\nThe screenshots are only examples of usage. This pack only contains the cliff & rock tiles. \nThe trees are from the Low Poly Tree Pack \nThe rocks are from the Low Poly Rock Pack\n
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This package contains the essentials for building 3D cathedral and enviroments wich involves medieval and stone buildings.
\n\n
You can check more information about the asset on our social media: Blogger also \n\nTwitter and our \n Facebook page
\n\nContains:
\n\n-more than 50 modular pieces
\n-1 Building ready to use
\n-1 Building Prefab made \n-Modular prefabs: more than 45 (and growing...)
\n\nEvery content named, organised and splitted into useful folders. \nPivots placed on middle bottom, and scale is given with entire numbers, facing Z, prefabs reseted to 0
\n\n-Scripts for Reflection probe camera response
\n\nIn the near future it will contain smalls prefabs, like animated doors and other useful content.\n \n\nAlso the price would be raised on the next updates, so, don't miss the chance of this early access!!
\n\n1024x1024 textures wich can be easily reduced to smaller memory size. 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\n\nFeatures: \n- Over 320 assets in total \n- NEW! Unity terrain textures assets \n- NEW! 17 Fully customizable trees created in Unity's tree creator \n- NEW! Terrain demo scene \n- 133 Modular terrain assets \n- 18 Tree assets \n- 57 Foliage assets \n- 31 Various props \n- 16 Rocks/Cliffs \n- 58 Ground and Terrain assets \n- All mesh assets made from 2 textures \n- Large demo scenes included \n- Mobile demo scenes included
\n\nVersion 2.0 Support: \n- all lower engine versions from 5.6 up to 2019.2
\n Version 3.0 Support: \n- Unity 2019.3+ \n- Unity 2019.3 HD RP 7.2+ \n- Unity 2019.3 URP 7.2+ \n- Unity 2019.4 LTS HD RP \n- Unity 2019.4 LTS URP \n- Unity 2020+ \n- Unity 2020.1 HD RP 8.2+ \n- Unity 2020.1 URP 8.2+ \n- Unity 2020.2 HD RP 10.2+ \n- Unity 2020.2 URP 10.2+ \n- Unity 2020.3 LTS HD RP 10.3+ \n- Unity 2020.3 LTS URP 10.2+ \n- Unity 2020.3 LTS HD RP 10.7+ \n- Unity 2020.3 LTS URP 10.7+ \n- Unity 2021+ \n- Unity 2021.1 HD RP 11.0+ \n- Unity 2021.1 URP 11.0+ \n- Unity 2021.2 HD RP 12.1+ \n- Unity 2021.2 URP 12.1+ \n- Unity 2022+ \n- RTX support for Unity 2020.1 HD RP 8.2+ and higher \n- VS PRO at Standard, HD and URP support for 7.2+ \n- SRP Batcher support Unity, 2019.3+ URP and HD RP \n- DOTS instancing support \n \nTo run HD RP or, URP please import pack to HD or URP, project and then import support pack which is inside the asset in \"HD and URP support\". It will replace shaders, prefabs, meshes so they will work with RP out of the box. Please also check readme files inside that folder.
\n\nThis pack contains extremely huge amount (over 2000) of modular, PBR, sculpted, and photoscanned assets. You could build with them: cemetery, interiors, nature background. All assets are high-quality optimised and atlased models with 3-4 LODs. \n\n
\nPack contain: \n- 350 prefabs, (like in overview screenshots) \n- 217 models (646 meshes with LODs), \n- 329 textures (over 1000 maps), \n wall/ floor shader (specular and metalic version which support snow or moss cover). This shader will quarantee perfect texture and uv fit at your building, you dont have to carry about it anymore. \nfoliage trials from our other assets \n- particles such as falling leaves, fog, fire, \n- overview scene, \n-big demo scene from screens in Standard, HD,URP, versions, \n-big demo from video is NOT included,\n
\nTextures atlases are 2048x2048 up to 4096x4096. Each material contains: Albedo (Diffuse), Specular or Metallic, Normal Map, Occlusion, also most of them use Detail Masks, Detail Albedo and Normal Map\n\n \n \n Forum thread \n\n
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\n\nIncluded in the 2D Pixel Tileset: \n* Over 200+ tiles from the 3D pack now converted to a 2D pixelart tileset! \n* Ready to use prefabs, complete with colliders. \n* Includes sample level from web player demo and scripts for Top Down Character and automatic Sprite Sorting.
