This is the higher poly version of my laser scopr helmet shown here: https://skfb.ly/o7RQ9. The requirements of my assignment were (1) to use a maximum of two materials (one was only to be used if the model had transparent glass components) and to keep poly count between 4000 and 6000 faces. My original model, because of its many components, suffered from having such a low poly count and a restriction on the number of materials. I like my original much better.
This was modeled in Maya2019, textured in Substance Painter, and has texture edits done in Photoshop.