• Textures are up to 4K & PBR with the following set of maps: Albedo (RGB) Transparency (A), Metallic (R) Smoothness(A), Normal, AmbientOcclusion, Height (where applicable), Emission (where applicable)\n
\n\n
• Prefab workflow: Prefabs for each object already set up & ready to go
\n\n
• Custom collision meshes where needed
\n\n
• Example scenes with day & night lighting, post processing and a basic first person controller included
\n\n
• Can be upgraded to HDRP with Unity's own material upgrader as the vast majority of meshes uses the Standard Shader (decal & glass materials need to be set up manually, but unlike the built-in pipeline HDRP features shaders for these things out of the box). Please note: There are currently no dedicated versions for the SRPs included.
\n\n\n
• This pack is intended for high-end hardware, but can be optimized e.g. by reducing texture resolutions to something smaller than 4K. Please use Linear color space.
\n\n
• It is recommended to use ProGrids or a similar tool to make the most of the modularity.
\n\n
Total mesh count: 247 \nTotal prefab count: 286 \nHighest texture resolution: 4096 x 4096 pixels \nPolycount range: 1 - 14352\n
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Attention: THIS MODEL IS NOT INTENDED FOR 3D PRINTING. The meshes are NOT WATERTIGHT. The meshes are optimized for 3d game engines, the inside faces are deleted to save on tris count.
\n\n
This pack contains a Prometheus scifi battleship with weapons and equipment. It can be used in space games.
\n\n
The model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\n
\n
Scifi battleship
\n
Modular weapons
\n
Turrets, missile silo, radar
\n
1 torpedo + 2 missiles included
\n
7 different texture sets
\n
PSD with intact layers is included
\n
Texture sizes are 4096 and 1024
\n
Tris count ca. 12800
\n
Final tris count depends on how many weapons are used for the ship
\n
\n\n
The following textures are included:
\n\n
\n
Albedo map, PNG format
\n
Ambient Occlusion (AO) map, PNG format
\n
Illumination map, Targa format 32 bit with alpha channel
\n
Normal map, PNG format
\n
Specular map, PNG format
\n
Gloss map, PNG format
\n
Metalness map, PNG format
\n
Roughness map, PNG format
\n
\n\n
Depending on your game engine/3D application you may need to rescale the models.
","id":274897631976,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow/Screenshots/ScifiBattleshipPrometheusHullYellow_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow/Screenshots/ScifiBattleshipPrometheusHullYellow_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow/Screenshots/ScifiBattleshipPrometheusHullYellow_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow/Screenshots/ScifiBattleshipPrometheusHullYellow_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow/Screenshots/ScifiBattleshipPrometheusHullYellow_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow/Screenshots/ScifiBattleshipPrometheusHullYellow_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow/Screenshots/ScifiBattleshipPrometheusHullYellow_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow/Screenshots/ScifiBattleshipPrometheusHullYellow_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow/Screenshots/ScifiBattleshipPrometheusHullYellow_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow/Screenshots/ScifiBattleshipPrometheusHullYellow_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow/Screenshots/ScifiBattleshipPrometheusHullYellow_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow/Screenshots/ScifiBattleshipPrometheusHullYellow_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow/ScifiBattleshipPrometheusHullYellow.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-30T06:22:15Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/698504/ScifiBattleshipPrometheusHullYellow.obs.glb","name":"ScifiBattleshipPrometheusHullYellow","originSource":"CGTRADER","packageId":"698504","polygonCount":12748,"publishedDate":"2023-04-30T06:22:15Z","publisher":{"avatar":null,"name":"msgamedevelopment"},"rigged":false,"slug":"scifibattleshipprometheushullyellow-274897631976","sourceUrl":"https://www.cgtrader.com/3d-models/space/spaceship/scifi-battleship-prometheus","stats":{"viewCount":0},"tags":["space","spaceship","spacecraft","game","ready","lowpoly","rts","scifi","homeworld","battleship","ship","strategy","ship-space","game-ready","space-ship"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["gray","black","cyan"],"description":"A collection of 3D models for game assets created for use on Unity! 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\n-Supports URP\n \n-(Gama Ready) Unity 3D and Unreal Engine\n \n-Number of Meshes:37 (FBX)\n \n-Number of Materials : 22-4k\n \n-Number of Materials : 22-2k\n \n-Number of Materials : 22-1k\n \n-Number of Textures: (40-4k)\n \n-Number of Textures: (40-2k)\n \n-Number of Textures: (40-1k)\n \n-Spacecraft_04_18000 polygon\n \n-All_Engine_12000 polygon\n \n-All_Wing_8000 polygon\n \n-All_Weapon_12000 polygon\n \n-Textures uv 1024-1024 - 2048-2048 - 4096-4096 (PBR)\n \n-Five different base colors ------White,Blue,Yellow,Red,Green-(Spacecraft-Engines-Wings)\n \n-Properly named Textures,Materials and Meshes\n \n-Model is fully textured with all materials applied. You can edit the material :))\n \n-The pivot points are properly positioned\n
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\n\nAlso included is the custom shader which will allow you to set two custom colors for the textures, while optimizing texture channels and still retain the PBR look and feel.
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Attention: THIS MODEL IS NOT INTENDED FOR 3D PRINTING. The meshes are NOT WATERTIGHT. The meshes are optimized for 3d game engines, the inside faces are deleted to save on tris count.
\n\n
This pack contains a Ludendorff Class Battleship with weapons and equipment. It can be used in space RTS games or as an end boss in a sidescroller game. It can also be used in a top-down shoot’em up.
\n\n
The model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\n
\n
battleship with 3 turret types
\n
modular weapons
\n
1 torpedo + 1 missile included
\n
torpedo and missile launchers
\n
changeable decals
\n
8 damage decals
\n
6 different texture sets
\n
PBR textures
\n
texture sizes are 2048, 1024 and 512
\n
tris count ca. 3000
\n
final tris count depends on how many weapons are used for the ship
\n
\n\n
The following textures are included:
\n\n
\n
Albedo map, PNG format
\n
AlbedoAO map, PNG format – this albedo map has the ambient occlusion backed into it
\n
Ambient Occlusion (AO) map, PNG format
\n
Illumination map, Targa format 32 bit with alpha channel
\n
Normal map, PNG format
\n
Specular map, PNG format
\n
Gloss map, PNG format
\n
Metalness map, PNG format
\n
\n\n
Depending on your game engine/3D application you may need to rescale the models.
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860 assets prefabs + 10 apartments prefabs
One texture (2048/1024/512/256/128px) and one material are used for the whole set
If you liked this package, please leave a review! Creativity to you!
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Select or drop a image or 3D model here to search. We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Sci-Fi Modular Space Base Location - low poly 3D models pack ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
Assets contains pack of models (floor tiles, platforms, generators, stands, elevator, etc..) intended to use for building location similar to provided one. Asset could be used in FPS genre games. This asset is optimized and hand tweaked.
Shaders has designed for use color masks in purpose of quick tweaking their primary colors.
The textures looks amazing and super realistic, tuned for Physically-Based Rendering.
Triangles count: from 200 to 1700 tris (per model).
Textures resolution are from 1024*1024 to 4096*4096 pixels. (11 texture sets).
Following textures included:
Diffuse, normal map, illumination, metallness and smoothness