Create the devastated environments of post-conflict, the terrifying worlds of on-coming apocalypses or the unfortunate scenes of wars lost against the machines. This kit’s buildings are ripped apart, their infrastructures exposed, and every interior and sub-detail is interwoven with tragic stories, decimated structures, and hyper-realistic textures.
Designed by Sebastian Luca, modeled by Jakub Vondra, and texturing by Alexey HrDesign, with cover art by Maxx Burman.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
Presenting Polygon mini's! Cute miniature versions of our popular Polygon City Series!
A low poly asset pack of hexagonal tiles, cube tiles, buildings, props, and environment assets to create a hex or cube game in a City/ Town theme.
Modular tiles are easy to piece together in a variety of combinations.
Includes multiple demo scenes
272 unique assets with x6 alternative texture colors (5 Team colors).
Assets include:
Background Assets
- City skylines
Building Assets
- Houses Buildings
- Apartment Buildings
- Office Buildings
- Hall
- Church
- Stores
Prop Assets
- Air-con units
- Billboards and signs
- External house props
- City Street props
- Park props
Environment Assets
- Trees
- Sea wall
- Rocks
- Clouds
- Walls
- Sewer pipes
Tile Assets
- Hex Road Tiles
- Hex Path Tiles
- Hex Base Tiles
- Cube Road Tiles
- Cube Path Tiles
- Cube Base Tiles
UI Assets
- Coin x2
- Cube Selection x1
- Hex Selection x1
- Icon Skull x1
- Level Path x3
- Level x2
- Location Marker x4
- Numbers (0-9)
- Star x2
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Pack contains 1 dumpster, 4 plastic and iron trash cans, 4 trash bags, 3 barrels, 6 cups, 12 metal jars, 6 bottles, 5 cardboard boxes, 3 piles of papers, 4 bricks, 9 brick pieces and 7 wooden boards.
\n\n
Dumpster and plastic cans has two texture versions (with and without labels).
\n\n
Product contains separated archives with meshes and textures and archived Unreal Engine 4.19 project with all materials ready and demo scene. \nUnreal engine version compatibility: 4.19 - 4.22
\n\n
Features of the project:
\n\n
\n
Paint bucket material has color changing feature (by material parameter).
Additional information: Ambient occlusion, Roughness and Metallic are merged into one texture (R, G and B channels). \n Paint buckets material have a parameter, that controls paint color. Dumpster and plastic trash cans have texture version without marks and labels.
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In total 19 different meshes. Most with different texture-sets.
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Air-cargo-containers: LOD0 and LOD1: 2048x2048, LOD2: 1024x1024 (PBR)
Trash-containers: 2048x2048 (PBR)
Cargo-containers: 4096x4096 (PBR)
Dumpsters: 4096x4096 (PBR)
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The Hunt - Cyberpunk Packcyberpunkscifihuman detectorfps handvehicledronepbrroughnessskinhandsscifi uicitygrounge
The Hunt - Cyberpunk Pack
410 Assets
9/26
Package Overview
Unity Awards 2018 Winner in Best Artistic Content Category!
The Hunt is a next-gen Unity3D project that explores new ways of asset creation. At beffio studio, we want to provide you with an experience that will inspire you to create something amazing in AAA quality. We have spent a lot of time on the idea, concept art, execution & even music composition, to give an asset of revolutionary quality, a tool to make your own story, using The Hunt content.
Requirements:
This pack was created for desktop platforms. We’re using Volumetric Light System to light all scenes (The plugin is included in this package).
Model triangle count starts from 500 triangles and - in the most complicated meshes - ends at 10k (LOD Included). Triangle count in scenes is between 300k triangles to 1.5mln triangles. Scenes are heavy in triangles because we’ve used more than 10.000 elements to create each scene.
What you’re buying:
1. The Idea. 2. The Conceptual Work. 3. 3D Assets. 4. Level Design. 5. Animations used for the Character, FPS Hands, Sci-Fi Vehicle. 6. Color Grading. 7. Camera Composition. 8. Scene Setup with all settings ready to achieve this Sci-Fi look. 9. ADDITIONALLY: Music with SFX used in The Hunt trailer available in a separate asset soon.
About the Scenes:
Three main scenes with the whole video trailer animation included, made using Timeline and Animation System.
About the Elements inside:
Animated Character, Animated Car, Animated First Person Perspective Hand, HUD, Human Detector, Dumpster, Advertising Stand, Air Conditioner, Arm, Awning, Bar Ceiling, Bar Countertop, Bar Internal Walls, Barrels, Billboards, Bottles, Cables, Can, Capsule, Cardboard Box, Chair, Chinese Food Container, City Hydrant, Concrete Road, Crate, Crumpled Paper, Cup, Cupboard, Door, Door Lock, Dustbin, Electric Box, Euro Palette, Fence, Fire Stairs, Flyer, Food Container, Footbridge, Gate, Grating, Insulator, Ladder, Lantern, Light Stand, Neons, Newspaper, Orb, Pipes, Plants, Satellite, Sawer, Shaft, Shelf, Shutter Cassette, Soil, Street Lamp, Trash bag, Valve, Wires
About Custom Shaders:
Billboard & Neon Glitch Shader, Car Shader, Car Jet Exhaust Shader, Digital Display Shader, Environment Chunks Shader, HUD Shader, Human Detector Shader, Orb Drone Shader, Shafts Shader, Skin Shader, UI Halo Shader
About Textures:
Custom HDRI & Reflection Probes, Atlases Textures,
Process:
The Hunt asset pack was crafted during several months of five artists hard work. At beffio studio, we make sure that art direction is consistent and well balanced. Our team on this project included concept artists, 3d artists, texture artists, a music composer, and level designers. First of all, we wanted to make sure that the world we were about to build would be intriguing and compelling. That's why, we started off with the creative concept, backed up by thumbnails and sketches to help us visualize as many interesting ideas as possible. Gradually, we developed the initial drafts further and the world of The Hunt started taking real shape. After this, it was time to get into 3d modeling and then final assembly & implementation into Unity3D game Engine. At the final stage, we put a lot of attention to color grading, composition, atmosphere, and overall mood. This futuristic city is an eclectic place with tons of different props. Next to high-end technology & devices we needed to create everyday objects that would give us some human context and make the scene more believable. Texturing phase was very important, as we could see the 3d models coming to live with rust, dirt, scratches or decals applied to them. Once everything was ready, it was time to work on some level design, which was actually the fun part. Seeing this futuristic city coming to life, with characters, vehicles, architecture and hundreds of the tiniest details, in Unity was a truly fascinating and satisfying experience. We created the world and fully immersed ourselves in it. And we hope you will too.