\n\nNote: Anti-Aliasing may cause visual artifacts with some tiles. Disable or use Anti-Aliasing as post effect for better results!
\nFor support or questions regarding the asset pack, contact me at this address. \nFor updates on this and future asset packs, feel free to follow me on 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\n\nIncluded in the 2D Pixel Tileset: \n* Over 200+ tiles from the 3D pack now converted to a 2D pixelart tileset! \n* Ready to use prefabs, complete with colliders. \n* Includes sample level from web player demo and scripts for Top Down Character and automatic Sprite Sorting.
\n\nNote: Anti-Aliasing may cause visual artifacts with some tiles. Disable or use Anti-Aliasing as post effect for better results!
\nFor support or questions regarding the asset pack, contact me at this address. \nFor updates on this and future asset packs, feel free to follow me on Twitter.","fileSize":"7773175","id":274882757145,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right/Screenshots/grassSTile_innerEdge_right_20.png"},{"href":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right/Screenshots/grassSTile_innerEdge_right_50.png"},{"href":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right/Screenshots/grassSTile_innerEdge_right_80.png"},{"href":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right/Screenshots/grassSTile_innerEdge_right_110.png"},{"href":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right/Screenshots/grassSTile_innerEdge_right_140.png"},{"href":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right/Screenshots/grassSTile_innerEdge_right_170.png"},{"href":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right/Screenshots/grassSTile_innerEdge_right_200.png"},{"href":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right/Screenshots/grassSTile_innerEdge_right_230.png"},{"href":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right/Screenshots/grassSTile_innerEdge_right_260.png"},{"href":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right/Screenshots/grassSTile_innerEdge_right_290.png"},{"href":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right/Screenshots/grassSTile_innerEdge_right_320.png"},{"href":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right/Screenshots/grassSTile_innerEdge_right_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right/grassSTile_innerEdge_right.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2014-02-13T18:07:15Z","modelUpdatedTime":"2022-08-31T08:24:59Z","modelUrl":"https://models-cdn.yahaha.com/00014970/grassSTile_innerEdge_right.obs.glb","name":"grassSTile_innerEdge_right","originSource":"ASSET_STORE","packageId":"14970","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/e6956010-9eba-4c3b-9a62-14bbf2af514f.webp","name":"3D Pixel Tiles"},"polygonCount":8,"publishedDate":null,"publisher":{"name":"Perpetual Diversion"},"rigged":false,"slug":"grassstile_inneredge_right-274882757145","sourceUrl":"https://assetstore.unity.com/packages/slug/14970?aid=1011loDfK","stats":{"viewCount":3},"tags":["3D Pixel Tiles","pixel","pixelart","tileset","tiles","stylized","low-poly","mobile","landscape","grass","grasslands","desert","snow"],"unityVersions":["5.3.1"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["cyan","gray","blue","white","black","purple"],"downloadable":true,"embedUrl":"https://sketchfab.com/models/ba69c5d9bb9f4320b8425228e8fdccf7/embed","fileSize":9086464,"free":true,"id":274894576967,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/ba69c5d9bb9f4320b8425228e8fdccf7/images/4ba7017f54124be7b2dae8b5b8b4feb9.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ba69c5d9bb9f4320b8425228e8fdccf7/images/eeb813c1ab08449aab6bf82955c90c61.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ba69c5d9bb9f4320b8425228e8fdccf7/images/da6d6a3f9cf44074aa8b924b68b48daf.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ba69c5d9bb9f4320b8425228e8fdccf7/images/435db54a9d7e433985147bd086226f27.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ba69c5d9bb9f4320b8425228e8fdccf7/images/0f8384bda05e42e0b32b374c1d188d5c.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/ba69c5d9bb9f4320b8425228e8fdccf7/images/da6d6a3f9cf44074aa8b924b68b48daf.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2019-01-13T02:04:34Z","modelUpdatedTime":"2019-01-13T02:04:34Z","name":"japanese garden stone","originSource":"SKETCHFAB","packageId":"ba69c5d9bb9f4320b8425228e8fdccf7","polygonCount":254441,"publishedDate":"2019-01-13T02:04:34Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/0aefd1a2c8814f5eb2dfacb4e6ede64b/9907e67b021c454db87b6a5edcf7698d.jpeg","name":"okzq1234","profileUrl":"https://sketchfab.com/okzq1234"},"rigged":false,"slug":"japanese_garden_stone-274894576967","sourceUrl":"https://sketchfab.com/3d-models/ba69c5d9bb9f4320b8425228e8fdccf7","stats":{"viewCount":2},"tags":null,"vertexCount":127889},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","black","gray","yellow"],"description":"
