Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nSET 1:
\n
\nWhat is in the package:
\nFBX
\nTextures
\nSlots
\nOverlays
\nWardrobe UMA 2 recipes
\nDemo scene setup by UMA with configured recipes
\n
\nSlots:
\nHead
\nChest
\nLegs
\nFeet
\nHands
\nShoulders
\n
\n
\n\n\n\nSET 2:
\n
\nWhat is in the package:
\nFBX
\nTextures
\nSlots
\nOverlays
\nWardrobe UMA 2 recipes
\nDemo scene setup by UMA with configured recipes
\n
\nSlots:
\nHead
\nChest
\nLegs
\nFeet
\nHands
\nShoulders
\n
\n
\n\n\n\nSET 3:
\n
\nWhat is in the package:
\nFBX
\nTextures
\nSlots
\nOverlays
\nWardrobe UMA 2 recipes
\nDemo scene setup by UMA with configured recipes
\n
\nSlots:
\nHead
\nChest
\nLegs
\nFeet
\nHands
\nShoulders
\n
\n
\n\n\n\nSET 4:
\n
\nWhat is in the package:
\nFBX
\nTextures
\nSlots
\nOverlays
\nWardrobe UMA 2 recipes
\nDemo scene setup by UMA with configured recipes
\n
\nSlots:
\nHead
\nChest
\nLegs
\nFeet
\nHands
\nShoulders
\n
\n
\nRequires UMA 2 and Orc Race Pack
\n
\n
\nForum
\nWebsite
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This pack contains a customizable soldier made with photogrammetry.
Every character shown in screenshots and video comes from a unique base mesh. It can be customized simply by changing meshes: fatigues, shirt, jacket, trousers, shoes, protections, hats, bags, or by changing materials. Most of the clothes are available in 12 different colors and camouflages.
The shirt and the keffiyehs have different textures variations. Gloves, shoes, glasses and headphones only have color variations. The old ranger shoes are only available in black. We can create more specific variations on demand.
It includes patches material to add to shoulders, helmet and tactical vest.
The face is customizable too: several beards and haircuts are available.
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Armors are compatible with UMA Cartoon Race, UMA Anime Race and Base 2.0 (See set up tutorial video in preview)
Majority of outfits in RPG 1, 2 and 3 are interchangeable
Video end: Adjust UMA GLIB initial scale factor to 1 and Atlas resolution for full res textures in game and in scene.
General parts are:
Upperbody
Lowerbody
Gloves
Boots
Headwear
Shoulders/accesories
Maximum texture sizes are:
Armor:2048 x 2048
Body: 2048 x 2048
weapons: 1024 x 2048
Albedo, Normal, and Metallic maps
Files types included are:
FBX
Slots
Overlays
Textures
Wardrobes
Blender Files
Help file
Refits and Exclusives:
M_Cleric
MB1 Darkelf armor
FB1 Dark elf armor
MB1 Mage
FB1 Mage
MB1 Ranger
FB1 Ranger
MB1 Fighter
FB1 Fighter
MB1 High Elf armor
FB1 High Elf armor
MB1 Wanderer
FB1 Wanderer
MB1 Poor1
MB1 Poor 2
FB1 Poor1
FB1 Poor 2
FB1 Peasant
MB1 Peasant
MB1 Bard
FB1 Maiden
MB1 Chainmail
FB1 Chainmail
MB1 Wolf Armor
FB1 Wolf Armor
Gloves of Hammer
Dragon Breastplate
RPG Starter 1 DCS Wardrobe files
Convert UMA to Standalone Humanoid tutorial
How to Add new Materials via Substance Painter tutorial
Other UMA Questions and Answers Rtf
Support: will@willbgameart.com
twitter:
Update thread:
","fileSize":"2333143994","id":274895735284,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned/Screenshots/F_Base2_Teeth_Skinned_20.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned/Screenshots/F_Base2_Teeth_Skinned_50.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned/Screenshots/F_Base2_Teeth_Skinned_80.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned/Screenshots/F_Base2_Teeth_Skinned_110.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned/Screenshots/F_Base2_Teeth_Skinned_140.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned/Screenshots/F_Base2_Teeth_Skinned_170.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned/Screenshots/F_Base2_Teeth_Skinned_200.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned/Screenshots/F_Base2_Teeth_Skinned_230.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned/Screenshots/F_Base2_Teeth_Skinned_260.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned/Screenshots/F_Base2_Teeth_Skinned_290.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned/Screenshots/F_Base2_Teeth_Skinned_320.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned/Screenshots/F_Base2_Teeth_Skinned_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned/F_Base2_Teeth_Skinned.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2015-09-23T23:12:19Z","modelUpdatedTime":"2022-02-20T14:21:16Z","modelUrl":"https://models-cdn.yahaha.com/00045732/F_Base2_Teeth_Skinned.obs.glb","name":"F_Base2_Teeth_Skinned","originSource":"ASSET_STORE","packageId":"45732","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/09c665d9-abc8-4741-b9c3-ff57c060e327.webp","name":"UMA RPG Starter Pack"},"polygonCount":190,"publishedDate":null,"publisher":{"name":"Will B"},"rigged":true,"slug":"f_base2_teeth_skinned-274895735284","sourceUrl":"https://assetstore.unity.com/packages/slug/45732?aid=1011loDfK","stats":{"viewCount":0},"tags":["UMA RPG Starter Pack","PBR","RPG","Mage","Warrior","knight","UMA","Ranger","Cleric","Peasant","Poor","Base mesh","Gloves","boots","Armor","Armour","Weapons","sword","shield","Dark elf","Elf","Chainmail"],"unityVersions":["2019.4.8"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["black","cyan","gray"],"description":"Some cloth parts are compatible with one of the body types, others are universal. For example - \"npc_csl_pants_01f\" works only with \"npc_hmn_01f\", \"npc_csl_pants_02\" are suitable with both \"npc_hmn_01f\" and \"npc_hmn_01m\". Meshes are made in Maya, so keeping the original normals is recommended. There are 2 uv sets on body meshes - ov0 with separated head and overlapped uv shells, uv1 - all uv components are unique on a single texture sheet.
