Bring all your modern wars and military worlds to life with this kit’s encampments, watch towers, concrete walls, cargo containers, bunkers, barbed wire fences, weapons, ammo, sandbags, generators, crates and so much more. With over 200 pieces and 40 materials, this robust kit will bring your combat outposts, barracks, blockades and conflict shelters to life.
Designed by Jian Zhi, modeled by Sebastian Bielecki, and texturing by Alexey HrDesign, with cover art by Maxx Burman.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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It is very useful for games. I already created a sample scene with proper light mapping.\n \nCreate your own play ground using this assets package. \n \n \nThe package contains: \n \n\n Bench, seesaw,slide, swing, Small castle, Bushes, Hotel set up (chair, table and umbrella) creates,Tens, lights and different type of houses.\n \none FBX file Tris: 8255\n \n12 textures 512*512\n \n \nEvery asset included has a prefab set up for you. 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Scene shown in screenshots is included in the pack
If you have ever been to a Japanese school cafeteria, you know how it functions. If you don't, here's a small recap. You pick your favourite food items from the menu and ask the employees to make them for you. Super simple and super cheap. Now you can recreate the experience virtually with this pack!
Contains 60 prefabs to create realistic kitchen environments! Included assets are such as tables, utensils, chairs, food containers, shelves, gas stoves, sink, bowls, pots, fry pans, ducts and much more.
All the materials are made using PBR workflow, which results in high-quality assets in any situation. Models utilize weighed normals workflow, which means the models are high quality without large normal maps or extra vertices. Assets are usable in various situations ranging from VR to games and mobile to visualizations.
Assets are in a real-world scale and have created with dimensions to mirror real-world schools as accurately as possible. All the assets have PBR materials with some of them having multiple variants. Weighed normals are utilized to give uniform look and smooth edges for all the assets. Textures come in a packed form, reducing the file size when distributing your game.
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LowPoly Viking Bay for your Top-Down fantasy or medieval projects!
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City 6 Industrial
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Package:
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Set of unique assets (420);
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Demo scene.
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Where to use:
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Games. Models optimized for game engines;
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Multiplication;
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Advertising and marketing;
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NFT, metaverses;
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VR / AR;
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3d printing.
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Features:
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By combining assets, you can create your own unique city;
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You can easily change the color of objects - using the UV map;
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Pivot in the logical place of the object;
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Model has a logical name.
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Geometry:
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420 unique assets;
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305k triangles all pack.
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Items:
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Landscape (x113) \nGround, road, water, bridges, parking, beach, railroad, ect.;
This pack contains a very detailed mech hangar. All parts are modular and can be combined/kitbashed in various ways.
All my mechs are fully compatible with this hangar.
-Modular mech hangar
-Modular walls, floor/ceiling/roof tiles
-Modular interior: stairway, platforms, walkways
-3 pre-configured basic hangar layouts (small, medium, large hangar)
-Roof can be removed (top down view possible)
-Gate can be opened
-35 decals
-PSDs with intact layers are included
-PBR textures (metallic)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 (building, interior), 2048 (terminals, decals) and 1024 (ammunition)
-Tris count ca. 150000 for large example hangar
-Final tris count depends on how many parts are used for an hangar
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials