 23 demo scenes in total and 1 list scene per theme that lists all objects.
A free pack is available following this link.
Themes included
If you have any suggestions or ideas for updates or future releases, share your thoughts via email:
purepoly.info@gmail.com
Detailed Package Content
- Terrain Tiles (65x): 64 - 2.04k tris (average 975 tris)
- Mountains, Hills, Plateaus (48x): 302 - 3.34k tris (average 1350 tris)
- Stones, Rocks (Rock Piles, Stones, Ramps, Stone Paths) (72x): 114 - 1.46k tris (average 499 tris)
- Leafless Trees, Tree Trunks, Deadfall (16x): 240 - 2.60k tris (average 873 tris)
- Different Mushrooms (70x): 352 – 908 tris (average 578 tris)
- Fences (11x): 36 – 724 tris (average 245 tris)
- Arum Lily White/Red (23x): 754 – 930 tris (average 843 tris)
- Pansy Flowers Red/Pink/Purple (23x): 1.08k – 1.73k tris (average 1397 tris)
- Sunflowers (9x): 1.39k – 2.11k tris (average 1741 tris)
- Hyacinths (9x): 1.47k – 2.22k tris (average 1788 tris)
- Daffodils (10x): 768 – 868 tris (average 821 tris)
- Dandelions (20x): 1.28k – 2.18k tris (average 1705 tris)
- Apple Trees (8x): 1.27k – 3.27k tris (average 2253 tris)
- Birch Trees (9x): 1.11k – 2.34k tris (average 1693 tris)
- Fir Trees long/short (20x): 164 – 360 tris (average 235 tris)
- Weeping Willows (7x): 2.00k – 4.88k tris (average 3091 tris)
- Baobab Trees (6x): 1.33k – 1.93k tris (average 1524 tris)
- Fantasy Trees (10x): 1.57k – 2.63k tris (average 2073 tris)
- Other Trees (Dragon Blood, Fig, Fir) (16x): 1.51k – 4.93k tris (average 2357 tris)
- Bushes (17x): 400 - 1.79k tris (average 1024 tris)
- Plant (6x): 672 -1.58k tris (average 1102 tris)
- Grass, single & bundles (41x): 56 – 534 tris (average 190 tris)
- Terrain Tiles (34x): 192 – 8234 tris (average 1192 tris)
- Mountains (27x): 586 - 3338 tris (average 1723 tris)
- Hills (25x): 302 – 2788 tris (average 814 tris)
- Ice Floes (51x): 26 – 617 tris (average 79 tris)
- Icicles, Ice Columns, Icebergs (20x): 249 – 1654 tris (average 614 tris)
- Ice Crystals (28x): 128 – 806 tris (average 408 tris)
- Rocks, Stones, Ramps, Pebbles (44x): 78 – 992 tris (average 407 tris)
- Floor Tiles (36x): 52 – 182 tris (average 95 tris)
- Grass (15x): 366 – 660 tris (average 610 tris)
- Ice Mushrooms (30x): 352 – 1244 tris (average 712 tris)
- Tree Trunks/Stumps (15x): 312 – 770 tris (average 569 tris)
- Fences (10x): 60 – 930 tris (average 348 tris)
- Bridges (5x): 182 – 1958 tris (average 880 tris)
- Leafless Trees (13x): 582 – 2026 tris (average 1159 tris)
- Fir Trees long/short (20x): 200 – 470 tris (average 304 tris)
- Weeping Willows, Bushes (6x): 400 – 2886 tris (average 1704 tris)
- Other Trees (14x): 1118 – 2992 tris (average 2300 tris)
- Christmas Trees (6x): 2584 – 4142 tris (average 3196 tris)
- Santa, Snowman (5x): 1530 – 2405 tris (average 1902 tris)
- Christmas Presents (11x): 432 – 1012 tris (average 641 tris)
- Sleigh, Candy Cane (5x): 260 – 2660 tris (average 1154 tris)
- Igloos (2x): 298 – 1114 tris (average 706 tris)
- Terrain Tiles (42x): 242 – 1.78k tris (average 996 tris)
- Hills (30x): 214 – 803 tris (average 484 tris)
- Spooky Trees (18x): 1430 – 3926 tris (average 2565 tris)
- Tree with Leaves (4x): 2966 - 7952 tris (average 4955 tris)
- Leaves (8x): 156 – 1716 tris (average 604 tris)
