Imagine floating cities of the future, derelict kingdoms in the middle of the desert, or civilizations forgotten about at the bottom of the ocean. Use this kit’s timeless textures, organic shapes and fluid structures to create new and old worlds lighter than air, faster than wind and bursting with potential!
Designed by Sebastian Luca, modeled by Jakub Vondra, and texturing by Alexey HrDesign, with cover art by Mike Golden.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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A dockyard terminal environment pack suited to be used in your game for constructing a harbor, a terminal, dockyards, warehouses, and ultimately for a container terminal as showcased in the screenshots! Makes a great addition to the warehouse package!
Contains tons of high-quality low poly assets ready to use for your game!
Two sample scenes for showcasing the individual assets as well as their use are included (Scene from screenshot IS included.)
[UR Pack] -> More info in the \"About\" section on the publisher profile.
CONTENT:
524 Game Ready Assets and tons of prefabs! - Assets for a dockyard environment including crane, buildings, containers and accessories. - Street elements and modular pieces of larger building structures. - Props including signs, lights, metal structures and more.
PERFORMANCE:
Textures range from 512x512 up to 4k!
Tris range from 2 all the way up to 12000 for the detailed assets with high mesh complexity like the large crane.
Shader and water effects from screenshots not included!
If you have any questions feel free to ask them! Contact: immortal.factory@worlq.com
This pack is a collection of 531 low poly models to easily create your top quality city game. All models are ready to put in scene and created with one texture for better performance! A lot of models are created from separate parts, so you can easily animate them and interact with them. DEMO SCENE included!
Optimized for:
- Standard RP - Unity 2020.3+
- High-Definition RP - Unity 2020.3+
- Universal RP - Unity 2020.3+
Models:
- Buildings: 138 pcs (35pcs Interactive with separate doors)
If you have any ideas, specific requirements or need help, feel free to contact me on email oleh.lila@gmail.com or join my Discord
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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable) \n \nI've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter. \n \nLooking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. \nVisit the Unity Forum thread!","fileSize":"2907379515","id":274895990491,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white/Screenshots/steak_pillar_wall_plastic01_left_pipes_window_lights_white_20.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white/Screenshots/steak_pillar_wall_plastic01_left_pipes_window_lights_white_50.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white/Screenshots/steak_pillar_wall_plastic01_left_pipes_window_lights_white_80.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white/Screenshots/steak_pillar_wall_plastic01_left_pipes_window_lights_white_110.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white/Screenshots/steak_pillar_wall_plastic01_left_pipes_window_lights_white_140.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white/Screenshots/steak_pillar_wall_plastic01_left_pipes_window_lights_white_170.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white/Screenshots/steak_pillar_wall_plastic01_left_pipes_window_lights_white_200.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white/Screenshots/steak_pillar_wall_plastic01_left_pipes_window_lights_white_230.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white/Screenshots/steak_pillar_wall_plastic01_left_pipes_window_lights_white_260.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white/Screenshots/steak_pillar_wall_plastic01_left_pipes_window_lights_white_290.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white/Screenshots/steak_pillar_wall_plastic01_left_pipes_window_lights_white_320.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white/Screenshots/steak_pillar_wall_plastic01_left_pipes_window_lights_white_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white/steak_pillar_wall_plastic01_left_pipes_window_lights_white.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-07-03T13:16:12Z","modelUpdatedTime":"2021-03-01T09:33:33Z","modelUrl":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_plastic01_left_pipes_window_lights_white.obs.glb","name":"steak_pillar_wall_plastic01_left_pipes_window_lights_white","originSource":"ASSET_STORE","packageId":"173966","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/d89b0e33-5573-4cbc-a066-122f8e9a6445.webp","name":"Sci Fi Modular Level Building Toolkit"},"polygonCount":792,"publishedDate":null,"publisher":{"name":"STEAKandGAMES"},"rigged":false,"slug":"steak_pillar_wall_plastic01_left_pipes_window_lights_white-274895990491","sourceUrl":"https://assetstore.unity.com/packages/slug/173966?aid=1011loDfK","stats":{"viewCount":5},"tags":["Sci Fi Modular Level Building Toolkit","Modular","SciFi","Sci","Fi","Sci-Fi"],"unityVersions":["2018.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","gray","orange","red","yellow","black","brown"],"description":"
The package consists of 13 lowpoly meshes, which can be modularly assembled to different variations of buildings.
