\n\n------------------------------- \nThis package include total 25 object. \nmore than 36 prefab. \nand 1 ground material.
\n\ncontent have \n1 bogies. \ntotal have 3 type and 3 size flatcar. \nand more custom object can use. \n4 box. \n4 sleeper.(different Texture). \n2 buffer Generic and have 2 different Texture. \n2 tank. \n3 pallet. \n3 package of pipe. \n2 pipes on flatcar. \n8 buckets.(different colors). \n10 buckets on pallet. \nand more prefab.
\n\nAll texture size is 2048 x 2048. 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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. 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Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. 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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. 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Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. 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Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. 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Powerful homemade air guns. The set includes three different types of weapons: sniper, tactical, pistol.
\n
Technical feature
\n
The compression of the spring in the shop is done with BlendShapes
Number of triangles: (Min and Max) – 80-8808tris
\n
Standard Shader textures are used Albedo, MetallicSmoothess, Normal Map
\n
Collider: Yes, custom
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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. 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Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. 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Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. 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Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. 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Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable) \n \nI've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter. \n \nLooking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. \nVisit the Unity Forum thread!","fileSize":"2907379515","id":274895994207,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B/Screenshots/steak_pipe_wall_rust01_bottom_medium01_B_20.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B/Screenshots/steak_pipe_wall_rust01_bottom_medium01_B_50.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B/Screenshots/steak_pipe_wall_rust01_bottom_medium01_B_80.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B/Screenshots/steak_pipe_wall_rust01_bottom_medium01_B_110.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B/Screenshots/steak_pipe_wall_rust01_bottom_medium01_B_140.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B/Screenshots/steak_pipe_wall_rust01_bottom_medium01_B_170.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B/Screenshots/steak_pipe_wall_rust01_bottom_medium01_B_200.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B/Screenshots/steak_pipe_wall_rust01_bottom_medium01_B_230.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B/Screenshots/steak_pipe_wall_rust01_bottom_medium01_B_260.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B/Screenshots/steak_pipe_wall_rust01_bottom_medium01_B_290.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B/Screenshots/steak_pipe_wall_rust01_bottom_medium01_B_320.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B/Screenshots/steak_pipe_wall_rust01_bottom_medium01_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B/steak_pipe_wall_rust01_bottom_medium01_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-07-03T13:16:12Z","modelUpdatedTime":"2021-03-01T09:33:33Z","modelUrl":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_rust01_bottom_medium01_B.obs.glb","name":"steak_pipe_wall_rust01_bottom_medium01_B","originSource":"ASSET_STORE","packageId":"173966","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/d89b0e33-5573-4cbc-a066-122f8e9a6445.webp","name":"Sci Fi Modular Level Building Toolkit"},"polygonCount":32,"publishedDate":null,"publisher":{"name":"STEAKandGAMES"},"rigged":false,"slug":"steak_pipe_wall_rust01_bottom_medium01_b-274895994207","sourceUrl":"https://assetstore.unity.com/packages/slug/173966?aid=1011loDfK","stats":{"viewCount":2},"tags":["Sci Fi Modular Level Building Toolkit","Modular","SciFi","Sci","Fi","Sci-Fi"],"unityVersions":["2018.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":13,"name":"Science & Technology","slug":"science-technology"}],"colors":["gray","orange","blue"],"description":"Modular collection of Sci Fi styled building parts. \n \nCurrently at 5732 prefabs, and 1168 meshes. \n \nBuild out futuristic levels for your Sci Fi games. Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable) \n \nI've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter. \n \nLooking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. \nVisit the Unity Forum thread!","fileSize":"2907379515","id":274896007195,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A/Screenshots/steak_pipe_wall_metal02_top_medium01_A_20.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A/Screenshots/steak_pipe_wall_metal02_top_medium01_A_50.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A/Screenshots/steak_pipe_wall_metal02_top_medium01_A_80.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A/Screenshots/steak_pipe_wall_metal02_top_medium01_A_110.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A/Screenshots/steak_pipe_wall_metal02_top_medium01_A_140.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A/Screenshots/steak_pipe_wall_metal02_top_medium01_A_170.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A/Screenshots/steak_pipe_wall_metal02_top_medium01_A_200.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A/Screenshots/steak_pipe_wall_metal02_top_medium01_A_230.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A/Screenshots/steak_pipe_wall_metal02_top_medium01_A_260.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A/Screenshots/steak_pipe_wall_metal02_top_medium01_A_290.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A/Screenshots/steak_pipe_wall_metal02_top_medium01_A_320.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A/Screenshots/steak_pipe_wall_metal02_top_medium01_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A/steak_pipe_wall_metal02_top_medium01_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-07-03T13:16:12Z","modelUpdatedTime":"2021-03-01T09:33:33Z","modelUrl":"https://models-cdn.yahaha.com/00173966/steak_pipe_wall_metal02_top_medium01_A.obs.glb","name":"steak_pipe_wall_metal02_top_medium01_A","originSource":"ASSET_STORE","packageId":"173966","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/d89b0e33-5573-4cbc-a066-122f8e9a6445.webp","name":"Sci Fi Modular Level Building Toolkit"},"polygonCount":32,"publishedDate":null,"publisher":{"name":"STEAKandGAMES"},"rigged":false,"slug":"steak_pipe_wall_metal02_top_medium01_a-274896007195","sourceUrl":"https://assetstore.unity.com/packages/slug/173966?aid=1011loDfK","stats":{"viewCount":2},"tags":["Sci Fi Modular Level Building Toolkit","Modular","SciFi","Sci","Fi","Sci-Fi"],"unityVersions":["2018.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","brown","red","orange","gray","cyan"],"description":"
Built-in, HDRP and URP is supported.