- Tendrils, flat/winding (21x): 716 – 2450 tris (average 1206 tris)
- Tombs, Statues, Stairs (9x): 1342 – 10464 tris (average 4758 tris)
- Wells (6x): 690 – 4377 tris (average 2194 tris)
- Stone Paths (12x): 340 – 3270 tris (average 899 tris)
- Cemetery Entrances, Fences (27x): 488 – 2754 tris (average 1160 tris)
- Stone Pillars (7x): 260 – 984 tris (average 580 tris)
- Lanterns, Candlestands, Candles (13x): 104 – 2204 tris (average 961 tris)
- Graves, Gravestones, Obelisks (41x): 76 – 1388 tris (average 510 tris)
- Runes (11x): 72 – 132 tris (average 109 tris)
- Spiderwebs (5x): 623 – 1889 tris (average 1475 tris)
- Bones (10x): 262 – 336 tris (average 296 tris)
- Pumpkins (17x): 358 – 736 tris (average 547 tris)
- Mushrooms (Fly Agaric, Fantasy, Chanterelle, Spooky) (105x): 297 – 2.06k tris (average 639 tris)
- Grass (single & bundles) (25x): 60 – 800 tris (average 269 tris)
- Rock Piles, Stones, Pebbles, Floor Tiles (75x): 26 – 676 tris (average 177 tris)
- Terrain Tiles, with and w/o lava (32x): 330 – 2.38k tris (average 1182 tris)
- Hills, with and w/o lava (50x): 302 – 5.45k tris (average 1241 tris)
- Volcanoes, with and w/o lava (18x): 160 – 2.92k tris (average 1288 tris)
- Rock Piles, with and w/o lava (18x): 332 – 1.56k tris (average 818 tris)
- Stones, with and w/o lava (63x): 28 – 1.44k tris (average 311 tris)
- Leafless Trees, Tree Stumps, Trunks, Limbs (27x): 164 – 1.40k tris (average 722 tris)
- Terrain Tiles (16x): 373 – 1519 tris (average 1230 tris)
- Mountains (11x): 1187 – 2234 tris (average 1712 tris)
- Lighthouses, Windmills (6x): 924 – 8266 tris (average 3437 tris)
- Palms (8x): 1132 – 2296 tris (average 1716 tris)
- Plants (9x): 920 – 3984 tris (average 1589 tris)
- Rocks (12x): 338 – 556 tris (average 443 tris)
- Beach Props (Umbrella, Sand Castles, Anchors, Beach Balls, Boats etc.) (42x): 96 – 9504 tris (average 983 tris)
- Water Plants (Algae, Reed, Corals) (41x): 388 – 2136 tris (average 862 tris)
- Starfishes, Seashells, Coconuts (28x): 110 – 1492 tris (average 652 tris)
- Bridges, Dock (14x): 110 – 2004 tris (average 862 tris)
- Pyramid (1x): 11500 tris
- Terrain Tiles (19x): 775 – 2023 tris (average 1401 tris)
- Canyons (6x): 1481 – 2041 tris (average 1745 tris)
- Sphinx (2x): 2862 – 3007 tris (average 2935 tris)
- Windmills (4x): 930 – 1068 tris (average 985 tris)
- Cactuses (50x): 498 – 5150 tris (average 1730 tris)
- Bones (25x): 248 – 3429 tris (average 1229 tris)
- Leafless Trees (18x): 596 – 2394 tris (average 1165 tris)
- Tree Trunks/Stumps/Limbs (14x): 144 – 960 tris (average 494 tris)
- Crates, Barrels (10x): 366 – 890 tris (average 584 tris)
- Desert Plants (10x): 564 – 3920 tris (average 1530 tris)
- Grass (11x): 520 – 776 tris (average 627 tris)
- Palms (7x): 888 – 2434 tris (average 1404 tris)
- Other Trees (6x): 1852 – 3149 tris (average 2337 tris)
- Stones, Rocks (25x): 68 – 631 tris (average 213 tris)
- Sandstones, Piles (17x): 310 – 854 tris (average 603 tris)
- Floors (5x): 96 – 480 tris (average 355 tris)
- Lab Walls (32x): 154 – 1080 tris (average 670 tris)
- Book Shelves (8x): 396 - 3429 tris (average 1867 tris)
- Furniture (Tables, Shelves, Carts, Cabinets, Stool) (10x): 66 – 1548 tris (average 805 tris)
- Kettle, Oven, Lamp (3x): 76 – 2674 tris (average 1205 tris)
