This 3D model is inspired by the weapon arsenal of soldiers from World War II. These launchers were mostly used to counter tanks.
The gathering of references for the camera match-up of this artwork was the very first step I took before beginning to work on the model.
The model itself was then made in Autodesk 3ds Max. First, the high poly version was developed and then after removing the details that can be projected on the model, it was converted to a low-poly model.
Then I took the model to Adobe Substance Painter for PBR texturing and texture baking.
The final lighting and rendering were done with the help of Arnold and Maya.
The final step, i.e. Compositing, was done with the help of Adobe After Effects.
Any feedback and critics are much appreciated.
Thank You.