SM_building17_Blue

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Author name
HavolkStudio
Source
Unity Asset Store
Polygon Count
718
Release Date
2020-05-12
License
Standard Unity Asset Store EULA
Package price
$ 76
Mega Sci-Fi City Package
172 Assets

Package Overview

All colors can be easily modified. Unreal Engine compatible models FBX . PROFESSIONALLY MODELED Models in scene were made without ngons and to keep polycount as low as possible: WELL ORDERED Like all our products this SCI FI CITY Package is handy to use and easy to modify. In this product there is no problem with multiplied materials and textures! There is more models of this series – explore our models set! It is suitable for game engines :) Game Environment is low-poly model ideal for game engines (Game-Ready). Very High detailed Game Environment ready for professional projects.


-Free license
- Number of Materials and Material Instances: 86
- Number of Textures: 160
- Textures uv 2048-2048 and 4096-4096
- (PBR)=Normal--Metallik--Roughness--Emissive--BaseColor
- Four different base colors White,Blue,Yellow,Red
- Four different emissive colors Pink,Blue,Orange,Green
- Properly named Textures,Materials and Meshes
- Model is fully textured with all materials applied. You can edit the material :))
- The pivot points are properly positioned.
- building 1 Polygon 2500 - building 11 Polygon 582 -Floor_Road_1 Polygon 4100
- building 2 Polygon 950 - building 12 Polygon 811 -Floor_Road_2 Polygon 4000
- building 3 Polygon 851 - building 13 Polygon 996 -Floor_Road_3 Polygon 4013
- building 4 Polygon 660 - building 14 Polygon 396 -Floor_Road_4 Polygon 4425
- building 5 Polygon 730 - building 15 Polygon 497 -Floor_Road_5 Polygon 4077
- building 6 Polygon 614- building 16 Polygon 268
- building 7 Polygon 550- building 17 Polygon 385
- building 8 Polygon 590- building 18 Polygon 362
- building 9 Polygon 920- building 19 Polygon 760
- building 10 Polygon 924- building 20 Polygon 517
- Model completely unwrapped.
- Texture 2048-2048
-PBR AVAİLABLE
- Model is fully textured with all materials applied.
- Pivot points are correctly placed to suit animation process.

Other work will continue link

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