Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Create science fantasy worlds with this kit’s plethora of imaginative structures, richly detailed edificies, and aesthetically striking filigree. Use the unique, hybrid combinations of British Victorian or American Wild West styles combined with the mechanical, steam-powered designs of whatever alternative history you dream up!
Designed by Sebastian Luca, modeled and textured by Jacek Smętek, with cover art by Hyongrok Kim.
◼ A MESSAGE FROM KITBASH3D ◼
Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
\n
◼ KEY FEATURES ◼
-98 Assets
\n-208 Meshes
\n-11 PBR Materials
\n-34 Textures
\n-4096x4096 Texture Maps
\n-9.6m Polys
\n\n
◼ COMPATIBILITY ◼
\n- Works in Unity 2019.3.13 and above.
\n- HDRP/Built-In versions are freely upgradeable to Unity customers.
\n
◼ FOLLOW US FOR THE LATEST NEWS FROM KITBASH3D! ◼
\n\n\n\n\nWEBSITE | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM | REDDIT | DISCORD
\n
◼ NEED SUPPORT? ◼
Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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Hope you enjoy~\n\n","downloadable":true,"embedUrl":"https://sketchfab.com/models/13e35a188a56405293a36dc3de1b2028/embed","fileSize":7715200,"free":true,"id":274892793605,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/13e35a188a56405293a36dc3de1b2028/images/bcd6d3e8d82c4395bbd9653903d55a07.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/13e35a188a56405293a36dc3de1b2028/images/23d7d295b9994ebd9575d37f9f743e47.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/13e35a188a56405293a36dc3de1b2028/images/b7ecb1c638d2408f9359fcbce36e595b.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/13e35a188a56405293a36dc3de1b2028/images/4e9e7c703e8947d8887a66c72b312689.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/13e35a188a56405293a36dc3de1b2028/images/5dc830309cae4028be594859eeee8a84.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/13e35a188a56405293a36dc3de1b2028/images/b7ecb1c638d2408f9359fcbce36e595b.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2021-07-14T19:50:05Z","modelUpdatedTime":"2021-07-14T19:50:05Z","name":"Royal Guard | MapleStory","originSource":"SKETCHFAB","packageId":"13e35a188a56405293a36dc3de1b2028","polygonCount":11122,"publishedDate":"2021-07-14T19:50:05Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/b13f8a541ef74126bebb02ff48738665/48b0ef23ed434670be042874140c8718.png","name":"MooKorea","profileUrl":"https://sketchfab.com/MooKorea"},"rigged":false,"slug":"royal_guard_maplestory-274892793605","sourceUrl":"https://sketchfab.com/3d-models/13e35a188a56405293a36dc3de1b2028","stats":{"viewCount":6},"tags":["mech","maplestory","sci-fi","robot","guns"],"vertexCount":6053},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","blue","gray","white","purple","green","red"],"downloadable":true,"embedUrl":"https://sketchfab.com/models/c9982922052341bcbb87e65989097db2/embed","fileSize":1101592,"free":true,"id":274894349394,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/c9982922052341bcbb87e65989097db2/images/0b0c6d8add9847e4801d592c82f80d24.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/c9982922052341bcbb87e65989097db2/images/7c98e600dbd14d46b853fb3e6fb7d5e8.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/c9982922052341bcbb87e65989097db2/images/cbd09a36b9f9467e9f0284b3c6fceacb.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/c9982922052341bcbb87e65989097db2/images/1e0a62ed6ce34bcf8a68b40b73d9009f.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/c9982922052341bcbb87e65989097db2/images/be6b79eb95e64ace944f27d70a007aaf.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/c9982922052341bcbb87e65989097db2/images/cbd09a36b9f9467e9f0284b3c6fceacb.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2019-12-09T11:15:14Z","modelUpdatedTime":"2019-12-09T11:15:14Z","name":"XYZ DP Homework 3.1 Elsa","originSource":"SKETCHFAB","packageId":"c9982922052341bcbb87e65989097db2","polygonCount":20694,"publishedDate":"2019-12-09T11:15:14Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/ba2df1d6e6e4407f8cee1c0a92736096/55896e2345474e7ea8f3bf24a78f4c51.jpeg","name":"suitanshadow","profileUrl":"https://sketchfab.com/suitanshadow"},"rigged":false,"slug":"xyz_dp_homework_3_1_elsa-274894349394","sourceUrl":"https://sketchfab.com/3d-models/c9982922052341bcbb87e65989097db2","stats":{"viewCount":2},"tags":null,"vertexCount":14925},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":["black","gray","cyan","orange","brown","yellow"],"description":"◼ PRODUCT DESCRIPTION ◼
Create the elegant quarters of iconic cities like Paris, Rome or London with this kit’s strong neo-classical style. Use the large edifices for important public or government premises, the medium structures for residential, historic districts, and the small buildings and rich, ornamental sub-details to bring the world’s most beloved cities to life!
