Modelled in maya and textured in substance painter, as part of an assignment for the Game Asset Pipeline course at DAE Howest in Kortrijk.
![real time render](https://i.ibb.co/LgSj535/GAP-CO-2-DAE11-N-Vandepitte-Miel-Beauty2.jpg)
![real time render](https://i.ibb.co/gMp0yyN/GAP-O-2-DAE11-N-Vandepitte-Miel-BC1.jpg)