My assets are also available for direct purchase: 30%cheaper price, faster support, custom work availability.
Sometimes I just gift available Unity asset store vouchers to community/subscribers! Vouchers is not for sale, reviews, or anything else, Just catch the moment of drop and use.
https://boosty.to/kumabeer
This asset contains:
PBR ASE Shaders:
Stone shader(world-space and triplanar options, covering feature, \"snow\" noise feature)
Flow shader for lava
284 prefabs is included
Models:
32 Cave parts models(rooms, corridors, objects)with lods
3 Crystal models
14 Stone models with lods
13 Vegetation models(mushrooms, flowers)with lods
24 Wooden objects-some with lods
Skull model with lods
Lods description in the Technical details
Textures(PBR):
CaveWall:2048x2048(Albedo-2 variants, Normal map-2 variants, Metallic smoothness,AO)+Detail mask
Crystals:2048x2048(Albedo, Normal map, Metallic smoothness, Emissive-2 variants)
Wooden objects:2048x2048(Albedo, Normal map, Metallic smoothness,AO)
3 Detail sets:256x256-1024x1024(Albedo, Normal map)
Ground set:2048x2048(Albedo-2 variants, Normal map, Metallic smoothness,AO)
Lava:2048x2048(Albedo, Normal map, Metallic smoothness, Emissive, Height)
2 Moss sets:1024x1024(Albedo, Normal map)
4 Noise:128x128-1024x1024
Sand:2048x2048(Albedo, Normal map, Metallic smoothness,AO)
Skull:1024x1024(Albedo, Normal map, Metallic smoothness)
Stones:3 texture sets with 2 variants:2048x2048(Albedo, Normal map, Metallic smoothness,AO)
Vegetation:2048x2048(Albedo, Normal map, Metallic smoothness, Emissive-3 variants)
VFX alphas:128x128-2048x2048
For using with URP unpack \"URP_unpack_me.unitypackage\" after import.
For using with HDRP unpack \"HDRP_unpack_me.unitypackage\" after import.
If you using 2021 version with HDRP10+ next unpack \"HDRP10+Fix.unitypackage\"
","id":274902249585,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/91728/BeamLong/Screenshots/BeamLong_20.webp"},{"href":"https://models-cdn.yahaha.com/91728/BeamLong/Screenshots/BeamLong_50.webp"},{"href":"https://models-cdn.yahaha.com/91728/BeamLong/Screenshots/BeamLong_80.webp"},{"href":"https://models-cdn.yahaha.com/91728/BeamLong/Screenshots/BeamLong_110.webp"},{"href":"https://models-cdn.yahaha.com/91728/BeamLong/Screenshots/BeamLong_140.webp"},{"href":"https://models-cdn.yahaha.com/91728/BeamLong/Screenshots/BeamLong_170.webp"},{"href":"https://models-cdn.yahaha.com/91728/BeamLong/Screenshots/BeamLong_200.webp"},{"href":"https://models-cdn.yahaha.com/91728/BeamLong/Screenshots/BeamLong_230.webp"},{"href":"https://models-cdn.yahaha.com/91728/BeamLong/Screenshots/BeamLong_260.webp"},{"href":"https://models-cdn.yahaha.com/91728/BeamLong/Screenshots/BeamLong_290.webp"},{"href":"https://models-cdn.yahaha.com/91728/BeamLong/Screenshots/BeamLong_320.webp"},{"href":"https://models-cdn.yahaha.com/91728/BeamLong/Screenshots/BeamLong_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/91728/BeamLong/BeamLong.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-13T01:23:31Z","modelUpdatedTime":"2022-08-11T07:30:23Z","modelUrl":"https://models-cdn.yahaha.com/91728/BeamLong.obs.glb","name":"BeamLong","originSource":"ASSET_STORE","packageId":"91728","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/f177ad4e-0947-4095-8bf8-5a32718c965d.webp","name":"Modular Cave"},"polygonCount":60,"publishedDate":"2022-08-01T11:31:45Z","publisher":{"id":"22509","name":"KumaBeer","url":"https://www.artstation.com/kumabeer"},"rigged":false,"slug":"beamlong-274902249585","sourceUrl":"https://assetstore.unity.com/packages/slug/91728?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};
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Sci Fi Modular Level Building ToolkitModularSciFiSciFiSci-Fi
Sci Fi Modular Level Building Toolkit
5000 Assets
190/313
Package Overview
Modular collection of Sci Fi styled building parts.
Currently at 5732 prefabs, and 1168 meshes.
Build out futuristic levels for your Sci Fi games. Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. -If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details.
Perfect for FPS, 3rd Person, and Top-Down game designs.
All models currently include 4 different texture variants.
Metal01
Metal02
Plastic01
Rust01
Version 1.6 Prefabs
Interior walls
Exterior walls
Accent panels *
Platforms
Interior stairs
Exterior stairs
Ceiling panels **
Doors (animated and non-animated) ***
Hangar Sized Doors (animated and non-animated)
Floor tiles
Wall mounted lights (in 4 light colors)
Ceiling mounted lights (in 4 light colors)
Pillars
Hand Railings
Interior triangle walls
Exterior triangle walls
Exterior frames for buildings
Bases for raising buildings out of the terrain
Angled roofs ****
Wall accent pillars *****
Pipes ******
Cores (for designing the shapes of buildings prior to setting them up)
Crates (animated and non-animated)
* Accent Panels -designed to snap into the walls with cutouts
** Ceilings -Additional lighting included in some of the ceiling panels
*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the "Player" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations.
**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights.
***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views.
****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom.
All prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them.
Package is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic.
Materials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases.
Current texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable)
I've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter.
Looking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. Visit the Unity Forum thread!