Designed by Sebastian Luca, modeled by Barbara Witkowska, and texturing by Alexey HrDesign, with cover art by Bram Sels.
◼ A MESSAGE FROM KITBASH3D ◼
Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
\n
◼ KEY FEATURES ◼
-68 Assets
\n-87 Meshes
\n-19 PBR Materials
\n-59 Textures
\n-4096x4096 Texture Maps
\n-7.2m Polys
\n\n
◼ COMPATIBILITY ◼
\n- Works in Unity 2019.3.13 and above.
\n- HDRP/Built-In versions are freely upgradeable to Unity customers.
\n
◼ FOLLOW US FOR THE LATEST NEWS FROM KITBASH3D! ◼
\n\n\n\n\nWEBSITE | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM | REDDIT | DISCORD
\n
◼ NEED SUPPORT? ◼
Follow the development threads for more info and possible new resources/updates: Development Thread
High quality, modular dungeon, art package for AAA games. Complete modularity! Little to no photo source material. Most textures are made using Substance Designer. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs are designed for Interior purposes and work well with occlusion culling, can be used for mobile.
Compatibility
This pack is compatible with most versions of Unity up to 2020 and higher. The main pipeline used is the Standard Shader, Metalness workflow with merged maps, supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with URP and HDRP.
To install URP/HDRP simply make a new project and choose a new template, then import a custom package and choose one of the two packages in the SRP support folder that fits your project workflow.
(To access the SRP packs, download using Unity version: 2020.1.3f1 or higher)
Features and version updates:
• Updates V 1.1
• Minor texture improvements
\n
• Minor bug fixes
\n
• Added SRP: URP/HDRP support packs
\n
• New URP grass coverage shader (editable Amplify shader)
• Features
• Inside specific pack with small outside scene
\n• PBR materials and 4k texture atlases, light for gpu and memory
\n• Modular rocks and cliffs with detailed texture material mix
\n• 295 prefabs total (optimized meshes, merge prefabs and more)
\n• 226 models
\n• A variety of ground and wall tiles, more than 15 tiles with variations
\n• 3 Extra texture tiles for detail overlays over other maps
\n• 7 Example scenes with full dungeon interior and exterior
Polycount and texture specifications:
• Triangle count LOD0
Structures:
Decoration and props:
- WallProps (9 models) 1713 total triangles
\n- Grounnd Debris: 200,20,17 triangle range
\n- FloorProps (7 models): around 1000 triangles
\n- Crate: 252 triangles
\n- Torch: 2530 triangles
Doors and gates:
- DungeonGate: 3029 triangles
\n- DungeonGatesA: 3381 triangles
\n- DungeonGatesB: 1008 triangles
\n- DungeonGatesB: 3791 triangles
Rocks and stones:
- GenericCliff_A: 544 triangles
\n- GenericCliff_B: 216 triangles
\n- GenericRocks: (8 models) 7566 highest, 396 lowest, 16996 total triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases), 2048 x 2048px (tile textures + smaller texture atlases)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps (Metalness, Ao, gloss)/masked maps), \"Png\" (all albedo, normal maps and height maps)
\n- 2k Textures: 84 Including ground and wall tiles and smaller atlases
\n- 4k Textures: 47 Including large structure and props atlases
(I left a list note of all the 4k textures in the main assets folder!)
General Information
• Please make sure that your project is set to use the linear color space in Edit -> Project Settings -> Player!
\n• Please don't change the mesh normals, all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Initially an inside modular art package, the trees you see are billboards. No mesh trees yet but they might be included in the next update. Keep an eye out for future updates!!\n\nFor additional assets also consider visiting:\nModular Dungeon Catacombs
\nRocky Hills Environment - Pro Pack
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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More than 148 prefabs for you to build incredible post apocalyptic fortresses. The package includes several types of walls, watchtowers, gates, rubble, props, etc.
The demo images show 2 different examples of forts built using only this asset.
To ensure the best performance the models with a high polycount comes with a LOD component, the number of levels varies from 1 to 3, depending on the object.
All the FBX files are included, this means you can import them to your 3D software and make modifications and adjustments if necessary.
I accept requests for new prefabs, feel free to contact me if you need something that is not in the package, I'll gladly create and include it in the next version.
Don't hesitate to contact me if you have any questions or problems with this package, I'll do everything I can to ensure this asset meet your expectatios!
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The types are: callistemon, douglas fir, japanese maple, quaking aspen, small maple, small pine, weeping willow, white birch and willow.
It is advised to import the type or detail level needed only rather than the whole package so you don't add 500 MB to your project.