Every cloth mesh has a few material variants based on color or normal/ao maps. Upper cloth splits into sub-parts - torso, sleeves, and capes.
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- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- consists of 33 separate interchangeable components united by one skeleton.
- Models resolutions are optimized for polygon efficiency.
- Model is fully textured with all materials applied.
- No special plugin needed to open scene.
- Model does not include any backgrounds.
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\n\nCharacter have 112 modular skeletal meshes with several skins for each module: \n11 Heads, 18 bodies, 3 shirts, 3 pants, 3 boots, 7 tactical vests, 9 outfit pouches, 3 helmets, 4 caps, 9 head equipments, 4 backpacks, 3 firearms, 2 holsters, 18 vest patches, 7 radio, 8 military equipments.
\n\nModules allow you to assemble several millions different characters.\nAll modules are 100% compatible with first pack - Modular military character.\nCustom materials in UE4 allow to completely customize the look.
\n\nVertex/Tris counts of characters:\nMinimum modules: 5 745 / 11 363\nAverage: 10 263 / 19 876\nMaximum: 13 610 / 26 181\nTextures resolution: 2048x2048, PNG-Format
\n\nPackage contains:
\n\nUE4 Video tutorial: Using animaton packs with modular military project- https://youtu.be/yJvS2p6sG0A .
\n\nUE4 Video tutorial: Changing modules - https://youtu.be/e9myIlzoz0g .
\n\nUE4 Video tutorial: Using Modular military with Advanced Locomotion System - https://youtu.be/NNEvUlq8nIw.
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\n\nCharacter have 112 modular skeletal meshes with several skins for each module: \n11 Heads, 18 bodies, 3 shirts, 3 pants, 3 boots, 7 tactical vests, 9 outfit pouches, 3 helmets, 4 caps, 9 head equipments, 4 backpacks, 3 firearms, 2 holsters, 18 vest patches, 7 radio, 8 military equipments.
\n\nModules allow you to assemble several millions different characters.\nAll modules are 100% compatible with first pack - Modular military character.\nCustom materials in UE4 allow to completely customize the look.
\n\nVertex/Tris counts of characters:\nMinimum modules: 5 745 / 11 363\nAverage: 10 263 / 19 876\nMaximum: 13 610 / 26 181\nTextures resolution: 2048x2048, PNG-Format
\n\nPackage contains:
\n\nUE4 Video tutorial: Using animaton packs with modular military project- https://youtu.be/yJvS2p6sG0A .
\n\nUE4 Video tutorial: Changing modules - https://youtu.be/e9myIlzoz0g .
\n\nUE4 Video tutorial: Using Modular military with Advanced Locomotion System - https://youtu.be/NNEvUlq8nIw.
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Every cloth mesh has a few material variants based on color or normal/ao maps. Upper cloth splits into sub-parts - torso, sleeves, and capes.
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\n\nWide variety of tree and shrubbery objects
\n\nAll Seasons Color Schemes:
\n-Autumn
\n-Winter
\n-Spring
\n-Summer
\n\nSawmill buildings and woodcutter equipment available in different color schemes.
\n\nContact us:
\nartcircleone@gmail.com
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Over 50 prefabs
Lowpoly models:
• 2x Craters (116-118 tris)
• 5x Rocks (28-70 tris)
• 6x Trees (12-634 tris)
• 11x Plants (8-436 tris)
• 1x Hill (53 tris)
• 3x Vehicles (388-762 tris)
• 1x Stairs Broken (369 tris)
• 1x Ball Hole Broken (86 tris)
• 1x Ball Broken (36 tris)
• 1x Box Broken (14 tris)
• 1x Pump Broken (792 tris)
• 3x Wall Broken (86-232 tris)
• 3x Barrier Broken (77-81 tris)
• 1x Pipe Turn Broken (372 tris)
• 2x Pipe Broken (113-213 tris)
• 1x Door Broken (112 tris)
• 2x Generator Broken (177-357 tris)
• 1x Old Computer Broken (44 tris)
• 1x Switch Hand Broken (196 tris)
• 2x Barrel Broken (96-142 tris)
• 1x Robot Arm Broken (188 tris)
Textures:
• Atlas_enviro (2048x2048 diffuse)
• Atlas_plants (2048x2048 diffuse)
• Atlas_plants_emiss (2048x2048 emissive)
• Atlas_rocks (2048x2048 diffuse)
• Atlas_vehicles (2048x2048 diffuse)
• Grass_01 (1024x1024 diffuse)
• Grass_02 (1024x1024 diffuse)
• Grass_03 (1024x1024 diffuse)
• Sand_01 (1024x1024 diffuse)
• Sand_02 (1024x1024 diffuse)
• Crater (1024x1024 diffuse)
Our GUIs:
Other packages:
Check out also:
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