Model made in Zbrush - mainly using Zmodeler tool and then crease/bevel from the Geometry menu to soften the edges. Exported to Substance Painter as an FBX file (with smooth normals). UV creation did not work well in Zbrush so used auto UV at import with Substance Painter - not perfect but they do work.
In Substance Painter I built up my materials layer by layer - I am still learning how to use the different masks and generators so this is a good way of doing this. I am aiming for a realistic look but using some of the stylised techniques such as exagerated edge highlights and position gradients to darken the bottom of the model.
You are free to use this model in any way