\n\n
Thus, entire scenes (for example, in the setting of London in the late 19th century) can be designed by simply joining the facades together like tiles.
\n\n
The handling of the tiles is kept very simple by snapping them together, so you can invest your time in creating an exciting map. Example buildings or facades are included in the package.
\n\n
To save precious memory there are only two textures in 2k. The detail level of the sculpted high resolution meshes was mapped to two normal maps also in 2k.
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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable) \n \nI've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter. \n \nLooking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. \nVisit the Unity Forum thread!","fileSize":"2907379515","id":274895993453,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white/Screenshots/steak_pillar_wall_metal01_center_pipes_window_lights_white_20.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white/Screenshots/steak_pillar_wall_metal01_center_pipes_window_lights_white_50.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white/Screenshots/steak_pillar_wall_metal01_center_pipes_window_lights_white_80.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white/Screenshots/steak_pillar_wall_metal01_center_pipes_window_lights_white_110.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white/Screenshots/steak_pillar_wall_metal01_center_pipes_window_lights_white_140.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white/Screenshots/steak_pillar_wall_metal01_center_pipes_window_lights_white_170.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white/Screenshots/steak_pillar_wall_metal01_center_pipes_window_lights_white_200.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white/Screenshots/steak_pillar_wall_metal01_center_pipes_window_lights_white_230.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white/Screenshots/steak_pillar_wall_metal01_center_pipes_window_lights_white_260.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white/Screenshots/steak_pillar_wall_metal01_center_pipes_window_lights_white_290.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white/Screenshots/steak_pillar_wall_metal01_center_pipes_window_lights_white_320.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white/Screenshots/steak_pillar_wall_metal01_center_pipes_window_lights_white_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white/steak_pillar_wall_metal01_center_pipes_window_lights_white.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-07-03T13:16:12Z","modelUpdatedTime":"2021-03-01T09:33:33Z","modelUrl":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_center_pipes_window_lights_white.obs.glb","name":"steak_pillar_wall_metal01_center_pipes_window_lights_white","originSource":"ASSET_STORE","packageId":"173966","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/d89b0e33-5573-4cbc-a066-122f8e9a6445.webp","name":"Sci Fi Modular Level Building Toolkit"},"polygonCount":792,"publishedDate":null,"publisher":{"name":"STEAKandGAMES"},"rigged":false,"slug":"steak_pillar_wall_metal01_center_pipes_window_lights_white-274895993453","sourceUrl":"https://assetstore.unity.com/packages/slug/173966?aid=1011loDfK","stats":{"viewCount":2},"tags":["Sci Fi Modular Level Building Toolkit","Modular","SciFi","Sci","Fi","Sci-Fi"],"unityVersions":["2018.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan","brown","red"],"description":"
Held up by massive, rotating propellers, the blocky and decorated sky fortresses you can build with this pack hover intimidatingly, lit by ominously levitating glowing crystals and hanging lamps. All the main pieces are mapped to a 4x4x4 meter grid, making it quick and easy to snap together an elaborate arena.
The texturing is designed to be very easy to adjust to fit the theming of your game: it stacks tiling primary, grunge, and wear textures on top of each other, with sliders to adjust how much grunge and wear you want. Making a new aesthetic can be as easy as swapping out the primary texture with some standard tiling texture you already have, and adjusting the grunge slider to fit the amount of dirt you want.
Making the flags and banners use your desired patterns can be easily done in even the most basic paint program, while keeping all the PBR cloth texture undamaged.
The shaders used to allow this mixed tiling technique are written for the built-in pipeline but don't rely on any built-in pipeline features so could be adapted to other render pipelines.
The pack by default comes with a heavenly gold and marble aesthetic, and a hellish redmetal and lava rock aesthetic.
