Did a small practice with some modeling and decided I didn't completely hate it. Feel free to use as a set piece or use it to make your own Spartan. To change the green but keep the texture, put a RGB/Hue node between the Image Texture and the Principled BSDF node. Then change the hue and up the saturation to whatever you want. The Topography is rancid on this, so I don't reccomend trying to turn this into a 3d print file. Credit me if used, go ham, and have fun.