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Author name
beffio
Source
Unity Asset Store
Polygon Count
429
Release Date
2018-10-25
License
Standard Unity Asset Store EULA
Support For Unity Version
2017.3.1
Package price
$ 139.99
The Hunt - Cyberpunk Packcyberpunkscifihuman detectorfps handvehicledronepbrroughnessskinhandsscifi uicitygrounge
The Hunt - Cyberpunk Pack
410 Assets

Package Overview

Unity Awards 2018 Winner in Best Artistic Content Category!

The Hunt is a next-gen Unity3D project that explores new ways of asset creation. At beffio studio, we want to provide you with an experience that will inspire you to create something amazing in AAA quality. We have spent a lot of time on the idea, concept art, execution & even music composition, to give an asset of revolutionary quality, a tool to make your own story, using The Hunt content.

The Hunt contains more than 300 models.

Music used in The Hunt
More about the project at beffio.com

Requirements:
This pack was created for desktop platforms. We’re using Volumetric Light System to light all scenes (The plugin is included in this package). Model triangle count starts from 500 triangles and - in the most complicated meshes - ends at 10k (LOD Included). Triangle count in scenes is between 300k triangles to 1.5mln triangles. Scenes are heavy in triangles because we’ve used more than 10.000 elements to create each scene.

What you’re buying:
1. The Idea. 2. The Conceptual Work. 3. 3D Assets. 4. Level Design. 5. Animations used for the Character, FPS Hands, Sci-Fi Vehicle. 6. Color Grading. 7. Camera Composition. 8. Scene Setup with all settings ready to achieve this Sci-Fi look. 9. ADDITIONALLY: Music with SFX used in The Hunt trailer available in a separate asset soon.

About the Scenes:
Three main scenes with the whole video trailer animation included, made using Timeline and Animation System.

About the Elements inside:
Animated Character, Animated Car, Animated First Person Perspective Hand, HUD, Human Detector, Dumpster, Advertising Stand, Air Conditioner, Arm, Awning, Bar Ceiling, Bar Countertop, Bar Internal Walls, Barrels, Billboards, Bottles, Cables, Can, Capsule, Cardboard Box, Chair, Chinese Food Container, City Hydrant, Concrete Road, Crate, Crumpled Paper, Cup, Cupboard, Door, Door Lock, Dustbin, Electric Box, Euro Palette, Fence, Fire Stairs, Flyer, Food Container, Footbridge, Gate, Grating, Insulator, Ladder, Lantern, Light Stand, Neons, Newspaper, Orb, Pipes, Plants, Satellite, Sawer, Shaft, Shelf, Shutter Cassette, Soil, Street Lamp, Trash bag, Valve, Wires

About Custom Shaders:
Billboard & Neon Glitch Shader, Car Shader, Car Jet Exhaust Shader, Digital Display Shader, Environment Chunks Shader, HUD Shader, Human Detector Shader, Orb Drone Shader, Shafts Shader, Skin Shader, UI Halo Shader

About Textures:
Custom HDRI & Reflection Probes, Atlases Textures,

Process:
The Hunt asset pack was crafted during several months of five artists hard work. At beffio studio, we make sure that art direction is consistent and well balanced. Our team on this project included concept artists, 3d artists, texture artists, a music composer, and level designers. First of all, we wanted to make sure that the world we were about to build would be intriguing and compelling. That's why, we started off with the creative concept, backed up by thumbnails and sketches to help us visualize as many interesting ideas as possible. Gradually, we developed the initial drafts further and the world of The Hunt started taking real shape. After this, it was time to get into 3d modeling and then final assembly & implementation into Unity3D game Engine. At the final stage, we put a lot of attention to color grading, composition, atmosphere, and overall mood. This futuristic city is an eclectic place with tons of different props. Next to high-end technology & devices we needed to create everyday objects that would give us some human context and make the scene more believable. Texturing phase was very important, as we could see the 3d models coming to live with rust, dirt, scratches or decals applied to them. Once everything was ready, it was time to work on some level design, which was actually the fun part. Seeing this futuristic city coming to life, with characters, vehicles, architecture and hundreds of the tiniest details, in Unity was a truly fascinating and satisfying experience. We created the world and fully immersed ourselves in it. And we hope you will too.

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