Wanted to try out Glass and combine some opacity with some emission to add and play around with some basic lightning effect. I created an own UV for the Lightning so one can seperate them if needed.
Wanted to go for a higher polycount since I will make some closeup rendershots in Marmoset.
Hope u guys like. C&C always welcome and appreciated.
Had much fun recreating this awesome weapon-concept by Bruce Yu. (https://www.artstation.com/artwork/686mNn).
I added some details on the stock since it looked kinda flat after building and texturing it in 3D.
EDIT: Created a small rig and idle-animation for the lightning effect and got rid of a few stretched details in the texture.