\nContains 18 stylized low poly cliff tiles as .dae (Collada) mesh files and ready-to-use prefabs. \nIncludes three different colorschemes (textures & materials) which can be applied to every tree (read more about custom color schemes). \n
\nThe screenshots are only examples of usage. This pack only contains the cliff & rock tiles. \nThe trees are from the Low Poly Tree Pack \nThe rocks are from the Low Poly Rock Pack\n
Overview:\n\n This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.\n\n
Organization:\n\n Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching \n [Desired size] t:Model\n So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Tiling:\n\n Quickly creating a varied groundplane in the scene can be done in two ways; Both day and night test scenes use a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.\n\n
Memory:\n\n Both day and night test scenes are optimized for use on pc, though the pack can easily be transferred over to mobile as well due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.\n\n
Customization:\n\n You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit).","id":274899945169,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4/Screenshots/Cliff_Straight_01_4x4_20.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4/Screenshots/Cliff_Straight_01_4x4_50.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4/Screenshots/Cliff_Straight_01_4x4_80.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4/Screenshots/Cliff_Straight_01_4x4_110.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4/Screenshots/Cliff_Straight_01_4x4_140.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4/Screenshots/Cliff_Straight_01_4x4_170.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4/Screenshots/Cliff_Straight_01_4x4_200.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4/Screenshots/Cliff_Straight_01_4x4_230.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4/Screenshots/Cliff_Straight_01_4x4_260.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4/Screenshots/Cliff_Straight_01_4x4_290.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4/Screenshots/Cliff_Straight_01_4x4_320.webp"},{"href":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4/Screenshots/Cliff_Straight_01_4x4_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4/Cliff_Straight_01_4x4.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-13T09:34:24Z","modelUpdatedTime":"2022-09-03T14:08:43Z","modelUrl":"https://models-cdn.yahaha.com/00041712/Cliff_Straight_01_4x4.obs.glb","name":"Cliff_Straight_01_4x4","originSource":"ASSET_STORE","packageId":"41712","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/58db6a12-2568-4746-ab5a-cfc24560e978.webp","name":"Fantasy Environment Pack"},"polygonCount":30,"publishedDate":"2016-04-18T21:02:28Z","publisher":{"id":"10766","name":"Disruptive","url":"http://www.disruptivepublishers.com"},"rigged":false,"slug":"cliff_straight_01_4x4-274899945169","sourceUrl":"https://assetstore.unity.com/packages/slug/41712?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};
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Select or drop a image or 3D model here to search. We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
This package can be used for creation of TD, RTS and Top-down RPG games. Here’s a
short overview of what’s inside:
-3 turrets: Standart, Laser and Launcher, each of them have 3 upgrade tiers
-3 gates
-portal
-few props including barrel, lantern, pipes, vents and more
-2 spawner structures
-set of tiles for creating modular platform
-rocket model (with 2 flame particles variants)
-9 blueprint spirtes, that could be usid for UI
-2 custom shaders that are being used for most of the materials
Most of the models have 4 different material variants (A,B,C,D)
Turrets are 3k-7k tris depending on upgrade tier
Most textures are 2048*2048
No game logic included