Gameboy Challenge - Pokemon Edition

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Author name
J. Beltran
Source
Sketchfab
Polygon Count
3,028
Release Date
2019-06-16
License
CC BY 4.0
pokemonboycoloryellowgamegameboychallenge

Asset Overview

Based on "[Handpainting Challenge - Gameboy](https://sketchfab.com/3d-models/handpainting-challenge-gameboy-67b9e154369c41c6aa2e7e3bb964ed12)" by [Curlscurly](https://sketchfab.com/curlscurly), and "[GameBoy Pokemon ! [1hourChallenge]](https://sketchfab.com/3d-models/gameboy-pokemon-1hourchallenge-0f2b0ce9c5c44499b2f00c128b3e36b9)" by [rommalart](https://sketchfab.com/rommalart), licensed under CC Attribution-ShareAlike. Workflow: - Some tweaks on the model geometry in Maya. - New UV Mapping in Maya. - Add height and details on Substance Painter. - Handpaint the model on Substance Painter. - Bake lighting and other maps into a single Diffuse map. - Add some details on Photoshop and import the new game menu (painted on Clip Studio). - Duplicate the mesh, and create an outline effect. This challenge was a great way to spent my Sunday! Since I've always been a Pokemon fan, I though about making the Pokemon Special Edition GameBoy. I used Maya for some changes on the mesh. For texturing I used mainly Substance.