- Teleporter, Capsules (6x): 726 – 1684 tris (average 1273 tris)
- Books (32x): 60 – 490 tris (average 160 tris)
- Lab glassware (Test tubes, Beakers, Erlenmeyer Flasks, Flasks, Funnels, Rack with Tubes, Magnifying Glass) (47x): 112 – 5332 tris (average 514 tris)
- Electronic Labware (Microscope, Scale, Shaker, Bunsen Burner) (6x): 270 – 846 tris (average 534 tris)
- Lab Props (Pipette, Pipette Stand, Goggles, Tripod, Syringes. Mortar, Pestle) (12x): 80 – 702 tris (average 347 tris)
-Statues (DNA and molecule) (2x): 352 – 1728 tris (average 1040 tris)
- Papyrus Scrolls, Feathers, Inkbottle (9x): 244 – 1236 tris (average 506 tris)
- Candles (6x): 500 – 1504 tris (average 1162 tris)
- Scales Old (2x): 496 – 10540 tris (average 5518 tris)
- Dynamite (4x): 124 – 1264 tris (average 415 tris)
","fileSize":"145003606","id":274896126203,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01/Screenshots/PP_Mushroom_Chanterelle_01_20.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01/Screenshots/PP_Mushroom_Chanterelle_01_50.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01/Screenshots/PP_Mushroom_Chanterelle_01_80.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01/Screenshots/PP_Mushroom_Chanterelle_01_110.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01/Screenshots/PP_Mushroom_Chanterelle_01_140.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01/Screenshots/PP_Mushroom_Chanterelle_01_170.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01/Screenshots/PP_Mushroom_Chanterelle_01_200.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01/Screenshots/PP_Mushroom_Chanterelle_01_230.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01/Screenshots/PP_Mushroom_Chanterelle_01_260.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01/Screenshots/PP_Mushroom_Chanterelle_01_290.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01/Screenshots/PP_Mushroom_Chanterelle_01_320.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01/Screenshots/PP_Mushroom_Chanterelle_01_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01/PP_Mushroom_Chanterelle_01.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2021-12-01T14:09:11Z","modelUpdatedTime":"2022-03-02T07:59:14Z","modelUrl":"https://models-cdn.yahaha.com/00200773/PP_Mushroom_Chanterelle_01.obs.glb","name":"PP_Mushroom_Chanterelle_01","originSource":"ASSET_STORE","packageId":"200773","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/b7445f3f-6597-4f84-b3ea-b804b15beaf8.webp","name":"Ultimate Low Poly Nature Pack"},"polygonCount":484,"publishedDate":null,"publisher":{"name":"Pure Poly"},"rigged":false,"slug":"pp_mushroom_chanterelle_01-274896126203","sourceUrl":"https://assetstore.unity.com/packages/slug/200773?aid=1011loDfK","stats":{"viewCount":3},"tags":["Ultimate Low Poly Nature Pack"],"unityVersions":["2019.4.17"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","cyan","gray"],"description":"Other packs: [Standard] • [Conifers] • [Palms]\nA low poly vegetation pack with 90 prefabs including many trees (9 unique meshes(single mesh and separated), 3 LODs for each tree, 5 unique textures with normal maps).
\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320
This content is suitable for 3D scenes going for a stylized look and feel.