SM_Wall_Door_Single_Sec2_LOD1@000001EE10BD2400

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Author name
Leartes Studios
Source
Unity Asset Store
Polygon Count
2,777
Release Date
2022-02-07
License
Standard Unity Asset Store EULA
Support For Unity Version
2020.3.23
Package price
$ 79.99
Nova Space Burgers / Cyberpunk Abandoned Restaurant / Bar
Nova Space Burgers / Cyberpunk Abandoned Restaurant / Bar
158 Assets

Package Overview

Nova Space Burgers / Cyberpunk Abandoned Restaurant / Bar including all showcased assets, high-quality assets.The Environment is Created all by Custom and Original Concepts with the great effort in 3D.And with a high level of detail for Level art and models.The pack is optimized for Gameready Projects.

Environment Done by talented Artist Mustafa Hussein

and Concept Arts by Amazing Tino Andov

If you want to populate your Cyberpunk game or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.


If you will have any questions or support requests feel free to contact our team with: support@leartesstudios.com email address

Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.


Features:


High Attention to Details

Including Showcased Map

Unique Concepts of Assets

 High-Quality Assets

 Game-ready / Optimized

Controllable parameters in Material Instances

Number of Unique Meshes: 196


Collision: Yes


LODs: Yes up to 4 LODs


Number of Materials and Material Instances: 222


Number of Textures: 250


Texture Resolutions: 1K , 2K


Supported Development Platforms:


Windows: Yes


Mac: Yes


Current version of this package is only compatible with the HDRP pipeline, it is not compatible with any other pipelines at the moment.


Render Pipeline Disclaimer



This environment is designed to work in HDRP by default, and currently it is not compatible with any other render pipelines.


Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity



Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.





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