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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable) \n \nI've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter. \n \nLooking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. \nVisit the Unity Forum thread!","fileSize":"2907379515","id":274895996404,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue/Screenshots/steak_pillar_wall_metal01_right_pipes_window_lights_blue_20.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue/Screenshots/steak_pillar_wall_metal01_right_pipes_window_lights_blue_50.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue/Screenshots/steak_pillar_wall_metal01_right_pipes_window_lights_blue_80.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue/Screenshots/steak_pillar_wall_metal01_right_pipes_window_lights_blue_110.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue/Screenshots/steak_pillar_wall_metal01_right_pipes_window_lights_blue_140.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue/Screenshots/steak_pillar_wall_metal01_right_pipes_window_lights_blue_170.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue/Screenshots/steak_pillar_wall_metal01_right_pipes_window_lights_blue_200.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue/Screenshots/steak_pillar_wall_metal01_right_pipes_window_lights_blue_230.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue/Screenshots/steak_pillar_wall_metal01_right_pipes_window_lights_blue_260.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue/Screenshots/steak_pillar_wall_metal01_right_pipes_window_lights_blue_290.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue/Screenshots/steak_pillar_wall_metal01_right_pipes_window_lights_blue_320.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue/Screenshots/steak_pillar_wall_metal01_right_pipes_window_lights_blue_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue/steak_pillar_wall_metal01_right_pipes_window_lights_blue.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-07-03T13:16:12Z","modelUpdatedTime":"2021-03-01T09:33:33Z","modelUrl":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_metal01_right_pipes_window_lights_blue.obs.glb","name":"steak_pillar_wall_metal01_right_pipes_window_lights_blue","originSource":"ASSET_STORE","packageId":"173966","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/d89b0e33-5573-4cbc-a066-122f8e9a6445.webp","name":"Sci Fi Modular Level Building Toolkit"},"polygonCount":792,"publishedDate":null,"publisher":{"name":"STEAKandGAMES"},"rigged":false,"slug":"steak_pillar_wall_metal01_right_pipes_window_lights_blue-274895996404","sourceUrl":"https://assetstore.unity.com/packages/slug/173966?aid=1011loDfK","stats":{"viewCount":4},"tags":["Sci Fi Modular Level Building Toolkit","Modular","SciFi","Sci","Fi","Sci-Fi"],"unityVersions":["2018.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","black","orange","gray","brown","red"],"description":"
The best description is that this pack is Low Poly Ultimate Packfor more detailed, third and first-person games. The goal is to update it regularly for free with new models and create something truly unique.For that, we have partnered with our friends from Tri Pirogy studio to bring the best art possible.
📢 I M P O R T A N T
We are starting with this low price but each release will increase the cost significantly.
— Content —
- 2500+ Prefabs with colliders
- Atlas texture workflow with multiple color variants ready for you.
And the best is yet to come :) Thank you all for purchasing our pack! If you have a specific requirement for a model, we will be happy to add it! Email us at contact@polyperfect.com or reach us on our discord!
Sci Fi Modular Level Building ToolkitModularSciFiSciFiSci-Fi
Sci Fi Modular Level Building Toolkit
5000 Assets
135/313
Package Overview
Modular collection of Sci Fi styled building parts.
Currently at 5732 prefabs, and 1168 meshes.
Build out futuristic levels for your Sci Fi games. Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. -If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details.
Perfect for FPS, 3rd Person, and Top-Down game designs.
All models currently include 4 different texture variants.
Metal01
Metal02
Plastic01
Rust01
Version 1.6 Prefabs
Interior walls
Exterior walls
Accent panels *
Platforms
Interior stairs
Exterior stairs
Ceiling panels **
Doors (animated and non-animated) ***
Hangar Sized Doors (animated and non-animated)
Floor tiles
Wall mounted lights (in 4 light colors)
Ceiling mounted lights (in 4 light colors)
Pillars
Hand Railings
Interior triangle walls
Exterior triangle walls
Exterior frames for buildings
Bases for raising buildings out of the terrain
Angled roofs ****
Wall accent pillars *****
Pipes ******
Cores (for designing the shapes of buildings prior to setting them up)
Crates (animated and non-animated)
* Accent Panels -designed to snap into the walls with cutouts
** Ceilings -Additional lighting included in some of the ceiling panels
*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the "Player" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations.
**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights.
***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views.
****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom.
All prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them.
Package is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic.
Materials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases.
Current texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable)
I've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter.
Looking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. Visit the Unity Forum thread!